CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled. Move the CSM death formspec code to a dedicated file.
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@ -0,0 +1,16 @@
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-- CSM death formspec. Only used when clientside modding is enabled, otherwise
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-- handled by the engine.
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core.register_on_death(function()
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core.display_chat_message("You died.")
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[4.85,1.35;" .. fgettext("You died") ..
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"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname, fields)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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@ -8,16 +8,4 @@ dofile(commonpath .. "after.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(commonpath .. "vector.lua")
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dofile(commonpath .. "vector.lua")
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dofile(clientpath .. "death_formspec.lua")
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core.register_on_death(function()
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core.display_chat_message("You died.")
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[4.85,1.35;" .. fgettext("You died.") .. "]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname, fields)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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