local is_invisible = {} local is_poisoned = {} local is_regenerating = {} local is_strong = {} local is_weak = {} local timer = 0 minetest.register_globalstep(function(dtime) -- Check for invisible players for player, bool in pairs(is_invisible) do if is_invisible[player] then mcl_potions._add_spawner(player, "#B0B0B0") end end -- Check for poisoned players for player, bool in pairs(is_poisoned) do if is_poisoned[player] then player = player or player:get_luaentity() is_poisoned[player].timer = is_poisoned[player].timer + dtime is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime mcl_potions._add_spawner(player, "#225533") if is_poisoned[player].hit_timer >= is_poisoned[player].step then player:set_hp( math.max(player:get_hp() - 1, 1) ) is_poisoned[player].hit_timer = 0 end if is_poisoned[player].timer >= is_poisoned[player].dur then is_poisoned[player] = nil end end end end ) -- reset player is_invisible/poison if they go offline minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if is_invisible[name] then is_invisible[name] = nil end if is_poisoned[name] then is_poisoned[name] = nil end if is_regenerating[name] then is_regenerating[name] = nil end if is_strong[name] then is_strong[name] = nil end if is_weak[name] then is_weak[name] = nil end end) function mcl_potions.invisible(player, toggle) if not player then return false end is_invisible[player:get_player_name()] = toggle if toggle then -- hide player player:set_properties({visual_size = {x = 0, y = 0}}) player:set_nametag_attributes({color = {a = 0}}) else -- show player player:set_properties({visual_size = {x = 1, y = 1}}) player:set_nametag_attributes({color = {a = 255}}) end end function mcl_potions.poison(player, toggle) if not player then return false end is_poisoned[player:get_player_name()] = toggle end function mcl_potions.regenerate(player, toggle) if not player then return false end is_regenerating[player:get_player_name()] = toggle end function mcl_potions._use_potion(item, obj, color) local d = 0.1 local pos = obj:get_pos() item:replace("mcl_potions:glass_bottle") minetest.sound_play("mcl_potions_drinking") minetest.add_particlespawner({ amount = 25, time = 1, minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, minvel = {x=-0.1, y=0, z=-0.1}, maxvel = {x=0.1, y=0.1, z=0.1}, minacc = {x=-0.1, y=0, z=-0.1}, maxacc = {x=0.1, y=.1, z=0.1}, minexptime = 1, maxexptime = 5, minsize = 0.5, maxsize = 1, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) end function mcl_potions._add_spawner(obj, color) local d = 0.2 local pos = obj:get_pos() minetest.add_particlespawner({ amount = 2, time = 1, minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, minvel = {x=-0.1, y=0, z=-0.1}, maxvel = {x=0.1, y=0.1, z=0.1}, minacc = {x=-0.1, y=0, z=-0.1}, maxacc = {x=0.1, y=.1, z=0.1}, minexptime = 0.5, maxexptime = 1, minsize = 0.5, maxsize = 1, collisiondetection = false, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) end local is_zombie = {} for i, zombie in ipairs({"husk","zombie","pigman"}) do is_zombie["mobs_mc:"..zombie] = true is_zombie["mobs_mc:baby_"..zombie] = true end function mcl_potions.healing_func(player, hp) if is_zombie[player:get_entity_name()] then hp = -hp end if hp > 0 then player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max)) else player:set_hp(math.max(player:get_hp() + hp, 1)) end end function mcl_potions.swiftness_func(player, factor, duration) if not player:get_meta() then return false end playerphysics.add_physics_factor(player, "speed", "swiftness", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end ) for i=1,math.floor(duration) do minetest.after(i, function() mcl_potions._add_spawner(player, "#009999") end) end end function mcl_potions.leaping_func(player, factor, duration) if player:get_meta() then return false end playerphysics.add_physics_factor(player, "jump", "leaping", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end ) for i=1,math.floor(duration) do minetest.after(i, function() mcl_potions._add_spawner(player, "#00CC33") end) end end function mcl_potions.weakness_func(player, factor, duration) player:set_attribute("weakness", tostring(factor)) -- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness")) minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end ) for i=1,math.floor(duration) do minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end) end end function mcl_potions.poison_func(player, factor, duration) if not is_poisoned[player] then is_poisoned[player] = {step = factor, dur = duration, timer = 0} else local victim = is_poisoned[player] victim.step = math.min(victim.step, factor) victim.dur = math.max(duration, victim.dur - victim.timer) victim.timer = 0 end end function mcl_potions.regeneration_func(player, factor, duration) if not is_regenerating[player:get_player_name()] then mcl_potions.regenerate(player, true) for i=1,math.floor(duration/factor) do minetest.after(i*factor, function() if player:get_hp() < 20 then player:set_hp(player:get_hp() + 1) end end ) end for i=1,math.floor(duration) do minetest.after(i, function() mcl_potions._add_spawner(player, "#A52BB2") end) end minetest.after(duration, function() mcl_potions.regenerate(player, false) end) end end function mcl_potions.invisiblility_func(player, duration) mcl_potions.invisible(player, true) minetest.after(duration, function() mcl_potions.invisible(player, false) end ) end function mcl_potions.water_breathing_func(player, duration) if minetest.is_player(player) then for i=1,math.floor(duration) do minetest.after(i, function() if player:get_breath() < 10 then player:set_breath(10) end mcl_potions._add_spawner(player, "#0000AA") end ) end end end