Remove unnecessary debug output in node_dig()
This commit is contained in:
parent
e4f0c69a53
commit
3cb4de50b5
|
@ -311,12 +311,9 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
|
||||
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
minetest.debug("not diggable")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
.. minetest.pos_to_string(pos))
|
||||
|
|
Loading…
Reference in New Issue