trading for piglin update
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piglin.lua
41
piglin.lua
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@ -7,6 +7,15 @@ local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
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{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
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{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
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}
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}
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local S = minetest.get_translator("extra_mobs")
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local S = minetest.get_translator("extra_mobs")
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@ -65,7 +74,6 @@ local piglin = {
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on_spawn = function(self)
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on_spawn = function(self)
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self.gold_items = 0
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
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end,
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end,
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do_custom = function(self)
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do_custom = function(self)
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if self.trading == true then
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if self.trading == true then
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@ -75,6 +83,7 @@ local piglin = {
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self.base_texture[2] = "default_gold_ingot.png"
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self.base_texture[2] = "default_gold_ingot.png"
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self.object:set_properties({textures = self.base_texture})
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self.object:set_properties({textures = self.base_texture})
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else
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else
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
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self.base_texture[2] = self.weapon
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self.base_texture[2] = self.weapon
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self.object:set_properties({textures = self.base_texture})
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self.object:set_properties({textures = self.base_texture})
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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@ -97,20 +106,22 @@ local piglin = {
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end
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end
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end,
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end,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" then
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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local item_gold = clicker:get_wielded_item()
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local item_gold = clicker:get_wielded_item()
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self.state = "stand"
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self.state = "stand"
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mobs:set_animation(self, "stand")
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self.object:set_animation({x=0,y=79})
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item_gold:take_item()
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item_gold:take_item(1)
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clicker:set_wielded_item(item)
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self.trading = true
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self.trading = true
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self.gold_items = self.gold_items + 1
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self.gold_items = self.gold_items + 1
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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minetest.after(5, function()
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minetest.after(5, function()
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self.gold_items = self.gold_items - 1
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self.gold_items = self.gold_items - 1
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if self.gold_items == 0 then
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if self.gold_items == 0 then
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self.trading = false
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self.trading = false
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self.state = "stand"
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self.state = "stand"
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end
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end
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self.object:get_pos() = clicker:get_pos()
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local c_pos = self.object:get_pos()
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self.what_traded = trading_items[math.random(#trading_items)]
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
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minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
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@ -142,10 +153,12 @@ mobs:register_mob("extra_mobs:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.mesh = "mcl_armor_character.b3d"
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sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_sword_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
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sword_piglin.on_spawn = function()
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sword_piglin.on_spawn = function(self)
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return
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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end
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end
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sword_piglin.attack_type = "dogfight"
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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sword_piglin.animation = {
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@ -173,13 +186,13 @@ zombified_piglin.attacks_monsters = true
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zombified_piglin.lava_damage = 0
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zombified_piglin.lava_damage = 0
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zombified_piglin.fire_damage = 0
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zombified_piglin.fire_damage = 0
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zombified_piglin.attack_animals = true
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zombified_piglin.attack_animals = true
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sword_piglin.mesh = "mcl_armor_character.b3d"
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zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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sword_piglin.on_spawn = function()
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zombified_piglin.on_spawn = function()
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return
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return
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end
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end
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sword_piglin.attack_type = "dogfight"
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zombified_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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zombified_piglin.animation = {
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stand_speed = 30,
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stand_speed = 30,
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walk_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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punch_speed = 45,
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