MineClone2/mods/3d_armor
Wuzzy 1da7328797 Add 3d_armor_trans.png 2017-01-06 04:30:37 +01:00
..
3d_armor Add 3d_armor_trans.png 2017-01-06 04:30:37 +01:00
3d_armor_stand Fix armor stand for MineClone 2017-01-06 04:29:38 +01:00
unified_skins Smoother prismarine animation; optimize all textures 2015-07-04 14:11:01 +02:00
wieldview version 0.21 2015-06-29 19:55:58 +02:00
LICENSE.md version 0.21 2015-06-29 19:55:58 +02:00
README.md version 0.21 2015-06-29 19:55:58 +02:00
modpack.txt version 0.21 2015-06-29 19:55:58 +02:00

README.md

Modpack - 3d Armor

[mod] Unified Skins [unified_skins]

depends: default

A 3d character model re-texturing api used as the framework for this modpack.

Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.

Note: Currently only supports 64x32px player skins.

[mod] Visible Wielded Items [wieldview]

depends: unified_skins

Makes hand wielded items visible to other players.

Note: Currently only supports 16x16px texture packs, sorry!

[mod] Visible Player Armor [3d_armor]

depends: unified_skins, inventory_plus

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.