-- daufinsyd -- My work is under the LGPL terms -- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez -- blaze.lua partial copy of mobs_mc/ghast.lua local S = minetest.get_translator(minetest.get_current_modname()) --################### --################### BLAZE --################### mobs:register_mob("mobs_mc:blaze", { description = S("Blaze"), type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, xp_min = 10, xp_max = 10, tilt_fly = false, hostile = true, --rotate = 270, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3}, rotate = -180, visual = "mesh", mesh = "mobs_mc_blaze.b3d", textures = { {"mobs_mc_blaze.png"}, }, armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 }, visual_size = {x=3, y=3}, sounds = { random = "mobs_mc_blaze_breath", death = "mobs_mc_blaze_died", damage = "mobs_mc_blaze_hurt", distance = 16, }, walk_velocity = .8, run_velocity = 1.6, damage = 6, reach = 4, -- don't want blaze getting too close pathfinding = 1, drops = { {name = mobs_mc.items.blaze_rod, chance = 1, min = 0, max = 1, looting = "common",}, }, animation = { stand_speed = 25, stand_start = 0, stand_end = 100, walk_speed = 25, walk_start = 0, walk_end = 100, run_speed = 50, run_start = 0, run_end = 100, }, -- MC Wiki: takes 1 damage every half second while in water water_damage = 2, lava_damage = 0, fire_damage = 0, fall_damage = 0, fall_speed = -2.25, light_damage = 0, view_range = 16, attack_type = "projectile", arrow = "mobs_mc:blaze_fireball", shoot_interval = 3.5, shoot_offset = 1.0, passive = false, jump = true, jump_height = 4, fly = true, makes_footstep_sound = false, fear_height = 0, glow = 14, fire_resistant = true, eye_height = 0.75, projectile_cooldown_min = 2, projectile_cooldown_max = 3, shoot_arrow = function(self, pos, dir) -- 2-4 damage per arrow local dmg = math.random(2,4) mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4) end, do_custom = function(self) if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then mcl_burning.set_on_fire(self.attacking, 5) end local pos = self.object:get_pos() minetest.add_particle({ pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, velocity = {x=0, y=math.random(1,1), z=0}, expirationtime = math.random(), size = math.random(1, 4), collisiondetection = true, vertical = false, texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255", animation = { type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 2.05, }, }) minetest.add_particle({ pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, velocity = {x=0, y=math.random(1,1), z=0}, expirationtime = math.random(), size = math.random(1, 4), collisiondetection = true, vertical = false, texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255", animation = { type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 2.05, }, }) minetest.add_particle({ pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, velocity = {x=0, y=math.random(1,1), z=0}, expirationtime = math.random(), size = math.random(1, 4), collisiondetection = true, vertical = false, texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255", animation = { type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 2.05, }, }) end, }) mobs:spawn_specific( "mobs_mc:blaze", "nether", "ground", {"Nether"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Blaze fireball mobs:register_arrow("mobs_mc:blaze_fireball", { visual = "sprite", visual_size = {x = 0.3, y = 0.3}, textures = {"mcl_fire_fire_charge.png"}, velocity = 15, speed = 5, tail = 1, tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture tail_size = 2, tail_distance_divider = 3, _is_fireball = true, -- Direct hit, no fire... just plenty of pain hit_player = function(self, player) mcl_burning.set_on_fire(player, 5) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self._damage}, }, nil) end, hit_mob = function(self, mob) mcl_burning.set_on_fire(mob, 5) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self._damage}, }, nil) end, hit_object = function(self, object) local lua = object:get_luaentity() if lua then if lua.name == "mcl_minecarts:tnt_minecart" then lua:on_activate_by_rail(2) end end end, -- Node hit, make fire hit_node = function(self, pos, node) if node.name ~= "air" then local pos_above = table.copy(pos) pos_above.y = pos_above.y + 1 minetest.set_node(pos_above, {name=mobs_mc.items.fire}) else local v = self.object:get_velocity() v = vector.normalize(v) local crashpos = vector.subtract(pos, v) local crashnode = minetest.get_node(crashpos) -- Set fire if node is air, or a replacable flammable node (e.g. a plant) if crashnode.name == "air" or (minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then minetest.set_node(crashpos, {name=mobs_mc.items.fire}) end end end }) -- spawn eggs mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)