ditch pig has gained a saddle
This commit is contained in:
parent
fba4e2496f
commit
e6e439960c
12
README.md
12
README.md
|
@ -1,15 +1,5 @@
|
|||
# minecraft-voxel-blender-models
|
||||
-When exporting dont forget to be in object mode and press SHIFT-C
|
||||
|
||||
-double press A to select everything then press SHIFT-CTRL-ALT-C origin to 3D cursor
|
||||
|
||||
-press 7 to switch to top view
|
||||
|
||||
-rotate with R for 180 degress
|
||||
|
||||
-CTRL-J to join all the objects together
|
||||
|
||||
-test animation by pressing ALT-A and export using [special minetest B3D exporter](https://github.com/minetest/B3Dexport)
|
||||
When exporting dont forget to be in object mode and press SHIFT-C<br />- double press A to select everything then press SHIFT-CTRL-ALT-C origin to 3D cursor<br />- press 7 to switch to top view rotate with R for 180 degress CTRL-J to join all the objects together<br />- test animation by pressing ALT-A and export using [special minetest B3D exporter](https://github.com/minetest/B3Dexport)
|
||||
|
||||
if something is off or some cube is in wrong location like wither, enderdragon, wolf and skeleton reopen that .blend skip origin to 3D cursor part and put model into middle manualy
|
||||
|
||||
|
|
BIN
pig/pig.blend
BIN
pig/pig.blend
Binary file not shown.
BIN
pig/pig.png
BIN
pig/pig.png
Binary file not shown.
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.5 KiB |
Loading…
Reference in New Issue