mainmenu_csm/builtin/mainmenu/tab_settings.lua

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local leaves_style_labels = {
fgettext("Opaque Leaves"),
fgettext("Simple Leaves"),
fgettext("Fancy Leaves")
}
local leaves_style = {
{leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]},
{"opaque", "simple", "fancy"},
}
local dd_filter_labels = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
fgettext("Trilinear Filter")
}
local filters = {
{dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]},
{"", "bilinear_filter", "trilinear_filter"},
}
local dd_mipmap_labels = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
fgettext("Mipmap + Aniso. Filter")
}
local mipmap = {
{dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]},
{"", "mip_map", "anisotropic_filter"},
}
local function getLeavesStyleSettingIndex()
local style = core.setting_get("leaves_style")
if (style == leaves_style[2][3]) then
return 3
elseif (style == leaves_style[2][2]) then
return 2
end
return 1
end
local dd_antialiasing_labels = {
fgettext("None"),
fgettext("2x"),
fgettext("4x"),
fgettext("8x"),
}
local antialiasing = {
{dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," ..
dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
{"0", "2", "4", "8"}
}
local function getFilterSettingIndex()
if (core.setting_get(filters[2][3]) == "true") then
return 3
end
if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
return 2
end
return 1
end
local function getMipmapSettingIndex()
if (core.setting_get(mipmap[2][3]) == "true") then
return 3
end
if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
return 2
end
return 1
end
local function getAntialiasingSettingIndex()
local antialiasing_setting = core.setting_get("fsaa")
for i = 1, #(antialiasing[2]) do
if antialiasing_setting == antialiasing[2][i] then
return i
end
end
return 1
end
local function antialiasing_fname_to_name(fname)
for i = 1, #(dd_antialiasing_labels) do
if fname == dd_antialiasing_labels[i] then
return antialiasing[2][i]
end
end
return 0
end
local function dlg_confirm_reset_formspec(data)
local retval =
"size[8,3]" ..
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" ..
fgettext("Yes") .. "]" ..
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
fgettext("No!!!") .. "]"
return retval
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i = 1, #worldlist, 1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if found_singleplayerworld then
core.delete_world(gamedata.worldindex)
end
core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds()
found_singleplayerworld = false
for i = 1, #worldlist, 1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
end
this.parent:show()
this:hide()
this:delete()
return true
end
local function showconfirm_reset(tabview)
local new_dlg = dialog_create("reset_spworld",
dlg_confirm_reset_formspec,
dlg_confirm_reset_btnhandler,
nil)
new_dlg:set_parent(tabview)
tabview:hide()
new_dlg:show()
end
local function gui_scale_to_scrollbar()
local current_value = tonumber(core.setting_get("gui_scaling"))
if (current_value == nil) or current_value < 0.25 then
return 0
end
if current_value <= 1.25 then
return ((current_value - 0.25)/ 1.0) * 700
end
if current_value <= 6 then
return ((current_value -1.25) * 100) + 700
end
return 1000
end
local function scrollbar_to_gui_scale(value)
value = tonumber(value)
if (value <= 700) then
return ((value / 700) * 1.0) + 0.25
end
if (value <= 1000) then
return ((value - 700) / 100) + 1.25
end
return 1
end
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.5,4.3;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting")
.. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]" ..
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
.. dump(core.setting_getbool("opaque_water")) .. "]" ..
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]" ..
"checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";"
.. dump(core.setting_getbool("enable_node_highlighting")) .. "]" ..
"dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
.. getLeavesStyleSettingIndex() .. "]" ..
"box[3.75,0;3.75,3.45;#999999]" ..
"label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
.. getFilterSettingIndex() .. "]" ..
"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
.. getMipmapSettingIndex() .. "]" ..
"label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
.. getAntialiasingSettingIndex() .. "]" ..
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;" .. fgettext("Change keys") .. "]" ..
"button[0,4.75;3.75,0.5;btn_advanced_settings;" .. fgettext("Advanced Settings") .. "]"
if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
end
if core.setting_getbool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
"checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
"checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
"checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
"checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
"checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[8.33,0.7;3.5,4;shaders;" ..
"#888888," .. fgettext("Bumpmapping") .. "," ..
"#888888," .. fgettext("Generate Normalmaps") .. "," ..
"#888888," .. fgettext("Parallax Occlusion") .. "," ..
"#888888," .. fgettext("Waving Water") .. "," ..
"#888888," .. fgettext("Waving Leaves") .. "," ..
"#888888," .. fgettext("Waving Plants") .. "," ..
";1]"
end
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["btn_advanced_settings"] ~= nil then
local adv_settings_dlg = create_adv_settings_dlg()
adv_settings_dlg:set_parent(this)
this:hide()
adv_settings_dlg:show()
--mm_texture.update("singleplayer", current_game())
return true
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end
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
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end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
return true
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end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
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end
if fields["cb_opaque_water"] then
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
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end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
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end
if fields["cb_node_highlighting"] then
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8"
or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
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else
core.setting_set("enable_shaders", fields["cb_shaders"])
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end
return true
end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
end
if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
return true
end
if fields["cb_waving_water"] then
core.setting_set("enable_waving_water", fields["cb_waving_water"])
return true
end
if fields["cb_waving_leaves"] then
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
if fields["sb_gui_scaling"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
if event.type == "CHG" then
local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
core.setting_set("gui_scaling", tosave)
return true
end
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
return true
end
if fields["btn_reset_singleplayer"] then
showconfirm_reset(this)
return true
end
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--Note dropdowns have to be handled LAST!
local ddhandled = false
if fields["dd_leaves_style"] == leaves_style_labels[1] then
core.setting_set("leaves_style", leaves_style[2][1])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
core.setting_set("leaves_style", leaves_style[2][2])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
core.setting_set("leaves_style", leaves_style[2][3])
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == dd_filter_labels[2] then
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == dd_filter_labels[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
ddhandled = true
end
if fields["dd_mipmap"] == dd_mipmap_labels[1] then
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
ddhandled = true
end
if fields["dd_antialiasing"] then
core.setting_set("fsaa",
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
return ddhandled
end
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tab_settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = formspec,
cbf_button_handler = handle_settings_buttons
}