added information to readme about rotating mobs before exporting
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README.md
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README.md
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# minecraft-voxel-blender-models
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Dont forget to select any mob cube while in object mode then double press A to select everything then CTRL-J to join all the objects together and export using [special minetest B3D exporter](https://github.com/minetest/B3Dexport)
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-When exporting dont forget to be in object mode and press SHIFT-C
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-double press A to select everything then press SHIFT-CTRL-ALT-C origin to 3D cursor
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-press 7 to switch to top view
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-rotate with R for 180 degress
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-CTRL-J to join all the objects together
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-test animation by pressing ALT-A and export using [special minetest B3D exporter](https://github.com/minetest/B3Dexport)
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if something is off or some cube is in wrong location like wither, enderdragon, wolf and skeleton reopen that .blend skip origin to 3D cursor part and put model into middle manualy
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#### Links [amc](https://github.com/22i/amc), [mobs_mc](https://github.com/maikerumine/mobs_mc), [how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
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Minecraft mobs were remade in blender
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Credits:
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[toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes
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Minecraft mobs were remade in blender Credits: [toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes
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<img src="http://i.imgur.com/VqbS3D5.png">
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