New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
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@ -454,7 +454,8 @@ fall_bobbing_amount (Fall bobbing) float 0.0
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# - interlaced: odd/even line based polarisation screen support.
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# - interlaced: odd/even line based polarisation screen support.
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# - topbottom: split screen top/bottom.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - sidebyside: split screen side by side.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
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# - pageflip: quadbuffer based 3d.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
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# In-game chat console background color (R,G,B).
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# In-game chat console background color (R,G,B).
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console_color (Console color) string (0,0,0)
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console_color (Console color) string (0,0,0)
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