forked from VoxeLibre/VoxeLibre
1302 lines
36 KiB
Lua
1302 lines
36 KiB
Lua
--
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-- Aliases for map generator outputs
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--
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "mcl_core:stone")
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minetest.register_alias("mapgen_tree", "mcl_core:tree")
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minetest.register_alias("mapgen_leaves", "mcl_core:leaves")
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minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree")
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minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves")
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minetest.register_alias("mapgen_pine_tree", "mcl_core:sprucetree")
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minetest.register_alias("mapgen_pine_needles", "mcl_core:spruceleaves")
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minetest.register_alias("mapgen_apple", "mcl_core:leaves")
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minetest.register_alias("mapgen_water_source", "mcl_core:water_source")
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minetest.register_alias("mapgen_dirt", "mcl_core:dirt")
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minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass")
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minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow")
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minetest.register_alias("mapgen_sand", "mcl_core:sand")
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minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
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minetest.register_alias("mapgen_clay", "mcl_core:clay")
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minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
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minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
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minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
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minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
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minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
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minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
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minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
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minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
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minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
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minetest.register_alias("mapgen_snow", "mcl_core:snow")
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minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
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minetest.register_alias("mapgen_ice", "mcl_core:ice")
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minetest.register_alias("mapgen_stair_cobble", "mcl_stairs:stair_cobble")
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minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
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minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandstone")
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minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
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minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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--
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-- Ore generation
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--
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-- Diorite, andesite and granite
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local specialstones = { "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite" }
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for s=1, #specialstones do
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local node = specialstones[s]
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minetest.register_ore({
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ore_type = "blob",
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ore = node,
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wherein = {"mcl_core:stone"},
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clust_scarcity = 15*15*15,
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clust_num_ores = 33,
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clust_size = 5,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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})
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minetest.register_ore({
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ore_type = "blob",
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ore = node,
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wherein = {"mcl_core:stone"},
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clust_scarcity = 10*10*10,
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clust_num_ores = 58,
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clust_size = 7,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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})
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end
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local stonelike = {"mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite"}
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-- Dirt
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:dirt",
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wherein = stonelike,
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clust_scarcity = 15*15*15,
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clust_num_ores = 33,
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clust_size = 4,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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})
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-- Gravel
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:gravel",
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wherein = stonelike,
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clust_scarcity = 14*14*14,
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clust_num_ores = 33,
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clust_size = 5,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(111),
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})
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--
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-- Coal
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--
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 525*3,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(50),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 510*3,
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clust_num_ores = 8,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(50),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 500*3,
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clust_num_ores = 12,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(50),
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})
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-- Medium-rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 550*3,
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clust_num_ores = 4,
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clust_size = 2,
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y_min = mcl_util.layer_to_y(51),
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y_max = mcl_util.layer_to_y(80),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 525*3,
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clust_num_ores = 6,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(51),
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y_max = mcl_util.layer_to_y(80),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 500*3,
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clust_num_ores = 8,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(51),
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y_max = mcl_util.layer_to_y(80),
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 600*3,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = mcl_util.layer_to_y(81),
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y_max = mcl_util.layer_to_y(128),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 550*3,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(81),
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y_max = mcl_util.layer_to_y(128),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = stonelike,
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clust_scarcity = 500*3,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(81),
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y_max = mcl_util.layer_to_y(128),
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})
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--
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-- Iron
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
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wherein = stonelike,
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clust_scarcity = 830,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(39),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
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wherein = stonelike,
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clust_scarcity = 1660,
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clust_num_ores = 4,
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clust_size = 2,
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y_min = mcl_util.layer_to_y(40),
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y_max = mcl_util.layer_to_y(63),
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})
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--
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-- Gold
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--
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = stonelike,
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clust_scarcity = 4775,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(30),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = stonelike,
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clust_scarcity = 6560,
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clust_num_ores = 7,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(30),
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = stonelike,
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clust_scarcity = 13000,
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clust_num_ores = 4,
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clust_size = 2,
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y_min = mcl_util.layer_to_y(31),
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y_max = mcl_util.layer_to_y(33),
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})
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--
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-- Diamond
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--
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = stonelike,
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clust_scarcity = 10000,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(12),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = stonelike,
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clust_scarcity = 5000,
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clust_num_ores = 2,
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clust_size = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(12),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = stonelike,
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clust_scarcity = 10000,
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clust_num_ores = 8,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(12),
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = stonelike,
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clust_scarcity = 20000,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_util.layer_to_y(13),
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y_max = mcl_util.layer_to_y(15),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = stonelike,
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clust_scarcity = 20000,
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clust_num_ores = 2,
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clust_size = 2,
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y_min = mcl_util.layer_to_y(13),
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y_max = mcl_util.layer_to_y(15),
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})
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--
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-- Redstone
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--
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = stonelike,
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clust_scarcity = 500,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(13),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = stonelike,
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clust_scarcity = 800,
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clust_num_ores = 7,
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clust_size = 4,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(13),
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = stonelike,
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clust_scarcity = 1000,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(13),
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y_max = mcl_util.layer_to_y(15),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = stonelike,
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clust_scarcity = 1600,
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clust_num_ores = 7,
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clust_size = 4,
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y_min = mcl_util.layer_to_y(13),
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y_max = mcl_util.layer_to_y(15),
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})
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--
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-- Emerald
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--
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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clust_scarcity = 14340,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(29),
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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clust_scarcity = 21510,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_util.layer_to_y(30),
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y_max = mcl_util.layer_to_y(32),
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})
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--
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-- Lapis Lazuli
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--
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-- Common spawn (in the center)
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
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wherein = stonelike,
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clust_scarcity = 10000,
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clust_num_ores = 7,
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clust_size = 4,
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y_min = mcl_util.layer_to_y(14),
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y_max = mcl_util.layer_to_y(16),
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})
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-- Rare spawn (below center)
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
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wherein = stonelike,
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||
clust_scarcity = 12000,
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clust_num_ores = 6,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(10),
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y_max = mcl_util.layer_to_y(13),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
|
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wherein = stonelike,
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clust_scarcity = 14000,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(6),
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y_max = mcl_util.layer_to_y(9),
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
|
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wherein = stonelike,
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||
clust_scarcity = 16000,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = mcl_util.layer_to_y(2),
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y_max = mcl_util.layer_to_y(5),
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})
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minetest.register_ore({
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ore_type = "scatter",
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||
ore = "mcl_core:stone_with_lapis",
|
||
wherein = stonelike,
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||
clust_scarcity = 18000,
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clust_num_ores = 3,
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clust_size = 2,
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||
y_min = mcl_util.layer_to_y(0),
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y_max = mcl_util.layer_to_y(2),
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})
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||
|
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-- Rare spawn (above center)
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||
minetest.register_ore({
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||
ore_type = "scatter",
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||
ore = "mcl_core:stone_with_lapis",
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||
wherein = stonelike,
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||
clust_scarcity = 12000,
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||
clust_num_ores = 6,
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||
clust_size = 3,
|
||
y_min = mcl_util.layer_to_y(17),
|
||
y_max = mcl_util.layer_to_y(20),
|
||
})
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:stone_with_lapis",
|
||
wherein = stonelike,
|
||
clust_scarcity = 14000,
|
||
clust_num_ores = 5,
|
||
clust_size = 3,
|
||
y_min = mcl_util.layer_to_y(21),
|
||
y_max = mcl_util.layer_to_y(24),
|
||
})
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:stone_with_lapis",
|
||
wherein = stonelike,
|
||
clust_scarcity = 16000,
|
||
clust_num_ores = 4,
|
||
clust_size = 3,
|
||
y_min = mcl_util.layer_to_y(25),
|
||
y_max = mcl_util.layer_to_y(28),
|
||
})
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:stone_with_lapis",
|
||
wherein = stonelike,
|
||
clust_scarcity = 18000,
|
||
clust_num_ores = 3,
|
||
clust_size = 2,
|
||
y_min = mcl_util.layer_to_y(29),
|
||
y_max = mcl_util.layer_to_y(32),
|
||
})
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:stone_with_lapis",
|
||
wherein = stonelike,
|
||
clust_scarcity = 32000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(31),
|
||
y_max = mcl_util.layer_to_y(32),
|
||
})
|
||
|
||
if mg_name ~= "flat" then
|
||
|
||
-- Water and lava springs (single blocks of lava/water source)
|
||
-- Water appears at nearly every height, but not near the bottom
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:water_source",
|
||
wherein = {"mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:dirt"},
|
||
clust_scarcity = 9000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(5),
|
||
y_max = mcl_util.layer_to_y(128),
|
||
})
|
||
|
||
-- Lava springs are rather common at -31 and below
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:lava_source",
|
||
wherein = stonelike,
|
||
clust_scarcity = 2000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(1),
|
||
y_max = mcl_util.layer_to_y(10),
|
||
})
|
||
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:lava_source",
|
||
wherein = stonelike,
|
||
clust_scarcity = 9000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(11),
|
||
y_max = mcl_util.layer_to_y(31),
|
||
})
|
||
|
||
-- Lava springs will become gradually rarer with increasing height
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:lava_source",
|
||
wherein = stonelike,
|
||
clust_scarcity = 32000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(32),
|
||
y_max = mcl_util.layer_to_y(47),
|
||
})
|
||
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:lava_source",
|
||
wherein = stonelike,
|
||
clust_scarcity = 72000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(48),
|
||
y_max = mcl_util.layer_to_y(61),
|
||
})
|
||
|
||
-- Lava may even appear above surface, but this is very rare
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_core:lava_source",
|
||
wherein = stonelike,
|
||
clust_scarcity = 96000,
|
||
clust_num_ores = 1,
|
||
clust_size = 1,
|
||
y_min = mcl_util.layer_to_y(62),
|
||
y_max = mcl_util.layer_to_y(127),
|
||
})
|
||
|
||
end
|
||
|
||
-- Rarely replace stone with stone monster eggs
|
||
local monster_egg_scarcity
|
||
if mg_name == "v6" then
|
||
monster_egg_scarcity = 28 * 28 * 28
|
||
else
|
||
monster_egg_scarcity = 22 * 22 * 22
|
||
end
|
||
minetest.register_ore({
|
||
ore_type = "scatter",
|
||
ore = "mcl_monster_eggs:monster_egg_stone",
|
||
wherein = "mcl_core:stone",
|
||
clust_scarcity = monster_egg_scarcity,
|
||
clust_num_ores = 3,
|
||
clust_size = 2,
|
||
y_min = -31000,
|
||
y_max = 31000,
|
||
-- TODO: Limit by biome
|
||
})
|
||
|
||
|
||
local function register_mgv6_decorations()
|
||
|
||
-- Sugar canes
|
||
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = -0.3,
|
||
scale = 0.7,
|
||
spread = {x = 100, y = 100, z = 100},
|
||
seed = 2,
|
||
octaves = 3,
|
||
persist = 0.7
|
||
},
|
||
y_min = 1,
|
||
y_max = 1,
|
||
decoration = "mcl_core:reeds",
|
||
height = 2,
|
||
height_max = 4,
|
||
spawn_by = "mcl_core:water_source",
|
||
num_spawn_by = 1,
|
||
})
|
||
|
||
-- Cacti
|
||
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"group:sand"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = -0.012,
|
||
scale = 0.024,
|
||
spread = {x = 100, y = 100, z = 100},
|
||
seed = 257,
|
||
octaves = 3,
|
||
persist = 0.6
|
||
},
|
||
y_min = 4,
|
||
y_max = 30,
|
||
decoration = "mcl_core:cactus",
|
||
height = 1,
|
||
height_max = 3,
|
||
})
|
||
|
||
-- Doubletall grass
|
||
minetest.register_decoration({
|
||
deco_type = "schematic",
|
||
schematic = {
|
||
size = { x=1, y=3, z=1 },
|
||
data = {
|
||
{ name = "air", prob = 0 },
|
||
{ name = "mcl_flowers:double_grass", param1=255, },
|
||
{ name = "mcl_flowers:double_grass_top", param1=255, },
|
||
},
|
||
},
|
||
replacements = {
|
||
["mcl_flowers:tallgrass"] = "mcl_flowers:double_grass"
|
||
},
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 8,
|
||
noise_params = {
|
||
offset = -0.01,
|
||
scale = 0.03,
|
||
spread = {x = 500, y = 500, z = 500},
|
||
seed = 420,
|
||
octaves = 2,
|
||
persist = 0.6,
|
||
},
|
||
y_min = 1,
|
||
y_max = 40,
|
||
flags = "",
|
||
})
|
||
|
||
-- Large ferns
|
||
minetest.register_decoration({
|
||
deco_type = "schematic",
|
||
schematic = {
|
||
size = { x=1, y=3, z=1 },
|
||
data = {
|
||
{ name = "air", prob = 0 },
|
||
{ name = "mcl_flowers:double_fern", param1=255, },
|
||
{ name = "mcl_flowers:double_fern_top", param1=255, },
|
||
},
|
||
},
|
||
replacements = {
|
||
["mcl_flowers:fern"] = "mcl_flowers:double_fern"
|
||
},
|
||
-- This makes sure large ferns only appear in jungles
|
||
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
|
||
num_spawn_by = 1,
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = 0,
|
||
scale = 0.01,
|
||
spread = {x = 250, y = 250, z = 250},
|
||
seed = 333,
|
||
octaves = 2,
|
||
persist = 0.66,
|
||
},
|
||
y_min = 1,
|
||
y_max = 30,
|
||
flags = "",
|
||
})
|
||
|
||
-- Large flowers
|
||
local register_large_flower = function(name, seed, offset)
|
||
minetest.register_decoration({
|
||
deco_type = "schematic",
|
||
schematic = {
|
||
size = { x=1, y=3, z=1 },
|
||
data = {
|
||
{ name = "air", prob = 0 },
|
||
{ name = "mcl_flowers:"..name, param1=255, },
|
||
{ name = "mcl_flowers:"..name.."_top", param1=255, },
|
||
},
|
||
},
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = offset,
|
||
scale = 0.01,
|
||
spread = {x = 300, y = 300, z = 300},
|
||
seed = seed,
|
||
octaves = 5,
|
||
persist = 0.62,
|
||
},
|
||
y_min = 1,
|
||
y_max = 30,
|
||
flags = "",
|
||
})
|
||
end
|
||
|
||
register_large_flower("rose_bush", 9350, -0.008)
|
||
register_large_flower("peony", 10450, -0.008)
|
||
register_large_flower("lilac", 10600, -0.007)
|
||
register_large_flower("sunflower", 2940, -0.005)
|
||
|
||
-- Tall grass
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 8,
|
||
noise_params = {
|
||
offset = 0.01,
|
||
scale = 0.3,
|
||
spread = {x = 500, y = 500, z = 500},
|
||
seed = 420,
|
||
octaves = 2,
|
||
persist = 0.6
|
||
},
|
||
y_min = 1,
|
||
y_max = 50,
|
||
decoration = "mcl_flowers:tallgrass",
|
||
})
|
||
|
||
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 8,
|
||
fill_ratio = 0.001,
|
||
y_min = 1,
|
||
y_max = 50,
|
||
decoration = "mcl_flowers:tallgrass",
|
||
})
|
||
|
||
local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
|
||
local mseeds = { 7133, 8244 }
|
||
for m=1, #mushrooms do
|
||
-- Mushrooms next to trees
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = 0,
|
||
scale = 0.04,
|
||
spread = {x = 100, y = 100, z = 100},
|
||
seed = mseeds[m],
|
||
octaves = 3,
|
||
persist = 0.6
|
||
},
|
||
y_min = 1,
|
||
y_max = 128,
|
||
decoration = mushrooms[m],
|
||
spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree", "mcl_core:jungletree", "mcl_core:acaciatree" },
|
||
num_spawn_by = 1,
|
||
})
|
||
end
|
||
|
||
-- Dead bushes
|
||
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"group:sand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = 0,
|
||
scale = 0.035,
|
||
spread = {x = 100, y = 100, z = 100},
|
||
seed = 1972,
|
||
octaves = 3,
|
||
persist = 0.6
|
||
},
|
||
y_min = 4,
|
||
y_max = 50,
|
||
decoration = "mcl_core:deadbush",
|
||
})
|
||
|
||
local function register_mgv6_flower(name, seed, offset)
|
||
if offset == nil then
|
||
offset = 0
|
||
end
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = offset,
|
||
scale = 0.006,
|
||
spread = {x = 100, y = 100, z = 100},
|
||
seed = seed,
|
||
octaves = 3,
|
||
persist = 0.6
|
||
},
|
||
y_min = 1,
|
||
y_max = 30,
|
||
decoration = "mcl_flowers:"..name,
|
||
})
|
||
end
|
||
|
||
register_mgv6_flower("tulip_red", 436)
|
||
register_mgv6_flower("tulip_orange", 536)
|
||
register_mgv6_flower("tulip_pink", 636)
|
||
register_mgv6_flower("tulip_white", 736)
|
||
register_mgv6_flower("azure_bluet", 800)
|
||
register_mgv6_flower("dandelion", 8)
|
||
--[[ Allium and blue orchid are made slightly rarer in v6
|
||
to compensate for missing biomes. In Minecraft, those flowers only appear in special biomes. ]]
|
||
register_mgv6_flower("allium", 0, -0.001)
|
||
register_mgv6_flower("blue_orchid", 64500, -0.001)
|
||
register_mgv6_flower("oxeye_daisy", 3490)
|
||
register_mgv6_flower("poppy", 9439)
|
||
|
||
-- Pumpkin
|
||
minetest.register_decoration({
|
||
deco_type = "schematic",
|
||
schematic = {
|
||
size = { x=1, y=2, z=1 },
|
||
data = {
|
||
{ name = "air", prob = 0 },
|
||
{ name = "mcl_farming:pumpkin_face", param1=255, },
|
||
},
|
||
},
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = -0.008,
|
||
scale = 0.00666,
|
||
spread = {x = 250, y = 250, z = 250},
|
||
seed = 666,
|
||
octaves = 6,
|
||
persist = 0.666
|
||
},
|
||
y_min = 3,
|
||
y_max = 29,
|
||
rotation = "random",
|
||
})
|
||
|
||
-- Melon
|
||
minetest.register_decoration({
|
||
deco_type = "simple",
|
||
place_on = {"mcl_core:dirt_with_grass"},
|
||
sidelen = 16,
|
||
noise_params = {
|
||
offset = 0.003,
|
||
scale = 0.006,
|
||
spread = {x = 250, y = 250, z = 250},
|
||
seed = 333,
|
||
octaves = 3,
|
||
persist = 0.6
|
||
},
|
||
-- Small trick to make sure melon spawn in jungles
|
||
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
|
||
num_spawn_by = 1,
|
||
y_min = 1,
|
||
y_max = 40,
|
||
decoration = "mcl_farming:melon",
|
||
})
|
||
|
||
|
||
end
|
||
|
||
-- Apply mapgen-specific mapgen code
|
||
if mg_name == "v6" then
|
||
register_mgv6_decorations()
|
||
end
|
||
if mg_name == "flat" then
|
||
local classic = minetest.get_mapgen_setting("mcl_superflat_classic")
|
||
if classic == nil then
|
||
classic = minetest.settings:get_bool("mcl_superflat_classic")
|
||
minetest.set_mapgen_setting("mcl_superflat_classic", "true", true)
|
||
end
|
||
if classic ~= "false" then
|
||
-- Enforce superflat-like mapgen: No hills, lakes or caves
|
||
minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
|
||
minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
|
||
else
|
||
-- If superflat mode is disabled, mapgen is way more liberal
|
||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,nodecorations,light", true)
|
||
end
|
||
else
|
||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
|
||
end
|
||
|
||
-- Perlin noise objects
|
||
local perlin_structures
|
||
local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
|
||
|
||
-- Generate clay and structures
|
||
-- TODO: Try to use more efficient structure generating code
|
||
minetest.register_on_generated(function(minp, maxp, seed)
|
||
local chunk_has_desert_well = false
|
||
local chunk_has_desert_temple = false
|
||
local chunk_has_igloo = false
|
||
if maxp.y >= 2 and minp.y <= 0 then
|
||
-- Generate clay
|
||
-- Assume X and Z lengths are equal
|
||
local divlen = 4
|
||
local divs = (maxp.x-minp.x)/divlen+1;
|
||
for divx=0+1,divs-1-1 do
|
||
for divz=0+1,divs-1-1 do
|
||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||
if minetest.get_node({x=cx,y=1,z=cz}).name == "mcl_core:water_source" and
|
||
minetest.get_node({x=cx,y=0,z=cz}).name == "mcl_core:sand" then
|
||
local is_shallow = true
|
||
local num_water_around = 0
|
||
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
|
||
num_water_around = num_water_around + 1 end
|
||
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
|
||
num_water_around = num_water_around + 1 end
|
||
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "mcl_core:water_source" then
|
||
num_water_around = num_water_around + 1 end
|
||
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "mcl_core:water_source" then
|
||
num_water_around = num_water_around + 1 end
|
||
if num_water_around >= 2 then
|
||
is_shallow = false
|
||
end
|
||
if is_shallow then
|
||
for x1=-divlen,divlen do
|
||
for z1=-divlen,divlen do
|
||
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sand" or minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sandstone" then
|
||
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="mcl_core:clay"})
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if maxp.y >= 3 and minp.y <= 64 then
|
||
-- Generate desert temples
|
||
perlin_structures = perlin_structures or minetest.get_perlin(329, 3, 0.6, 100)
|
||
-- Assume X and Z lengths are equal
|
||
local divlen = 5
|
||
local divs = (maxp.x-minp.x)/divlen+1;
|
||
for divx=0,divs-1 do
|
||
for divz=0,divs-1 do
|
||
local x0 = minp.x + math.floor((divx+0)*divlen)
|
||
local z0 = minp.z + math.floor((divz+0)*divlen)
|
||
local x1 = minp.x + math.floor((divx+1)*divlen)
|
||
local z1 = minp.z + math.floor((divz+1)*divlen)
|
||
-- Determine amount from perlin noise
|
||
local amount = math.floor(perlin_structures:get2d({x=x0, y=z0}) * 9)
|
||
-- Find random positions based on this random
|
||
local pr = PseudoRandom(seed+1)
|
||
for i=0, amount do
|
||
local x = pr:next(x0, x1)
|
||
local z = pr:next(z0, z1)
|
||
-- Find ground level
|
||
local ground_y = nil
|
||
for y=64,3,-1 do
|
||
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
|
||
ground_y = y
|
||
break
|
||
end
|
||
end
|
||
|
||
if ground_y then
|
||
local p = {x=x,y=ground_y+1,z=z}
|
||
local nn = minetest.get_node(p).name
|
||
-- Check if the node can be replaced
|
||
if minetest.registered_nodes[nn] and
|
||
minetest.registered_nodes[nn].buildable_to then
|
||
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
|
||
local struct = false
|
||
-- Desert temples and desert wells
|
||
if nn == "mcl_core:sand" or (nn == "mcl_core:sandstone") then
|
||
if not chunk_has_desert_temple and not chunk_has_desert_well then
|
||
-- Spawn desert temple
|
||
-- TODO: Check surface
|
||
if math.random(1,12000) == 1 then
|
||
mcl_structures.call_struct(p, "desert_temple")
|
||
chunk_has_desert_temple = true
|
||
end
|
||
end
|
||
if not chunk_has_desert_temple and not chunk_has_desert_well then
|
||
-- Minecraft probability: 1/1000 per Minecraft chunk (16×16).
|
||
-- We adjust the probability to Minetest's MapBlock size.
|
||
local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||
-- Spawn desert well
|
||
if math.random(1, desert_well_prob) == 1 then
|
||
-- Check surface
|
||
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+5, y=p.y-1, z=p.z+5}, "mcl_core:sand")
|
||
if #surface >= 25 then
|
||
mcl_structures.call_struct(p, "desert_well")
|
||
chunk_has_desert_well = true
|
||
end
|
||
end
|
||
end
|
||
elseif not chunk_has_igloo and (nn == "mcl_core:snowblock" or nn == "mcl_core:snow" or nn == "mcl_core:dirt_with_grass_snow") then
|
||
if math.random(1, 4400) == 1 then
|
||
-- Check surface
|
||
local floor = {x=p.x+9, y=p.y-1, z=p.z+9}
|
||
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:snowblock")
|
||
local surface2 = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:dirt_with_grass_snow")
|
||
if #surface + #surface2 >= 63 then
|
||
mcl_structures.call_struct(p, "igloo")
|
||
chunk_has_igloo = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
|
||
|
||
-- Generate bedrock layer or layers
|
||
local BEDROCK_MIN = mcl_vars.mg_bedrock_overworld_min
|
||
local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
|
||
local GEN_MAX = mcl_vars.mg_lava_overworld_max or BEDROCK_MAX
|
||
|
||
-- Buffer for LuaVoxelManip
|
||
local lvm_buffer = {}
|
||
|
||
|
||
-- Generate cocoas and vines at jungle trees within the bounding box
|
||
local function generate_jungle_tree_decorations(minp, maxp)
|
||
if minetest.get_mapgen_setting("mg_name") == "v6" then
|
||
|
||
if maxp.y < 0 then
|
||
return
|
||
end
|
||
|
||
local pos, treepos, dir
|
||
local jungletree = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
|
||
local jungleleaves = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungleleaves")
|
||
|
||
-- Pass 1: Generate cocoas
|
||
for n = 1, #jungletree do
|
||
|
||
pos = jungletree[n]
|
||
treepos = table.copy(pos)
|
||
|
||
if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
|
||
|
||
dir = math.random(1, 40)
|
||
|
||
if dir == 1 then
|
||
pos.z = pos.z + 1
|
||
elseif dir == 2 then
|
||
pos.z = pos.z - 1
|
||
elseif dir == 3 then
|
||
pos.x = pos.x + 1
|
||
elseif dir == 4 then
|
||
pos.x = pos.x -1
|
||
end
|
||
|
||
local nn = minetest.get_node(pos).name
|
||
|
||
if dir < 5
|
||
and nn == "air"
|
||
and minetest.get_node_light(pos) > 12 then
|
||
minetest.swap_node(pos, {
|
||
name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
|
||
param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
|
||
})
|
||
end
|
||
|
||
end
|
||
end
|
||
|
||
-- Pass 2: Generate vines at jungle wood and jungle leaves
|
||
perlin_vines = perlin_vines or minetest.get_perlin(555, 4, 0.6, 500)
|
||
perlin_vines_fine = perlin_vines_fine or minetest.get_perlin(43000, 3, 0.6, 1)
|
||
perlin_vines_length = perlin_vines_length or minetest.get_perlin(435, 4, 0.6, 75)
|
||
perlin_vines_upwards = perlin_vines_upwards or minetest.get_perlin(436, 3, 0.6, 10)
|
||
perlin_vines_density = perlin_vines_density or minetest.get_perlin(436, 3, 0.6, 500)
|
||
local junglething
|
||
for i=1, 2 do
|
||
if i==1 then junglething = jungletree
|
||
else junglething = jungleleaves end
|
||
|
||
for n = 1, #junglething do
|
||
pos = junglething[n]
|
||
|
||
treepos = table.copy(pos)
|
||
|
||
local dirs = {
|
||
{x=1,y=0,z=0},
|
||
{x=-1,y=0,z=0},
|
||
{x=0,y=0,z=1},
|
||
{x=0,y=0,z=-1},
|
||
}
|
||
|
||
for d = 1, #dirs do
|
||
local pos = vector.add(pos, dirs[d])
|
||
|
||
local nn = minetest.get_node(pos).name
|
||
|
||
if perlin_vines:get2d(pos) > 0.1 and perlin_vines_fine:get3d(pos) > math.max(0.3333, perlin_vines_density:get2d(pos)) and nn == "air" then
|
||
|
||
local newnode = {
|
||
name = "mcl_core:vine",
|
||
param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
|
||
}
|
||
|
||
-- Determine growth direction
|
||
local grow_upwards = false
|
||
-- Only possible on the wood, not on the leaves
|
||
if i == 1 then
|
||
grow_upwards = perlin_vines_upwards:get3d(pos) > 0.8
|
||
end
|
||
if grow_upwards then
|
||
-- Grow vines up 1-4 nodes, even through jungleleaves.
|
||
-- This may give climbing access all the way to the top of the tree :-)
|
||
-- But this will be fairly rare.
|
||
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 4)
|
||
for l=0, length-1 do
|
||
local tnn = minetest.get_node(treepos).name
|
||
local nn = minetest.get_node(pos).name
|
||
if (nn == "air" or nn == "mcl_core:jungleleaves") and mcl_core.supports_vines(tnn) then
|
||
minetest.set_node(pos, newnode)
|
||
else
|
||
break
|
||
end
|
||
pos.y = pos.y + 1
|
||
treepos.y = treepos.y + 1
|
||
end
|
||
else
|
||
-- Grow vines down 1-7 nodes
|
||
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 7)
|
||
for l=0, length-1 do
|
||
if minetest.get_node(pos).name == "air" then
|
||
minetest.set_node(pos, newnode)
|
||
else
|
||
break
|
||
end
|
||
pos.y = pos.y - 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Generate mushrooms in caves
|
||
local generate_underground_mushrooms = function(minp, maxp)
|
||
-- Generate rare underground mushrooms
|
||
-- TODO: Make them appear in groups, use Perlin noise
|
||
if minp.y > 0 or maxp.y < -32 then
|
||
return
|
||
end
|
||
|
||
local bpos
|
||
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
|
||
|
||
for n = 1, #stone do
|
||
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
|
||
|
||
if math.random(1,1000) < 4 and minetest.get_node_light(bpos, 0.5) <= 12 then
|
||
if math.random(1,2) == 1 then
|
||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
|
||
else
|
||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
-- Below the bedrock, generate air/void
|
||
minetest.register_on_generated(function(minp, maxp)
|
||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||
local data = vm:get_data(lvm_buffer)
|
||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||
local lvm_used = false
|
||
|
||
-- Generate bedrock and lava layers
|
||
if minp.y <= GEN_MAX then
|
||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||
local c_void = minetest.get_content_id("mcl_core:void")
|
||
local c_lava = minetest.get_content_id("mcl_core:lava_source")
|
||
local c_air = minetest.get_content_id("air")
|
||
|
||
local max_y = math.min(maxp.y, GEN_MAX)
|
||
|
||
for y = minp.y, max_y do
|
||
for x = minp.x, maxp.x do
|
||
for z = minp.z, maxp.z do
|
||
local p_pos = area:index(x, y, z)
|
||
local setdata = nil
|
||
if mcl_vars.mg_bedrock_is_rough then
|
||
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
|
||
-- This code assumes a bedrock height of 5 layers.
|
||
if y == BEDROCK_MAX then
|
||
-- 50% bedrock chance
|
||
if math.random(1,2) == 1 then setdata = c_bedrock end
|
||
elseif y == BEDROCK_MAX -1 then
|
||
-- 66.666...%
|
||
if math.random(1,3) <= 2 then setdata = c_bedrock end
|
||
elseif y == BEDROCK_MAX -2 then
|
||
-- 75%
|
||
if math.random(1,4) <= 3 then setdata = c_bedrock end
|
||
elseif y == BEDROCK_MAX -3 then
|
||
-- 90%
|
||
if math.random(1,10) <= 9 then setdata = c_bedrock end
|
||
elseif y == BEDROCK_MAX -4 then
|
||
-- 100%
|
||
setdata = c_bedrock
|
||
elseif y < BEDROCK_MIN then
|
||
setdata = c_void
|
||
end
|
||
else
|
||
-- Perfectly flat bedrock layer(s)
|
||
if y >= BEDROCK_MIN and y <= BEDROCK_MAX then
|
||
setdata = c_bedrock
|
||
elseif y < BEDROCK_MIN then
|
||
setdata = c_void
|
||
end
|
||
end
|
||
|
||
if setdata then
|
||
data[p_pos] = setdata
|
||
lvm_used = true
|
||
elseif mcl_vars.mg_lava and y <= mcl_vars.mg_lava_overworld_max then
|
||
if data[p_pos] == c_air then
|
||
data[p_pos] = c_lava
|
||
end
|
||
lvm_used = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Put top snow on grassy snow blocks created by the v6 mapgen
|
||
-- This is because the snowy grass block must only be used when it is below snow or top snow
|
||
if mg_name == "v6" then
|
||
local c_top_snow = minetest.get_content_id("mcl_core:snow")
|
||
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
|
||
for n = 1, #snowdirt do
|
||
-- CHECKME: What happens at chunk borders?
|
||
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
|
||
if p_pos then
|
||
data[p_pos] = c_top_snow
|
||
end
|
||
end
|
||
if #snowdirt > 1 then
|
||
lvm_used = true
|
||
end
|
||
end
|
||
|
||
if lvm_used then
|
||
vm:set_data(data)
|
||
vm:calc_lighting()
|
||
vm:update_liquids()
|
||
vm:write_to_map()
|
||
end
|
||
|
||
generate_underground_mushrooms(minp, maxp)
|
||
generate_jungle_tree_decorations(minp, maxp)
|
||
end)
|
||
|
||
|