Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by Nils Dagsson Moskopp
parent 9b0e13f582
commit 0882448ea8
Signed by: erle
GPG Key ID: A3BC671C35191080
3 changed files with 6 additions and 0 deletions

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@ -71,3 +71,5 @@ core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()

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@ -583,6 +583,7 @@ core.registered_on_punchplayers, core.register_on_punchplayer = make_registratio
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
--
-- Compatibility for on_mapgen_init()

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@ -928,6 +928,9 @@ player_transfer_distance (Player transfer distance) int 0
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true
# Enable mod channels support.
enable_mod_channels (Mod channels) bool false
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string