local S = minetest.get_translator("mcl_potions") local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.") minetest.register_craftitem("mcl_potions:fermented_spider_eye", { description = S("Fermented Spider Eye"), _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_spider_eye_fermented.png", inventory_image = "mcl_potions_spider_eye_fermented.png", -- TODO: Reveal item when it's actually useful groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 }, stack_max = 64, }) minetest.register_craft({ type = "shapeless", output = "mcl_potions:fermented_spider_eye", recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" }, }) minetest.register_craftitem("mcl_potions:glass_bottle", { description = S("Glass Bottle"), _tt_help = S("Liquid container"), _doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."), _doc_items_usagehelp = S("To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."), inventory_image = "mcl_potions_potion_bottle_empty.png", wield_image = "mcl_potions_potion_bottle_empty.png", groups = {brewitem=1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Try to fill glass bottle with water local get_water = false local from_liquid_source = false local river_water = false if not def then -- Unknown node: no-op elseif def.groups and def.groups.water and def.liquidtype == "source" then -- Water source get_water = true from_liquid_source = true river_water = node.name == "mclx_core:river_water_source" -- Or reduce water level of cauldron by 1 elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end if node.name == "mcl_cauldrons:cauldron_3" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"}) elseif node.name == "mcl_cauldrons:cauldron_2" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"}) elseif node.name == "mcl_cauldrons:cauldron_1" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) elseif node.name == "mcl_cauldrons:cauldron_3r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"}) elseif node.name == "mcl_cauldrons:cauldron_2r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"}) elseif node.name == "mcl_cauldrons:cauldron_1r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) end end if get_water then local creative = minetest.settings:get_bool("creative_mode") == true if from_liquid_source or creative then -- Replace with water bottle, if possible, otherwise -- place the water potion at a place where's space local water_bottle if river_water then water_bottle = ItemStack("mcl_potions:potion_river_water") else water_bottle = ItemStack("mcl_potions:potion_water") end local inv = placer:get_inventory() if creative then -- Don't replace empty bottle in creative for convenience reasons if not inv:contains_item("main", water_bottle) then inv:add_item("main", water_bottle) end elseif itemstack:get_count() == 1 then return water_bottle else if inv:room_for_item("main", water_bottle) then inv:add_item("main", water_bottle) else minetest.add_item(placer:get_pos(), water_bottle) end itemstack:take_item() end end minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true) end end return itemstack end, }) minetest.register_craft( { output = "mcl_potions:glass_bottle 3", recipe = { { "mcl_core:glass", "", "mcl_core:glass" }, { "", "mcl_core:glass", "" } } }) -- Template function for creating images of filled potions -- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue. -- - opacity is optional opacity from 0-255 (default: 127) local potion_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle_drinkable.png" end local splash_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png" end -- Cauldron fill up rules: -- Adding any water increases the water level by 1, preserving the current water type local cauldron_levels = { -- start = { add water, add river water } { "", "_1", "_1r" }, { "_1", "_2", "_2" }, { "_2", "_3", "_3" }, { "_1r", "_2r", "_2r" }, { "_2r", "_3r", "_3r" }, } local fill_cauldron = function(cauldron, water_type) local base = "mcl_cauldrons:cauldron" for i=1, #cauldron_levels do if cauldron == base .. cauldron_levels[i][1] then if water_type == "mclx_core:river_water_source" then return base .. cauldron_levels[i][3] else return base .. cauldron_levels[i][2] end end end end -- Itemstring of potions is “mcl_potions:potion_” minetest.register_craftitem("mcl_potions:potion_water", { description = S("Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1}, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local cauldron = fill_cauldron(node.name, "mcl_core:water_source") if cauldron then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end -- Increase water level of cauldron by 1 minetest.set_node(pointed_thing.under, {name=cauldron}) minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true) if minetest.settings:get_bool("creative_mode") == true then return itemstack else return "mcl_potions:glass_bottle" end end end -- Drink the water by default return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing) end, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_river_water", { description = S("River Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0044FF"), wield_image = potion_image("#0044FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1}, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source") if cauldron then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end -- Increase water level of cauldron by 1 minetest.set_node(pointed_thing.under, {name=cauldron}) minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true) if minetest.settings:get_bool("creative_mode") == true then return itemstack else return "mcl_potions:glass_bottle" end end end -- Drink the water by default return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing) end, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) local how_to_drink = S("Use the “Place” key to drink it.") minetest.register_craftitem("mcl_potions:potion_awkward", { description = S("Awkward Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1}, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_mundane", { description = S("Mundane Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 }, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:potion_thick", { description = S("Thick Potion"), _tt_help = S("No effect"), _doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."), _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = potion_image("#0000FF"), wield_image = potion_image("#0000FF"), -- TODO: Reveal item when it's actually useful groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"), on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), _doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."), stack_max = 64, groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 1 }, inventory_image = "mcl_potions_melon_speckled.png", }) minetest.register_craft({ output = "mcl_potions:speckled_melon", recipe = { {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'}, {'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'}, {'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'}, } }) minetest.register_craftitem("mcl_potions:dragon_breath", { description = S("Dragon's Breath"), _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_dragon_breath.png", inventory_image = "mcl_potions_dragon_breath.png", groups = { brewitem = 1, not_in_creative_inventory = 0 }, stack_max = 1, }) local function _use_potion() minetest.item_eat(0, "mcl_potions:glass_bottle") minetest.sound_play("mcl_potions_drinking") end local healing_func = function(player, hp) player:set_hp(player:get_hp() + hp) end minetest.register_craftitem("mcl_potions:healing", { description = S("Healing Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#CC0000"), inventory_image = potion_image("#CC0000"), groups = { brewitem = 1, food=3, can_eat_when_full=1 }, stack_max = 1, on_place = function(itemstack, user, pointed_thing) healing_func(user, 4) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) healing_func(user, 4) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:healing_2", { description = S("Healing Potion II"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#DD0000"), inventory_image = potion_image("#DD0000"), groups = { brewitem = 1, food=3, can_eat_when_full=1 }, stack_max = 1, on_place = function(itemstack, user, pointed_thing) healing_func(user, 8) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) healing_func(user, 8) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:harming", { description = S("Harming Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#660099"), inventory_image = potion_image("#660099"), groups = { brewitem = 1, food=3, can_eat_when_full=1 }, stack_max = 1, on_place = function(itemstack, user, pointed_thing) healing_func(user, -6) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) healing_func(user, -6) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:harming_2", { description = S("Harming Potion II"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#330066"), inventory_image = potion_image("#330066"), groups = { brewitem = 1, food=3, can_eat_when_full=1 }, stack_max = 1, on_place = function(itemstack, user, pointed_thing) healing_func(user, -12) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) healing_func(user, -12) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:night_vision", { description = S("Night Vision Potion"), _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_night_vision.png", inventory_image = "mcl_potions_night_vision.png", groups = { brewitem = 1, food=0}, stack_max = 1, }) local swiftness_func = function(player, factor, duration) playerphysics.add_physics_factor(player, "speed", "swiftness", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end ) end minetest.register_craftitem("mcl_potions:swiftness", { description = S("Swiftness Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#009999"), inventory_image = potion_image("#009999"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) swiftness_func(user, 1.2, 180) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) swiftness_func(user, 1.2, 180) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:swiftness_2", { description = S("Swiftness Potion II"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#00BBBB"), inventory_image = potion_image("#00BBBB"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) swiftness_func(user, 1.4, 90) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) swiftness_func(user, 1.4, 90) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:swiftness_plus", { description = S("Swiftness Potion +"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#00AAAA"), inventory_image = potion_image("#00AAAA"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) swiftness_func(user, 1.2, 480) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) swiftness_func(user, 1.2, 480) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:slowness", { description = S("Slowness Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#000080"), inventory_image = potion_image("#000080"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) swiftness_func(user, 0.85, 90) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) swiftness_func(user, 0.85, 90) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:slowness_plus", { description = S("Slowness Potion +"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#000066"), inventory_image = potion_image("#000066"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) swiftness_func(user, 0.85, 240) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) swiftness_func(user, 0.85, 240) _use_potion() return itemstack end, }) local leaping_func = function(player, factor, duration) playerphysics.add_physics_factor(player, "jump", "leaping", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end ) end minetest.register_craftitem("mcl_potions:leaping", { description = S("Leaping Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#00CC33"), inventory_image = potion_image("#00CC33"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) leaping_func(user, 1.2, 180) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) leaping_func(user, 1.2, 180) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:leaping_2", { description = S("Leaping Potion II"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#00EE33"), inventory_image = potion_image("#00EE33"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) leaping_func(user, 1.4, 90) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) leaping_func(user, 1.4, 90) _use_potion() return itemstack end, }) minetest.register_craftitem("mcl_potions:leaping_plus", { description = S("Leaping Potion +"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#00DD33"), inventory_image = potion_image("#00DD33"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) leaping_func(user, 1.2, 480) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) leaping_func(user, 1.2, 480) _use_potion() return itemstack end, }) local weakness_func = function(player, factor, duration) player:set_attribute("weakness", tostring(factor)) print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness")) minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end ) end minetest.register_craftitem("mcl_potions:weakness", { description = S("Weakness Potion"), _doc_items_longdesc = brewhelp, wield_image = potion_image("#6600AA"), inventory_image = potion_image("#6600AA"), groups = { brewitem = 1, food=0}, stack_max = 1, on_place = function(itemstack, user, pointed_thing) weakness_func(user, 1.2, 180) _use_potion() return itemstack end, on_secondary_use = function(itemstack, user, pointed_thing) weakness_func(user, 1.2, 180) _use_potion() return itemstack end }) -- Look into reducing attack on punch minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if puncher:get_attribute("weakness") then print("Weakness Active") end end) function register_splash(name, descr, color, def) local id = "mcl_potions:"..name.."_splash" minetest.register_craftitem(id, { description = descr, inventory_image = splash_image(color), on_use = function(itemstack, placer, pointed_thing) --weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:getpos(); local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setacceleration({x=0, y=-9.8, z=0}) itemstack:take_item() return itemstack end, }) local w = 0.35 minetest.register_entity(id.."_flying",{ textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w,y=w}, collisionbox = {-w,-w,-w, w,w,w}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) local n = node.name local d = 1.5 if n ~= "air" then minetest.sound_play("mcl_potions_breaking_glass") minetest.add_particlespawner({ amount = 40, time = 2, minpos = {x=pos.x-d, y=pos.y, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-1, y=0, z=-1}, maxvel = {x=1, y=0.5, z=1}, minacc = {x=-0.5, y=0, z=-0.5}, maxacc = {x=0.5, y=.2, z=0.5}, minexptime = 1, maxexptime = 5, minsize = 2, maxsize = 4, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) self.object:remove() for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if minetest.is_player(obj) then def.potion_fun(obj) end end end end, }) end register_splash("healing", "Splash Healing", "#AA0000", { potion_fun = function(player) player:set_hp(player:get_hp() + 3) end, }) register_splash("healing_2", "Splash Healing II", "#DD0000", { potion_fun = function(player) player:set_hp(player:get_hp() + 6) end, }) register_splash("harming", "Splash Harming", "#660099", { potion_fun = function(player) healing_func(player, -4) end, }) register_splash("harming_2", "Splash Harming II", "#330066", { potion_fun = function(player) healing_func(player, -6) end, }) register_splash("leaping", "Splash Leaping", "#00CC33", { potion_fun = function(player) leaping_func(player, 1.2, 135) end }) register_splash("leaping_2", "Splash Leaping II", "#00EE33", { potion_fun = function(player) leaping_func(player, 1.4, 135) end }) register_splash("leaping_plus", "Splash Leaping +", "#00DD33", { potion_fun = function(player) leaping_func(player, 1.2, 360) end }) register_splash("swiftness", "Splash Swiftness", "#009999", { potion_fun = function(player) swiftness_func(player, 1.2, 135) end }) register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", { potion_fun = function(player) swiftness_func(player, 1.4, 135) end }) register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", { potion_fun = function(player) swiftness_func(player, 1.2, 360) end }) register_splash("slowness", "Splash Slowness ", "#000080", { potion_fun = function(player) swiftness_func(player, 0.85, 68) end }) register_splash("slowness_plus", "Splash Slowness +", "#000066", { potion_fun = function(player) swiftness_func(player, 0.85, 180) end }) -- duration effects of redstone are a factor of 8/3 -- duration effects of glowstone are a time factor of 1/2 and effect of 14/12 -- splash potion effects are reduced by a factor of 3/4 local water_table = { ["mcl_nether:nether_wart_item"] = "mcl_potions:potion_awkward", ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness", } local awkward_table = { ["mcl_potions:speckled_melon"] = "mcl_potions:healing", ["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision", ["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft ["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", --add craft ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", --add craft ["mcl_mobitems:spider_eye"] = "mcl_potions:poison", --add craft ["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", --add craft } local output_table = { ["mcl_potions:potion_river_water"] = water_table, ["mcl_potions:potion_water"] = water_table, ["mcl_potions:potion_awkward"] = awkward_table, } local enhancement_table = { ["mcl_potions:healing"] = "mcl_potions:healing_2", ["mcl_potions:harming"] = "mcl_potions:harming_2", ["mcl_potions:swiftness"] = "mcl_potions:swiftness_2", ["mcl_potions:leaping"] = "mcl_potions:leaping_2", } local extension_table = { ["mcl_potions:swiftness"] = "mcl_potions:swiftness_plus", ["mcl_potions:leaping"] = "mcl_potions:leaping_plus", } local inversion_table = { ["mcl_potions:healing"] = "mcl_potions:harming", ["mcl_potions:healing_2"] = "mcl_potions:harming_2", ["mcl_potions:swiftness"] = "mcl_potions:slowness", ["mcl_potions:swiftness_2"] = "mcl_potions:slowness_plus", ["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus", ["mcl_potions:leaping"] = "mcl_potions:slowness", ["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus", ["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus", } local potions = {"healing", "healing_2", "harming", "harming_2", "slowness", "slowness_plus", "leaping", "leaping_2", "leaping_plus", "swiftness", "swiftness_2", "swiftness_plus", } local splash_table = {} for i, potion in ipairs(potions) do splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash" end local mod_table = { ["mesecons:redstone"] = extension_table, ["mcl_potions:fermented_spider_eye"] = inversion_table, ["mcl_nether:glowstone_dust"] = enhancement_table, ["mcl_mobitems:gunpowder"] = splash_table, } mcl_potions = {} -- Compare two ingredients for compatable alchemy function mcl_potions.get_alchemy(ingr, pot) if output_table[pot] ~= nil then local brew_table = output_table[pot] if brew_table[ingr] ~= nil then return brew_table[ingr] end elseif mod_table[ingr] ~= nil then local brew_table = mod_table[ingr] if brew_table[pot] ~= nil then return brew_table[pot] end elseif splash_table[ingr] ~= nil then local brew_table = mod_table[ingr] if brew_table[pot] ~= nil then return brew_table[pot] end end return false end