add piglin trading
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piglin.lua
112
piglin.lua
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@ -3,13 +3,18 @@
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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}
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local S = minetest.get_translator("extra_mobs")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### piglin
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--###################
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local piglin = {
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type = "monster",
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passive = false,
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@ -39,17 +44,11 @@ local piglin = {
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walk_velocity = 4.317,
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run_velocity = 5.6121,
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drops = {
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{name = "mcl_mobsitems:leather",
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chance = 1,
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min = 0,
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{name = "mcl_bows:crossbow",
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chance = 10,
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min = 1,
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max = 1,},
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},
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drops = {
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{name = "mcl_mobitems:porkchop",
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chance = 1,
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min = 2,
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max = 4,},
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},
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animation = {
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stand_speed = 30,
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walk_speed = 30,
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@ -64,9 +63,24 @@ local piglin = {
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fear_height = 4,
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view_range = 16,
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on_spawn = function(self)
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
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end,
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do_custom = function(self)
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if self.trading == true then
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self.state = "trading"
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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self.base_texture[2] = "default_gold_ingot.png"
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self.object:set_properties({textures = self.base_texture})
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else
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self.base_texture[2] = self.weapon
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self.object:set_properties({textures = self.base_texture})
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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if self.state ~= "attack" then
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self._attacked_by_player = false
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end
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@ -82,6 +96,28 @@ local piglin = {
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" then
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local item_gold = clicker:get_wielded_item()
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self.state = "stand"
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mobs:set_animation(self, "stand")
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item_gold:take_item()
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self.trading = true
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self.gold_items = self.gold_items + 1
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minetest.after(5, function()
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self.gold_items = self.gold_items - 1
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if self.gold_items == 0 then
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self.trading = false
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self.state = "stand"
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end
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self.object:get_pos() = clicker:get_pos()
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
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end
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end)
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end
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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self._attacked_by_player = true
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@ -105,8 +141,62 @@ local piglin = {
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mobs:register_mob("extra_mobs:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.mesh = "mcl_armor_character.b3d"
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sword_piglin.textures = {"extra_mobs_sword_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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sword_piglin.on_spawn = function()
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return
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end
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
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local zombified_piglin = table.copy(piglin)
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zombified_piglin.fire_resistant = 1
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zombified_piglin.do_custom = function()
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return
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end
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zombified_piglin.attacks_monsters = true
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zombified_piglin.lava_damage = 0
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zombified_piglin.fire_damage = 0
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zombified_piglin.attack_animals = true
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sword_piglin.mesh = "mcl_armor_character.b3d"
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sword_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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sword_piglin.on_spawn = function()
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return
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end
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
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mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
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