diff --git a/README.md b/README.md index 0fcd189..cef1aa5 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ to make the model textures clearer in blender check the upper left menu bar - file - user preferences...
on the system tab uncheck Mipmaps, set Anisotropic Filtering to Off and save user settings button in the lower left. ##### Checking if texture mapping is correct -- get Minecraft [tlauncher](https://tlauncher.org/en/) [linux](https://rutracker.org/forum/viewtopic.php?t=4891689) you need java installed start it up in creative and spawn the mob you want by pressing T and pasting this command /summon pig ~ ~ ~ {NoAI:1} [usefull minecraft commands](https://github.com/22i/minecraft-voxel-blender-models/edit/master/usefull%minecraft%commands) +- get Minecraft [tlauncher](https://tlauncher.org/en/) [linux](https://rutracker.org/forum/viewtopic.php?t=4891689) you need java installed start it up in creative and spawn the mob you want by pressing T and pasting this command /summon pig ~ ~ ~ {NoAI:1} [usefull minecraft commands](https://github.com/22i/minecraft-voxel-blender-models/blob/master/usefull%20minecraft%20commands) - open the blender model you want to test - when in default view or animation view find the outliner window in the top right - there should be armature click on the eye icon to hide the bones