add glow squid items
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parent
07090140cf
commit
39611f9d61
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local S = minetest.get_translator("extra_mobs")
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minetest.register_craftitem("extra_mobs:glow_ink_sac", {
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description = S("Glow Ink Sac"),
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_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
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_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
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inventory_image = "extra_mobs_glow_ink_sac.png",
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groups = { craftitem = 1 },
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})
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--------------------
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--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
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Model created by 22i, licensed under the
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GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
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Source: <https://github.com/22i/amc>
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]]
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local VISUAL_SIZE = 0.3
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minetest.register_entity("extra_mobs:glow_item_frame_item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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on_activate = function(self, staticdata)
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture ~= nil then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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get_staticdata = function(self)
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if self._nodename ~= nil and self._texture ~= nil then
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local ret = self._nodename .. ';' .. self._texture
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if self._scale ~= nil then
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ret = ret .. ';' .. self._scale
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end
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return ret
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end
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return ""
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end,
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_update_texture = function(self)
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if self._texture ~= nil then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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local objs = nil
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if node.name == "extra_mobs:glow_item_frame" then
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objs = minetest.get_objects_inside_radius(pos, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
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obj:remove()
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end
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end
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end
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end
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local update_item_entity = function(pos, node, param2)
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if not param2 then
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param2 = node.param2
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end
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if node.name == "extra_mobs:glow_item_frame" then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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if def and def.wield_scale then
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lua._scale = def.wield_scale.x
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else
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lua._scale = 1
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end
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end
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lua:_update_texture()
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if node.name == "extra_mobs:glow_item_frame" then
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local yaw = math.pi*2 - param2 * math.pi/2
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e:set_yaw(yaw)
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end
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end
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end
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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minetest.register_node("extra_mobs:glow_item_frame",{
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description = S("Glow Item Frame"),
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_tt_help = S("Can hold an item and glows"),
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_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
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_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "extra_mobs_glow_item_frame.obj",
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selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
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inventory_image = "extra_mobs_glow_item_frame_item.png",
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wield_image = "extra_mobs_glow_item_frame.png",
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paramtype = "light",
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paramtype2 = "facedir",
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--FIXME: should only be glowing, no light source. How is that possible with a node?
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light_source = minetest.LIGHT_MAX,
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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local pname = clicker:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node, meta, clicker)
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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meta:set_string("infotext", "")
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inv:set_stack("main", 1, "")
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return itemstack
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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local imeta = itemstack:get_meta()
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local iname = imeta:get_string("name")
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if iname then
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meta:set_string("infotext", iname)
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end
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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drop_item(pos, node, meta)
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end,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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-- Rotate face
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local objs = nil
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if node.name == "extra_mobs:glow_item_frame" then
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objs = minetest.get_objects_inside_radius(pos, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
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update_item_entity(pos, node, (node.param2+1) % 4)
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break
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end
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end
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end
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return
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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end,
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'extra_mobs:glow_item_frame',
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recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
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})
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minetest.register_lbm({
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label = "Update legacy item frames",
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name = "extra_mobs:update_legacy_glow_item_frames",
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nodenames = {"extra_mobs:glow_frame"},
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action = function(pos, node)
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-- Swap legacy node, then respawn entity
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node.name = "extra_mobs:glow_item_frame"
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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minetest.swap_node(pos, node)
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if item ~= "" then
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local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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if not itemstack:is_empty() then
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inv:set_stack("main", 1, itemstack)
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end
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end
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update_item_entity(pos, node)
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end,
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})
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-- FIXME: Item entities can get destroyed by /clearobjects
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minetest.register_lbm({
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label = "Respawn item frame item entities",
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name = "extra_mobs:respawn_entities",
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nodenames = {"extra_mobs:glow_item_frame"},
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run_at_every_load = true,
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action = function(pos, node)
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update_item_entity(pos, node)
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end,
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})
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minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
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--------------------
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