add salmon
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("extra_mobs")
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--###################
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--################### salmon
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--###################
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local salmon = {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = true,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
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visual = "mesh",
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mesh = "extra_mobs_salmon.b3d",
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textures = {
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{"extra_mobs_salmon.png"}
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},
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sounds = {
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},
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animation = {
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stand_start = 1,
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stand_end = 20,
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walk_start = 1,
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walk_end = 20,
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run_start = 1,
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run_end = 20,
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},
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drops = {
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{name = "mcl_fishing:salmon_raw",
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chance = 1,
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min = 1,
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max = 1,},
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{name = "mcl_dye:white",
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chance = 20,
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min = 1,
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max = 1,},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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runaway = true,
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fear_height = 4,
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}
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mobs:register_mob("extra_mobs:salmon", salmon)
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--spawning TODO: in schools
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local water = mobs_mc.spawn_height.water
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mobs:spawn_specific("extra_mobs:salmon", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 4000, 3, water-16, water)
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--spawn egg
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mobs:register_egg("extra_mobs:salmon", S("Salmon"), "extra_mobs_spawn_icon_salmon.png", 0)
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