Piglin
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@ -9,13 +9,6 @@ local S = minetest.get_translator("extra_mobs")
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--################### hoglin
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--###################
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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local hoglin = {
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type = "monster",
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passive = false,
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1
init.lua
1
init.lua
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@ -12,6 +12,7 @@ end
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--Monsters
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dofile(path .. "/herobrine.lua")
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dofile(path .. "/hoglin+zoglin.lua")
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dofile(path .. "/piglin.lua")
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--Animals
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dofile(path .. "/strider.lua")
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@ -0,0 +1,112 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("extra_mobs")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### piglin
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--###################
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local piglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 16,
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hp_max = 16,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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damage = 4,
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reach = 3,
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collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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textures = { {
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"extra_mobs_piglin.png",
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"mcl_bows_crossbow_2.png",
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} },
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visual_size = {x=1, y=1},
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sounds = {
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random = "extra_mobs_piglin",
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damage = "extra_mobs_piglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 4.317,
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run_velocity = 5.6121,
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drops = {
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{name = "mcl_mobsitems:leather",
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chance = 1,
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min = 0,
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max = 1,},
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},
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drops = {
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{name = "mcl_mobitems:porkchop",
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chance = 1,
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min = 2,
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max = 4,},
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},
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animation = {
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stand_speed = 30,
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walk_speed = 30,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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},
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fear_height = 4,
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view_range = 16,
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on_spawn = function(self)
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
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end,
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do_custom = function(self)
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if self.state ~= "attack" then
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self._attacked_by_player = false
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end
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if self.state == "attack" and self.attack:is_player() then
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for i=1, 6 do
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local stack = self.attack:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end
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end
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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self._attacked_by_player = true
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end
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end,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 1.2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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}
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mobs:register_mob("extra_mobs:piglin", piglin)
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
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mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
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