--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator(minetest.get_current_modname()) --################### --################### ZOMBIE PIGMAN --################### local pigman = { description = S("Zombie Pigman"), -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked type = "animal", passive = false, neutral = true, rotate = 270, spawn_class = "passive", hostile_cooldown = 15, --seconds hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, armor = {undead = 90, fleshy = 90}, attack_type = "punch", group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" }, damage = 9, reach = 2, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_zombie_pigman.b3d", textures = { { "blank.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } }, visual_size = {x=3, y=3}, sounds = { random = "mobs_mc_zombiepig_random", war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death", damage = "mobs_mc_zombiepig_hurt", distance = 16, }, --head code has_head = false, head_bone = "head", swap_y_with_x = true, reverse_head_yaw = true, head_bone_pos_y = 2.4, head_bone_pos_z = 0, head_height_offset = 1.1, head_direction_offset = 0, head_pitch_modifier = 0, --end head code jump = true, makes_footstep_sound = true, walk_velocity = .8, run_velocity = 2.6, pathfinding = 1, drops = { {name = mobs_mc.items.rotten_flesh, chance = 1, min = 1, max = 1, looting = "common"}, {name = mobs_mc.items.gold_nugget, chance = 1, min = 0, max = 1, looting = "common"}, {name = mobs_mc.items.gold_ingot, chance = 40, -- 2.5% min = 1, max = 1, looting = "rare"}, {name = mobs_mc.items.gold_sword, chance = 100 / 8.5, min = 1, max = 1, looting = "rare"}, }, animation = { stand_speed = 25, walk_speed = 25, run_speed = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 90, punch_end = 130, }, lava_damage = 0, fire_damage = 0, fear_height = 4, view_range = 16, harmed_by_heal = true, fire_damage_resistant = true, } mobs:register_mob("mobs_mc:pigman", pigman) -- Baby pigman. -- A smaller and more dangerous variant of the pigman local baby_pigman = table.copy(pigman) baby_pigman.description = S("Baby Zombie Pigman") baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_pigman.xp_min = 13 baby_pigman.xp_max = 13 baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2} baby_pigman.textures = { { "mobs_mc_zombie_pigman.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } } baby_pigman.walk_velocity = 1.2 baby_pigman.run_velocity = 2.4 baby_pigman.light_damage = 0 baby_pigman.child = 1 mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Regular spawning in the Nether mobs:spawn_specific( "mobs_mc:pigman", "nether", "ground", { "Nether" }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Baby zombie is 20 times less likely than regular zombies mobs:spawn_specific( "mobs_mc:baby_pigman", "nether", "ground", { "Nether" }, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Spawning in Nether portals in the Overworld --mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)