Artic fox and tweaks

This commit is contained in:
epCode 2021-03-24 16:25:39 -07:00
parent 64931e2f99
commit 912238ccd9
2 changed files with 20 additions and 15 deletions

35
fox.lua
View File

@ -12,19 +12,12 @@ local atan = function(x)
end end
end end
local S = minetest.get_translator("extra_mobs") local S = minetest.get_translator("extra_mobs")
--################### --###################
--################### fox --################### fox
--################### --###################
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local fox = { local fox = {
type = "monster", type = "monster",
passive = false, passive = false,
@ -68,6 +61,12 @@ local fox = {
lay_end = 34, lay_end = 34,
}, },
runaway = true, runaway = true,
on_spawn = function(self)
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
minetest.chat_send_all("true")
self.object:set_properties({textures={"extra_mobs_artic_fox.png"}})
end
end,
do_custom = function(self) do_custom = function(self)
if self.state ~= "attack" and math.random(1, 5000) == 1 then if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay" self.state = "lay"
@ -79,17 +78,20 @@ local fox = {
end) end)
end end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if not object:is_player() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then
self.horny = true
end
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object:is_player() and not object:get_player_control().sneak then if object:is_player() and not object:get_player_control().sneak then
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
self.state = "runaway" self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0}) self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 and minetest.is_creative_enabled() == false then
self.timer = 0 self.timer = 0
object:punch(self.object, 1.0, { object:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
@ -112,5 +114,8 @@ mobs:register_mob("extra_mobs:fox", fox)
-- Regular spawning in the Nether -- Regular spawning in the Nether
mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500) mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass_snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
mobs:spawn_specific("extra_mobs:artic_fox", {"mcl_core:snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
-- spawn eggs -- spawn eggs
mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0) mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)

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