dolphin and turtle gets moving
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press t till menu pops up
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switch to Create tab
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scroll down till you see Other: section then choose Armature (human in t pose golden icon)
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in the lower right part of blender switch to object data tab (human in t pose silver icon)
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under display check the X-ray to see bones even when they are inside objects
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while in object mode select armature bone that we created earlier with right click
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move it by pressing g to good place then rotate it with r
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press tab to switch to edit mode
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now you can choose either end of the bone and extend it by moving it with g
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to make new bones just press the lover part of the bone (bigger triangle) and extrude
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name bones properly so you know which one is which
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you can do so by checking upper right part of blender and in the tree view expand Armature till you see bones
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double click on the bone to rename it
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you need to first have armature and bones all assigned to different objects
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now select any bone and switch from object mode to pose mode
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switch to Animation tab in the upper left
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make sure you are on frame zero (look at the lower left your marker should be on the 0)
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press i
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menu: "Insert keyframe menu" will pop up
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choose LocRotScale
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then move a few frames forward
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move the bones in desired location with r
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press i
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menu: "Insert keyframe menu" will pop up
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choose LocRotScale
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repeat these steps till you are happy with the animation
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test animation with Alt + a
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dont forget to put markers to show where each animation starts and ends
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move mouse over frame timeline
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press m to create marker
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press Ctrl + m to rename it
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Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 94 KiB |
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 121 KiB |
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