baby head enlargement, Runnaway from wolf
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912238ccd9
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8160361b53
8
fox.lua
8
fox.lua
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@ -35,6 +35,7 @@ local fox = {
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mesh = "extra_mobs_fox.b3d",
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mesh = "extra_mobs_fox.b3d",
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textures = { {
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textures = { {
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"extra_mobs_fox.png",
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"extra_mobs_fox.png",
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"extra_mobs_trans.png",
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} },
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} },
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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sounds = {
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sounds = {
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@ -64,10 +65,13 @@ local fox = {
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on_spawn = function(self)
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on_spawn = function(self)
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if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
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if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
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minetest.chat_send_all("true")
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minetest.chat_send_all("true")
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self.object:set_properties({textures={"extra_mobs_artic_fox.png"}})
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self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
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end
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end
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end,
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end,
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do_custom = function(self)
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do_custom = function(self)
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if self.child == true then
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self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
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end
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if self.state ~= "attack" and math.random(1, 5000) == 1 then
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if self.state ~= "attack" and math.random(1, 5000) == 1 then
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self.state = "lay"
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self.state = "lay"
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self.object:set_animation({x= 12, y=16})
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self.object:set_animation({x= 12, y=16})
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@ -88,7 +92,7 @@ local fox = {
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y = lp.y - s.y,
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y = lp.y - s.y,
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z = lp.z - s.z
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z = lp.z - s.z
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}
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}
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if object:is_player() and not object:get_player_control().sneak then
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if object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity().name == "mobs_mc:wolf" then
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self.state = "runaway"
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 and minetest.is_creative_enabled() == false then
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if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 and minetest.is_creative_enabled() == false then
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