Disable game bar and header on Android (#7940)
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3496b88810
commit
44fb7e708e
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@ -15,73 +15,82 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function current_game()
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local last_game_id = core.settings:get("menu_last_game")
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local game, index = pkgmgr.find_by_gameid(last_game_id)
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return game
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local enable_gamebar = PLATFORM ~= "Android"
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end
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local current_game, singleplayer_refresh_gamebar
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if enable_gamebar then
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function current_game()
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local last_game_id = core.settings:get("menu_last_game")
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local game, index = pkgmgr.find_by_gameid(last_game_id)
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local function singleplayer_refresh_gamebar()
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return game
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local old_bar = ui.find_by_name("game_button_bar")
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if old_bar ~= nil then
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old_bar:delete()
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end
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end
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local function game_buttonbar_button_handler(fields)
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function singleplayer_refresh_gamebar()
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for key,value in pairs(fields) do
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for j=1,#pkgmgr.games,1 do
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local old_bar = ui.find_by_name("game_button_bar")
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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mm_texture.update("singleplayer", pkgmgr.games[j])
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if old_bar ~= nil then
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core.set_topleft_text(pkgmgr.games[j].name)
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old_bar:delete()
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core.settings:set("menu_last_game",pkgmgr.games[j].id)
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end
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menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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local index = filterlist.get_current_index(menudata.worldlist,
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local function game_buttonbar_button_handler(fields)
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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for key,value in pairs(fields) do
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if not index or index < 1 then
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for j=1,#pkgmgr.games,1 do
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local selected = core.get_textlist_index("sp_worlds")
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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mm_texture.update("singleplayer", pkgmgr.games[j])
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index = selected
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core.set_topleft_text(pkgmgr.games[j].name)
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else
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core.settings:set("menu_last_game",pkgmgr.games[j].id)
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index = #menudata.worldlist:get_list()
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menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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if not index or index < 1 then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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end
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menu_worldmt_legacy(index)
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return true
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end
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end
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menu_worldmt_legacy(index)
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return true
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end
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end
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end
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end
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end
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end
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end
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local btnbar = buttonbar_create("game_button_bar",
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local btnbar = buttonbar_create("game_button_bar",
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game_buttonbar_button_handler,
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game_buttonbar_button_handler,
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{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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for i=1,#pkgmgr.games,1 do
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for i=1,#pkgmgr.games,1 do
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local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
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local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
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local image = nil
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local image = nil
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local text = nil
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local text = nil
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local tooltip = core.formspec_escape(pkgmgr.games[i].name)
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local tooltip = core.formspec_escape(pkgmgr.games[i].name)
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if pkgmgr.games[i].menuicon_path ~= nil and
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if pkgmgr.games[i].menuicon_path ~= nil and
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pkgmgr.games[i].menuicon_path ~= "" then
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pkgmgr.games[i].menuicon_path ~= "" then
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image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
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image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
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else
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else
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local part1 = pkgmgr.games[i].id:sub(1,5)
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local part1 = pkgmgr.games[i].id:sub(1,5)
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local part2 = pkgmgr.games[i].id:sub(6,10)
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local part2 = pkgmgr.games[i].id:sub(6,10)
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local part3 = pkgmgr.games[i].id:sub(11)
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local part3 = pkgmgr.games[i].id:sub(11)
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text = part1 .. "\n" .. part2
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text = part1 .. "\n" .. part2
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if part3 ~= nil and
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if part3 ~= nil and
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part3 ~= "" then
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part3 ~= "" then
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text = text .. "\n" .. part3
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text = text .. "\n" .. part3
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end
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end
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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else
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function current_game()
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return nil
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end
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end
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end
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end
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@ -200,10 +209,10 @@ local function main_button_handler(this, fields, name, tabdata)
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if core.settings:get_bool("enable_server") then
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if core.settings:get_bool("enable_server") then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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if fields["te_serveraddr"] ~= nil then
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@ -239,7 +248,7 @@ local function main_button_handler(this, fields, name, tabdata)
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create_world_dlg:set_parent(this)
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create_world_dlg:set_parent(this)
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this:hide()
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this:hide()
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create_world_dlg:show()
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create_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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mm_texture.update("singleplayer", current_game())
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return true
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return true
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end
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end
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@ -282,28 +291,31 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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end
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end
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end
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local function on_change(type, old_tab, new_tab)
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local on_change
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local buttonbar = ui.find_by_name("game_button_bar")
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if enable_gamebar then
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function on_change(type, old_tab, new_tab)
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local buttonbar = ui.find_by_name("game_button_bar")
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if ( buttonbar == nil ) then
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if ( buttonbar == nil ) then
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singleplayer_refresh_gamebar()
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singleplayer_refresh_gamebar()
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buttonbar = ui.find_by_name("game_button_bar")
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buttonbar = ui.find_by_name("game_button_bar")
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end
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end
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if (type == "ENTER") then
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if (type == "ENTER") then
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local game = current_game()
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local game = current_game()
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if game then
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if game then
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menudata.worldlist:set_filtercriteria(game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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core.set_topleft_text(game.name)
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core.set_topleft_text(game.name)
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mm_texture.update("singleplayer",game)
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mm_texture.update("singleplayer",game)
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end
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buttonbar:show()
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else
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menudata.worldlist:set_filtercriteria(nil)
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buttonbar:hide()
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core.set_topleft_text("")
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mm_texture.update(new_tab,nil)
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end
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end
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buttonbar:show()
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else
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menudata.worldlist:set_filtercriteria(nil)
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buttonbar:hide()
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core.set_topleft_text("")
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mm_texture.update(new_tab,nil)
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end
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end
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end
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end
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