Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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@ -520,6 +520,7 @@ minetest.register_chatcommand("rollback_check", {
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dump(range).." seconds="..dump(seconds).."s)")
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minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
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local name = puncher:get_player_name()
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minetest.chat_send_player(name, "Checking...")
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local actor, act_p, act_seconds =
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minetest.rollback_get_last_node_actor(pos, range, seconds)
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if actor == "" then
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@ -531,8 +532,10 @@ minetest.register_chatcommand("rollback_check", {
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if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
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nodedesc = minetest.pos_to_string(act_p)
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end
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minetest.chat_send_player(name, "Last actor on "..nodedesc.." was "..
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actor..", "..dump(act_seconds).."s ago")
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local nodename = minetest.env:get_node(act_p).name
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minetest.chat_send_player(name, "Last actor on "..nodedesc..
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" was "..actor..", "..dump(act_seconds)..
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"s ago (node is now "..nodename..")")
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end
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end,
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})
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@ -557,8 +560,12 @@ minetest.register_chatcommand("rollback", {
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dump(target_name).." since "..dump(seconds).." seconds.")
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local success, log = minetest.rollback_revert_actions_by(
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target_name, seconds)
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for _,line in ipairs(log) do
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minetest.chat_send_player(name, line)
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if #log > 10 then
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minetest.chat_send_player(name, "(log is too long to show)")
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else
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for _,line in ipairs(log) do
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minetest.chat_send_player(name, line)
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end
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end
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if success then
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minetest.chat_send_player(name, "Reverting actions succeeded.")
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