add cod bucket
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7d864fb7b8
commit
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local S = minetest.get_translator("extra_mobs")
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mcl_buckets.register_liquid({
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source_place = "mcl_core:water_source",
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source_take = {"mcl_core:water_source"},
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itemname = "extra_mobs:cod_bucket",
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inventory_image = "bucket_water.png^cod_bucket.png",
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name = S("Cod Bucket"),
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longdesc = S("This bucket can be used to release a cod. It is filled with water."),
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usagehelp = S("Place it to empty the bucket, create a water source and release a cod."),
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tt_help = S("Places a water source and cod"),
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extra_check = function(pos, placer)
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minetest.add_entity(pos, "extra_mobs:cod")
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-- Check protection
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local placer_name = ""
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if placer ~= nil then
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placer_name = placer:get_player_name()
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end
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if placer and minetest.is_protected(pos, placer_name) then
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minetest.record_protection_violation(pos, placer_name)
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return false
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end
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local nn = minetest.get_node(pos).name
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron TODO: remove second source
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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end
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-- Evaporate water if used in Nether (except on cauldron)
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else
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false
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end
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end
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end,
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groups = { water_bucket = 1 },
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})
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