Allow the join/leave message to be overridden by mods.
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@ -42,22 +42,30 @@ end
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local player_list = {}
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core.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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player_list[player_name] = player
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function core.send_join_message(player_name)
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if not minetest.is_singleplayer() then
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core.chat_send_all("*** " .. player_name .. " joined the game.")
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end
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end)
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end
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core.register_on_leaveplayer(function(player, timed_out)
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local player_name = player:get_player_name()
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player_list[player_name] = nil
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function core.send_leave_message(player_name, timed_out)
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local announcement = "*** " .. player_name .. " left the game."
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if timed_out then
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announcement = announcement .. " (timed out)"
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end
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core.chat_send_all(announcement)
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end
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core.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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player_list[player_name] = player
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core.send_join_message(player_name)
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end)
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core.register_on_leaveplayer(function(player, timed_out)
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local player_name = player:get_player_name()
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player_list[player_name] = nil
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core.send_leave_message(player_name, timed_out)
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end)
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function core.get_connected_players()
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