MineClone2/mods/CORE/mcl_enchanting/enchantments.lua

592 lines
16 KiB
Lua

-- Taken from https://minecraft.gamepedia.com/Enchanting
-- unimplemented
mcl_enchanting.enchantments.aqua_affinity = {
name = "Aqua Affinity",
max_level = 1,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Increases underwater mining speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.bane_of_anthropods = {
name = "Bane of Anthropods",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {smite = true, shaprness = true},
weight = 5,
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.blast_protection = {
name = "Blast Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {fire_protection = true, protection = true, projectile_protection = true},
weight = 2,
description = "Reduces explosion damage and knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.curse_of_binding = {
name = "Curse of Binding",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {},
incompatible = {},
weight = 1,
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
curse = true,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_death_drop
mcl_enchanting.enchantments.curse_of_vanishing = {
name = "Curse of Vanishing",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {clock = true},
incompatible = {},
weight = 1,
description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
curse = true,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.depth_strider = {
name = "Depth Strider",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Increases underwater movement speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.efficiency = {
name = "Efficiency",
max_level = 5,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases mining speed.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.feather_falling = {
name = "Feather Falling",
max_level = 4,
primary = {armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Reduces fall damage.",curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.fire_aspect = {
name = "Fire Aspect",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Sets target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.fire_protection = {
name = "Fire Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, protection = true, projectile_protection = true},
weight = 5,
description = "Reduces fire damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.flame = {
name = "Flame",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Arrows set target on fire.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.fortune = {
name = "Fortune",
max_level = 4,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {},
disallow = {},
incompatible = {silk_touch = true},
weight = 2,
description = "Increases certain block drops.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.frost_walker = {
name = "Frost Walker",
max_level = 2,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {depth_strider = true},
weight = 2,
description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- implemented in mcl_bows
mcl_enchanting.enchantments.infinity = {
name = "Infinity",
max_level = 1,
primary = {bow = true},
secondary = {},
disallow = {},
incompatible = {mending = true},
weight = 1,
description = "Shooting consumes no regular arrows.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.knockback = {
name = "Knockback",
max_level = 2,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 5,
description = "Increases knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.looting = {
name = "Looting",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases mob loot.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.luck_of_the_sea = {
name = "Luck of the Sea",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases rate of good loot (enchanting books, etc.)",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.lure = {
name = "Lure",
max_level = 3,
primary = {fishing_rod = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Decreases wait time until fish/junk/loot \"bites\".",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.mending = {
name = "Mending",
max_level = 1,
primary = {},
secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
disallow = {non_combat_armor = true, compass = true, clock = true},
incompatible = {infinity = true},
weight = 2,
description = "Repair the item while gaining XP orbs.",
curse = false,
on_enchant = function() end,
requires_tool = true,
}
-- unimplemented
mcl_enchanting.enchantments.power = {
name = "Power",
max_level = 5,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 10,
description = "Increases arrow damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.projectile_protection = {
name = "Projectile Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, protection = true},
weight = 5,
description = "Reduces projectile damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.protection = {
name = "Protection",
max_level = 4,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 10,
description = "Reduces most types of damage by 4% for each level.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.punch = {
name = "Punch",
max_level = 2,
primary = {},
secondary = {bow = true},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases arrow knockback.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.respiration = {
name = "Respiration",
max_level = 3,
primary = {armor_head = true},
secondary = {},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 2,
description = "Extends underwater breathing time.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.sharpness = {
name = "Sharpness",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_anthropods = true, smite = true},
weight = 5,
description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.silk_touch = {
name = "Silk Touch",
max_level = 1,
primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
secondary = {shears = true},
disallow = {},
incompatible = {fortune = true},
weight = 1,
description = "Mined blocks drop themselves.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.smite = {
name = "Smite",
max_level = 5,
primary = {sword = true},
secondary = {axe = true},
disallow = {},
incompatible = {bane_of_anthropods = true, sharpness = true},
weight = 5,
description = "Increases damage to undead mobs.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.soul_speed = {
name = "Soul Speed",
max_level = 3,
primary = {},
secondary = {armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {frost_walker = true},
weight = 2,
description = "Incerases walking speed on soul sand.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.sweeping_edge = {
name = "Sweeping Edge",
max_level = 3,
primary = {sword = true},
secondary = {},
disallow = {},
incompatible = {},
weight = 2,
description = "Increases sweeping attack damage.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.thorns = {
name = "Thorns",
max_level = 3,
primary = {armor_head = true},
secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
disallow = {non_combat_armor = true},
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
weight = 1,
description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
curse = false,
on_enchant = function() end,
requires_tool = false,
}
-- unimplemented
mcl_enchanting.enchantments.unbreaking = {
name = "Unbreaking",
max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true},
disallow = {non_combat_armor = true},
incompatible = {},
weight = 5,
description = "Increases item durability.",
curse = false,
on_enchant = function() end,
requires_tool = true,
}
--[[
local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
local silk_touch_tool_lists = {
["mcl_books:bookshelf"] = true,
["mcl_core:clay"] = true,
["mcl_core:stone_with_coal"] = pickaxes,
["group:coral_block"] = pickaxes,
["group:coral"] = true,
["group:coral_fan"] = true,
["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
["mcl_chests:ender_chest"] = pickaxes,
["group:glass"] = true,
["mcl_nether:glowstone"] = true,
["mcl_core:dirt_with_grass"] = true,
["mcl_core:gravel"] = true,
["mcl_core:ice"] = true,
["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
["group:leaves"] = true,
["mcl_farming:melon"] = true,
["group:huge_mushroom"] = true,
["mcl_core:mycelium"] = true,
["mcl_nether:quartz_ore"] = pickaxes,
["mcl_core:packed_ice"] = true,
["mcl_core:podzol"] = true,
["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
["mcl_ocean:sea_lantern"] = true,
["group:top_snow"] = shovels,
["mcl_core:snowblock"] = shovels,
["mcl_core:stone"] = pickaxes,
}
minetest.register_on_mods_loaded(function()
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if digger and digger:is_player() then
local wielditem = digger:get_wielded_item()
local tooldef = wielditem:get_definition()
if tooldef._silk_touch then
local nodename = minetest.get_node(pos).name
local nodedef = minetest.registered_nodes[nodename]
local silk_touch_spec = silk_touch_tool_lists[nodename]
local suitable_tool = false
local tool_list
if silk_touch_spec == true then
suitable_tool = true
elseif silk_touch_spec then
tool_list = silk_touch_spec
else
for k, v in pairs(nodedef.groups) do
if v > 0 then
local group_spec = silk_touch_tool_lists["group:" .. k]
if group_spec == true then
suitable_tool = true
elseif group_spec then
toollist = group_spec
break
end
end
end
end
if tool_list and not suitable_tool then
suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
end
if suitable_tool then
drops = {nodename}
end
end
end
old_handle_node_drops(pos, drops, digger)
end
end)
--]]
--[[
sharpness = {
name = "Sharpness",
max_level = 5,
create_itemdef = function(def, level)
def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
end,
},
efficiency = {
name = "Efficiency",
max_level = 5,
create_itemdef = function(def, level)
local groupcaps = def.tool_capabilities.groupcaps
for _, groupcap in pairs(groupcaps) do
for i, t in pairs(groupcap.times) do
local m = 1 / t
m = m + math.pow(level, 2) + 1
groupcap.times[i] = 1 / m
end
end
end,
},
unbreaking = {
name = "Unbreaking",
max_level = 3,
create_itemdef = function(def, level)
local toolcaps = def.tool_capabilities
local armor_uses = def.groups.mcl_armor_uses
local factor = 0.5
if toolcaps then
local groupcaps = toolcaps.groupcaps
for _, groupcap in pairs(groupcaps) do
groupcap.uses = math.floor(groupcap.uses * (1 + level))
end
def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
elseif armor_uses then
def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
end
end
},
},--]]