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Strider textures -- [NO11]
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mcl_mobs
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local S = minetest.get_translator("extra_mobs")
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local pr = PseudoRandom(os.time()*(-334))
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minetest.register_entity("extra_mobs:hb_eye", {
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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on_activate = function(self)
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for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do
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if not hb:is_player() then
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minetest.chat_send_all(hb:get_luaentity().name)
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end
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if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then
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self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0})
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end
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end
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end,
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do_custom = function(self)
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if self.object:get_attach() == nil then
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self.object:remove()
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end
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end,
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glow = 10
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})
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mobs:register_mob("extra_mobs:herobrine", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 1000,
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xp_max = 1000,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3},
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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walk_velocity = 0,
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run_velocity = 0,
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damage = 10,
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reach = 1,
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armor = {fleshy = 0},
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view_range = 1000,
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attack_type = "dogfight",
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can_despawn = false,
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on_spawn = function(self)
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--if self.object:get_children() == nil then
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minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye")
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--end
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end,
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do_custom = function(self)
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do
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if object:is_player() then
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pos = self.object:get_pos()
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local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if nodes ~= nil then
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if telepos then
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self.object:set_pos(telepos)
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end
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end
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end
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end
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end
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end,
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})
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("extra_mobs")
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--###################
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--################### hoglin
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--###################
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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local hoglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 40,
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hp_max = 40,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 4,
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reach = 3,
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collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
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visual = "mesh",
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mesh = "extra_mobs_hoglin.b3d",
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textures = { {
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"extra_mobs_hoglin.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "extra_mobs_hoglin",
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damage = "extra_mobs_hoglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 4,
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drops = {
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{name = "mcl_mobsitems:leather",
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chance = 1,
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min = 0,
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max = 1,},
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},
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drops = {
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{name = "mcl_mobitems:porkchop",
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chance = 1,
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min = 2,
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max = 4,},
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},
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animation = {
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stand_speed = 7,
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walk_speed = 7,
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run_speed = 15,
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stand_start = 24,
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stand_end = 24,
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walk_start = 11,
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walk_end = 21,
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run_start = 1,
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run_end = 10,
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punch_start = 22,
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punch_end = 32,
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},
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fear_height = 4,
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view_range = 32,
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floats = 0,
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custom_attack = function(self)
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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self.attack:add_velocity({x=0,y=13,z=0})
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end,
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do_custom = function(self)
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if self.object:get_pos().y > -100 then
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local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zoglin")
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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end
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end,
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attack_animals = true,
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}
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mobs:register_mob("extra_mobs:hoglin", hoglin)
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local zoglin = table.copy(hoglin)
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zoglin.fire_resistant = 1
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zoglin.textures = {"extra_mobs_zoglin.png"}
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zoglin.do_custom = function()
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return
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end
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zoglin.attacks_monsters = true
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zoglin.lava_damage = 0
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zoglin.fire_damage = 0
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mobs:register_mob("extra_mobs:zoglin", zoglin)
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-- Baby hoglin.
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--[[
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local baby_hoglin = table.copy(hoglin)
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baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
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baby_hoglin.xp_min = 20
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baby_hoglin.xp_max = 20
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baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
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textures = { {
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"extra_mobs_hoglin.png",
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"extra_mobs_trans.png",
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} }
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baby_hoglin.walk_velocity = 1.2
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baby_hoglin.run_velocity = 2.4
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baby_hoglin.child = 1
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mobs:register_mob("extra_mobs:baby_hoglin", baby_hoglin)]]
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:hoglin", {"mcl_core:lava_source"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
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mobs:register_egg("extra_mobs:hoglin", S("Hoglin"), "extra_mobs_spawn_icon_hoglin.png", 0)
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@ -0,0 +1,17 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local path = minetest.get_modpath("extra_mobs")
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if not minetest.get_modpath("mobs_mc_gameconfig") then
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mobs_mc = {}
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end
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--Monsters
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dofile(path .. "/herobrine.lua")
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dofile(path .. "/hoglin+zoglin.lua")
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--Animals
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dofile(path .. "/strider.lua")
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