new drowned with trident
After Width: | Height: | Size: 665 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 259 B |
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 665 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 259 B |
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 17 KiB |
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https://www.youtube.com/watch?v=V9SYMw3UaSk&feature=youtu.be&list=PLPgcVM1hYvqDxwWyeZ-D-ca-8CCxXeTNV&t=857
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right click (select) any bone in the armature
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change to pose mode by switching from object mode to pose mode (lover dropdown menu on the right of Object menu)
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select every object you want by right clicking it in blender viewport or more by shift right clicking
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hold shift and right click (select) bone you want the object to connect with
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now both the object and the bone are selected
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now just press Ctrl + p
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set parent to - menu will pop up
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select With Empty Groups option
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now make sure all your bones are named
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do these steps for all objects you want to add:
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select an object while in object mode
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press tab to switch to edit mode
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press a till all the faces on the object are selected
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then switch to triangle tab (data tab(object data) in the lower right part of blender
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in there you will see vertex groups with names of all your bones
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now just select the bone you want to connect with and press assign button
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repeat this step for all the new objects you want to add to armature!
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@ -1,9 +1,12 @@
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#!/bin/bash
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#!/bin/bash
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# depends on xdotool and 1600x900 screen
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# depends on xdotool
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# focus on blender which is full screen on left screen
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# focus on blender which is full screen on left screen by moving mouse inside blender view and middle mouse clicking
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# mouse needs to be there for keyboard shortcuts to work -- edit coordiantes to work with your screen setuP!
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xdotool mousemove 246 119 click 2
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xdotool mousemove 246 119 click 2
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# wait 1 secon
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# wait 1 secon
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@ -0,0 +1,17 @@
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search for the armature in the tree view on the top right
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just delete it
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you can make certain objects disapear by clicking on the eye togle in the upper right part of blender tree view
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in the render tab camera
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change the resolution and quality 100%
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for picture make resolution 380x380
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for icon make resolution 32x32
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press F11 to get into OpenGL render active viewport
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press F3 to make the picture
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now just scale it down in gimp
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After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 7.1 KiB |