Improve world configure menu (#7922)
Replace `Subgame mods` with <game name> mods. Display game description on left instead of dependencies. Fix double DIR_DELIM in some paths.
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@ -33,11 +33,15 @@ local function get_formspec(data)
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local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
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if mod.is_modpack then
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if mod.is_modpack or mod.type == "game" then
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local info = minetest.formspec_escape(
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core.get_content_info(mod.path).description)
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if info == "" then
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if mod.is_modpack then
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info = fgettext("No modpack description provided.")
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else
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info = fgettext("No game description provided.")
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end
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end
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retval = retval ..
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"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
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@ -63,12 +67,12 @@ local function get_formspec(data)
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if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
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retval = retval ..
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"button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
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fgettext("Disable MP") .. "]"
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"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
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fgettext("Disable modpack") .. "]"
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else
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retval = retval ..
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"button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
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fgettext("Enable MP") .. "]"
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"button[5.5,0.125;3,0.5;btn_mp_enable;" ..
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fgettext("Enable modpack") .. "]"
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end
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else
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retval = retval ..
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@ -78,11 +82,11 @@ local function get_formspec(data)
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end
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if enabled_all then
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" ..
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"button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
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fgettext("Disable all") .. "]"
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else
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" ..
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"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
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fgettext("Enable all") .. "]"
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end
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return retval ..
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@ -21,7 +21,7 @@ function get_mods(path,retval,modpack)
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for _, name in ipairs(mods) do
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if name:sub(1, 1) ~= "." then
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local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
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local prefix = path .. DIR_DELIM .. name
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local toadd = {}
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retval[#retval + 1] = toadd
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@ -39,7 +39,7 @@ function get_mods(path,retval,modpack)
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if modpack ~= nil and modpack ~= "" then
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toadd.modpack = modpack
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else
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local modpackfile = io.open(prefix .. "modpack.txt")
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local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
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if modpackfile then
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modpackfile:close()
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toadd.type = "modpack"
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@ -532,7 +532,8 @@ function pkgmgr.preparemodlist(data)
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retval[#retval + 1] = {
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type = "game",
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is_game_content = true,
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name = fgettext("Subgame Mods")
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name = fgettext(gamespec.name .. " mods"),
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path = gamespec.path
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}
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end
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