--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("extra_mobs") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil --################### --################### piglin --################### local piglin = { type = "monster", passive = false, spawn_class = "hostile", hp_min = 16, hp_max = 16, xp_min = 9, xp_max = 9, armor = {fleshy = 90}, damage = 4, reach = 3, collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6}, visual = "mesh", mesh = "extra_mobs_piglin.b3d", textures = { { "extra_mobs_piglin.png", "mcl_bows_crossbow_2.png", } }, visual_size = {x=1, y=1}, sounds = { random = "extra_mobs_piglin", damage = "extra_mobs_piglin_hurt", distance = 16, }, jump = true, makes_footstep_sound = true, walk_velocity = 4.317, run_velocity = 5.6121, drops = { {name = "mcl_mobsitems:leather", chance = 1, min = 0, max = 1,}, }, drops = { {name = "mcl_mobitems:porkchop", chance = 1, min = 2, max = 4,}, }, animation = { stand_speed = 30, walk_speed = 30, run_speed = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 440, run_end = 459, }, fear_height = 4, view_range = 16, on_spawn = function(self) self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90)) end, do_custom = function(self) if self.state ~= "attack" then self._attacked_by_player = false end if self.state == "attack" and self.attack:is_player() then for i=1, 6 do local stack = self.attack:get_inventory():get_stack("armor", i) local item = stack:get_name() if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then if self._attacked_by_player == false then self.state = "stand" end end end end end, do_punch = function(self, hitter) if hitter:is_player() then self._attacked_by_player = true end end, attack_type = "dogshoot", arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then -- 2-4 damage per arrow local dmg = math.max(4, math.random(2, 8)) mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, shoot_interval = 1.2, shoot_offset = 1.5, dogshoot_switch = 1, dogshoot_count_max =1.8, } mobs:register_mob("extra_mobs:piglin", piglin) -- Regular spawning in the Nether mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- spawn eggs mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)