forked from VoxeLibre/VoxeLibre
master #5
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@ -43,10 +43,10 @@ end
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local pr = PseudoRandom(os.time()*(-334))
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-- How freqeuntly to take and place blocks, in seconds
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local take_frequency_min = 25
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local take_frequency_max = 90
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local place_frequency_min = 10
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local place_frequency_max = 30
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local take_frequency_min = 235
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local take_frequency_max = 245
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local place_frequency_min = 235
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local place_frequency_max = 245
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-- Create the textures table for the enderman, depending on which kind of block
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-- the enderman holds (if any).
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@ -49,7 +49,7 @@ schem_path = settlements.modpath.."/schematics/"
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--
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-- list of schematics
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--
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", false)
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
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settlements.schematic_table = {
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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@ -1,29 +0,0 @@
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--
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function settlements.convert_mts_to_lua()
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local building = schem_path.."townhall.mts"
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local str = minetest.serialize_schematic(building, "lua", {lua_use_comments = true, lua_num_indent_spaces = 0}).." return(schematic)"
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local schematic = loadstring(str)()
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local file = io.open(schem_path.."church"..".lua", "w")
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file:write(dump(schematic))
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file:close()
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print(dump(schematic))
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end
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function settlements.mts_save()
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local f = assert(io.open(schem_path.."hut.lua", "r"))
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local content = f:read("*all").." return(schematic2)"
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f:close()
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local schematic2 = loadstring("schematic2 = "..content)()
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local seb = minetest.serialize_schematic(schematic2, "mts", {})
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local filename = schem_path .. "hut2" .. ".mts"
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filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\")
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local file, err = io.open(filename, "wb")
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if err == nil and seb then
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file:write(seb)
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file:flush()
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file:close()
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end
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print("Wrote: " .. filename)
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end
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@ -72,26 +72,29 @@ local function ecb_build_a_settlement(blockpos, action, calls_remaining, param)
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end
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end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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-- needed for manual and automated settlement building
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local heightmap = minetest.get_mapgen_object("heightmap")
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-- Disable natural generation in singlenode.
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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minetest.register_on_generated(function(minp, maxp, blockseed)
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-- needed for manual and automated settlement building
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local heightmap = minetest.get_mapgen_object("heightmap")
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-- randomly try to build settlements
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if blockseed % 77 ~= 17 then return end
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-- randomly try to build settlements
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if blockseed % 77 ~= 17 then return end
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-- don't build settlement underground
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if maxp.y < 0 then return end
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-- don't build settlement underground
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if maxp.y < 0 then return end
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-- don't build settlements on (too) uneven terrain
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local height_difference = settlements.evaluate_heightmap(minp, maxp)
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if height_difference > max_height_difference then return end
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-- new way - slow :(((((
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minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
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-- old way - wait 3 seconds:
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-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
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end)
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-- don't build settlements on (too) uneven terrain
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local height_difference = settlements.evaluate_heightmap(minp, maxp)
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if height_difference > max_height_difference then return end
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-- new way - slow :(((((
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minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
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-- old way - wait 3 seconds:
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-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
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end)
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end
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-- manually place villages
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if minetest.is_creative_enabled("") then
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minetest.register_craftitem("mcl_villages:tool", {
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@ -130,8 +130,8 @@ mcl_superflat_classic (Classic superflat map generation) bool false
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# game by a lot.
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mcl_node_particles (Block particles detail level) enum none high,medium,low,none
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# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to false.
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basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool false
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# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
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basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true
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# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
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fix_doubleplants (Mcimport double plant fixes) bool true
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