Fail gracefully if main_menu_script has bad value (#10938)
Builtin: Move :close() before dofile
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@ -39,9 +39,20 @@ if INIT == "game" then
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assert(not core.get_http_api)
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assert(not core.get_http_api)
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elseif INIT == "mainmenu" then
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elseif INIT == "mainmenu" then
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local mm_script = core.settings:get("main_menu_script")
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local mm_script = core.settings:get("main_menu_script")
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local custom_loaded = false
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if mm_script and mm_script ~= "" then
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if mm_script and mm_script ~= "" then
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dofile(mm_script)
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local testfile = io.open(mm_script, "r")
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else
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if testfile then
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testfile:close()
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dofile(mm_script)
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custom_loaded = true
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core.log("info", "Loaded custom main menu script: "..mm_script)
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else
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core.log("error", "Failed to load custom main menu script: "..mm_script)
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core.log("info", "Falling back to default main menu script")
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end
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end
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if not custom_loaded then
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dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
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dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
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end
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end
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elseif INIT == "async" then
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elseif INIT == "async" then
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