forked from VoxeLibre/VoxeLibre
master #5
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@ -3,12 +3,19 @@ local mod_doc = minetest.get_modpath("doc")
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animation_speed = 25
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local entity_animations = {
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["open"] = {x = 0, y = 10},
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["open_partly"] = {x = 0, y = 7},
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["close"] = {x = 10, y = 20},
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["close_partly"] = {x = 13, y = 20},
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shulker = {
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speed = 50,
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open = {x = 45, y = 95},
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close = {x = 95, y = 145},
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},
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chest = {
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speed = 25,
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open = {x = 0, y = 10},
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open_partly = {x = 0, y = 7},
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close = {x = 10, y = 20},
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close_partly = {x = 13, y = 20},
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}
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}
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minetest.register_entity("mcl_chests:chest", {
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@ -21,9 +28,10 @@ minetest.register_entity("mcl_chests:chest", {
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},
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set_animation = function(self, animname)
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local anim = entity_animations[animname]
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local anim_table = entity_animations[self.animation_type]
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local anim = anim_table[animname]
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if not anim then return end
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self.object:set_animation(anim, entity_animation_speed, 0, false)
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self.object:set_animation(anim, anim_table.speed, 0, false)
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end,
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open = function(self, playername, partly)
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@ -54,10 +62,11 @@ minetest.register_entity("mcl_chests:chest", {
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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self.animation_type = animation_type
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local obj = self.object
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obj:set_properties({
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textures = textures,
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@ -117,19 +126,22 @@ local function find_entity(pos)
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end
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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local function get_entity_info(pos, param2, double, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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entity_pos = entity_pos or get_entity_pos(pos, dir, double)
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return dir, get_entity_pos(pos, dir, double)
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
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local luaentity = obj:get_luaentity()
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luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir)
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local dir = dir or minetest.facedir_to_dir(param2)
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local entity_pos = get_entity_pos(pos, dir, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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@ -139,7 +151,8 @@ if minetest.get_modpath("screwdriver") then
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2))
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local dir = minetest.facedir_to_dir(new_param2)
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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else
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return false
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end
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@ -161,12 +174,13 @@ local function back_is_blocked(pos, dir)
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker}
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if animate_chests then
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local dir = minetest.facedir_to_dir(param2)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, dir):open(name, back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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end
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end
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@ -198,11 +212,11 @@ local chest_update_after_close = function(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -214,7 +228,7 @@ local chest_update_after_close = function(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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@ -227,7 +241,7 @@ local player_chest_close = function(player)
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return
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end
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if animate_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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end
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chest_update_after_close(open_chest.pos)
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@ -374,6 +388,7 @@ minetest.register_node(small_name, {
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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@ -410,15 +425,15 @@ minetest.register_node(small_name, {
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -498,6 +513,7 @@ minetest.register_node(left_name, {
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_chest_entity_textures = left_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
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@ -512,7 +528,7 @@ minetest.register_node(left_name, {
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n.name = "mcl_chests:"..canonical_basename.."_small"
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest")
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create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -533,7 +549,7 @@ minetest.register_node(left_name, {
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close_forms(canonical_basename, p)
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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@ -680,7 +696,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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close_forms(canonical_basename, p)
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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local meta = minetest.get_meta(pos)
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end,
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after_dig_node = drop_items_chest,
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@ -845,7 +861,7 @@ register_chest("trapped_chest",
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}},
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function(pos, node, clicker)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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@ -853,7 +869,7 @@ register_chest("trapped_chest",
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -867,7 +883,7 @@ register_chest("trapped_chest",
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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)
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@ -888,13 +904,13 @@ local function close_if_trapped_chest(pos, player)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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player_chest_close(player)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -908,7 +924,7 @@ local function close_if_trapped_chest(pos, player)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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player_chest_close(player)
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@ -995,6 +1011,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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_chest_entity_textures = {"mcl_chests_ender.png"},
|
||||
_chest_entity_sound = "mcl_chests_enderchest",
|
||||
_chest_entity_mesh = "mcl_chests_chest",
|
||||
_chest_entity_animation_type = "chest",
|
||||
tiles = {"mcl_chests_blank.png"},
|
||||
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
||||
|
@ -1011,10 +1028,10 @@ minetest.register_node("mcl_chests:ender_chest_small", {
|
|||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.quit then
|
||||
|
@ -1027,16 +1044,6 @@ minetest.register_node("mcl_chests:ender_chest_small", {
|
|||
on_rotate = simple_rotate,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update shulker box formspecs (0.51.0)",
|
||||
name = "mcl_chests:update_formspecs_0_51_0",
|
||||
nodenames = { "group:shulker_box" },
|
||||
action = function(pos, node)
|
||||
minetest.registered_nodes[node.name].on_construct(pos)
|
||||
minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("enderchest", 9*3)
|
||||
|
@ -1129,6 +1136,8 @@ for color, desc in pairs(boxtypes) do
|
|||
end
|
||||
end
|
||||
|
||||
local small_name = "mcl_chests:"..color.."_shulker_box_small"
|
||||
|
||||
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
|
||||
description = desc,
|
||||
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
||||
|
@ -1136,43 +1145,26 @@ for color, desc in pairs(boxtypes) do
|
|||
_doc_items_entry_name = entry_name,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
tiles = {
|
||||
"mcl_chests_"..color.."_shulker_box_top.png", -- top
|
||||
tiles = {mob_texture},
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_chests_shulker.obj",
|
||||
--[["mcl_chests_"..color.."_shulker_box_top.png", -- top
|
||||
"[combine:16x16:-32,-28="..mob_texture, -- bottom
|
||||
"[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side
|
||||
"[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side
|
||||
"[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side
|
||||
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side
|
||||
},
|
||||
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1},
|
||||
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side]]--
|
||||
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, old_shulker_box_node=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
stack_max = 1,
|
||||
drop = "",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
-- TODO: Make shulker boxes rotatable
|
||||
-- This doesn't work, it just destroys the inventory:
|
||||
-- on_place = minetest.rotate_node,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_shulker_box(nil))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 9*3)
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
-- Place shulker box as node
|
||||
if minetest.registered_nodes[dropnode.name].buildable_to then
|
||||
minetest.set_node(droppos, {name = stack:get_name(), param2 = minetest.dir_to_facedir(dropdir)})
|
||||
local ninv = minetest.get_inventory({type="node", pos=droppos})
|
||||
local imetadata = stack:get_metadata()
|
||||
local iinv_main = minetest.deserialize(imetadata)
|
||||
ninv:set_list("main", iinv_main)
|
||||
ninv:set_size("main", 9*3)
|
||||
set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
|
||||
stack:take_item()
|
||||
end
|
||||
return stack
|
||||
local node = minetest.get_node(pos)
|
||||
node.name = small_name
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local nmeta = minetest.get_meta(pos)
|
||||
|
@ -1193,6 +1185,79 @@ for color, desc in pairs(boxtypes) do
|
|||
return nil
|
||||
end
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
-- Place shulker box as node
|
||||
if minetest.registered_nodes[dropnode.name].buildable_to then
|
||||
minetest.set_node(droppos, {name = small_name, param2 = minetest.dir_to_facedir(dropdir)})
|
||||
local ninv = minetest.get_inventory({type="node", pos=droppos})
|
||||
local imetadata = stack:get_metadata()
|
||||
local iinv_main = minetest.deserialize(imetadata)
|
||||
ninv:set_list("main", iinv_main)
|
||||
ninv:set_size("main", 9*3)
|
||||
set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
|
||||
stack:take_item()
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(small_name, {
|
||||
description = desc,
|
||||
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
||||
_doc_items_create_entry = create_entry,
|
||||
_doc_items_entry_name = entry_name,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
drawtype = "nodebox",
|
||||
tiles = {"mcl_chests_blank.png"},
|
||||
_chest_entity_textures = {mob_texture},
|
||||
_chest_entity_sound = "mcl_chests_shulker",
|
||||
_chest_entity_mesh = "mcl_chests_shulker",
|
||||
_chest_entity_animation_type = "shulker",
|
||||
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, chest_entity=1, not_in_creative_inventory=1},
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
stack_max = 1,
|
||||
drop = "",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
-- TODO: Make shulker boxes rotatable
|
||||
-- This doesn't work, it just destroys the inventory:
|
||||
-- on_place = minetest.rotate_node,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_shulker_box(nil))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 9*3)
|
||||
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local nmeta = minetest.get_meta(pos)
|
||||
local imetadata = itemstack:get_metadata()
|
||||
local iinv_main = minetest.deserialize(imetadata)
|
||||
local ninv = nmeta:get_inventory()
|
||||
ninv:set_list("main", iinv_main)
|
||||
ninv:set_size("main", 9*3)
|
||||
set_shulkerbox_meta(nmeta, itemstack:get_meta())
|
||||
|
||||
if minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
if not ninv:is_empty("main") then
|
||||
return nil
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos, small_name, {mob_texture}, node.param2, false, "mcl_chests_shulker", "mcl_chests_shulker", true)
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.quit then
|
||||
player_chest_close(sender)
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
@ -1238,6 +1303,7 @@ for color, desc in pairs(boxtypes) do
|
|||
|
||||
if mod_doc and not is_canonical then
|
||||
doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box", "nodes", "mcl_chests:"..color.."_shulker_box")
|
||||
doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box_small", "nodes", "mcl_chests:"..color.."_shulker_box_small")
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -1282,7 +1348,7 @@ local function select_and_spawn_entity(pos, node)
|
|||
local node_name = node.name
|
||||
local node_def = minetest.registered_nodes[node_name]
|
||||
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh)
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
|
@ -1296,7 +1362,7 @@ minetest.register_lbm({
|
|||
minetest.register_lbm({
|
||||
label = "Replace old chest nodes",
|
||||
name = "mcl_chests:replace_old",
|
||||
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"},
|
||||
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest", "group:old_shulker_box_node"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
local node_name = node.name
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,159 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: 'shulkerbox2.blend'
|
||||
# www.blender.org
|
||||
mtllib shulkerbox2.mtl
|
||||
o low1_Cube.006
|
||||
v -0.500000 -0.500001 0.500000
|
||||
v -0.500000 0.062499 0.500000
|
||||
v -0.500000 -0.500001 -0.500000
|
||||
v -0.500000 0.062499 -0.500000
|
||||
v 0.500000 -0.500001 0.500000
|
||||
v 0.500000 0.062499 0.500000
|
||||
v 0.500000 -0.500001 -0.500000
|
||||
v 0.500000 0.062499 -0.500000
|
||||
vt 0.250000 0.187500
|
||||
vt -0.000000 0.187500
|
||||
vt -0.000000 0.312500
|
||||
vt 0.250000 0.312500
|
||||
vt 1.000000 0.187500
|
||||
vt 0.750000 0.187500
|
||||
vt 0.750000 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.500000 0.187500
|
||||
vt 0.500000 0.312500
|
||||
vt 0.750000 0.562500
|
||||
vt 0.750000 0.312500
|
||||
vt 0.500000 0.312500
|
||||
vt 0.500000 0.562500
|
||||
vt 0.500000 0.562500
|
||||
vt 0.250000 0.562500
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 3/2/1 4/3/1 2/4/1
|
||||
f 3/5/2 7/6/2 8/7/2 4/8/2
|
||||
f 7/6/3 5/9/3 6/10/3 8/7/3
|
||||
f 5/9/4 1/1/4 2/4/4 6/10/4
|
||||
f 3/11/5 1/12/5 5/13/5 7/14/5
|
||||
f 8/15/6 6/10/6 2/4/6 4/16/6
|
||||
o top1_Cube.005
|
||||
v -0.500313 -0.220552 0.500313
|
||||
v -0.500313 0.530073 0.500313
|
||||
v -0.500313 -0.220552 -0.500313
|
||||
v -0.500313 0.530073 -0.500313
|
||||
v 0.500313 -0.220552 0.500313
|
||||
v 0.500313 0.530073 0.500313
|
||||
v 0.500313 -0.220552 -0.500313
|
||||
v 0.500313 0.530073 -0.500313
|
||||
vt 0.250000 0.562500
|
||||
vt -0.000000 0.562500
|
||||
vt -0.000000 0.750000
|
||||
vt 0.250000 0.750000
|
||||
vt 1.000000 0.562500
|
||||
vt 0.750000 0.562500
|
||||
vt 0.750000 0.750000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.500000 0.562500
|
||||
vt 0.500000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.250000 1.000000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 9/17/7 11/18/7 12/19/7 10/20/7
|
||||
f 11/21/8 15/22/8 16/23/8 12/24/8
|
||||
f 15/22/9 13/25/9 14/26/9 16/23/9
|
||||
f 13/25/10 9/17/10 10/20/10 14/26/10
|
||||
f 11/27/11 9/28/11 13/29/11 15/30/11
|
||||
f 16/31/12 14/26/12 10/20/12 12/32/12
|
||||
o top2_Cube.002
|
||||
v -0.500247 -0.220392 0.500247
|
||||
v -0.500247 0.530234 0.500247
|
||||
v -0.500247 -0.220392 -0.500378
|
||||
v -0.500247 0.530234 -0.500378
|
||||
v 0.500378 -0.220392 0.500247
|
||||
v 0.500378 0.530234 0.500247
|
||||
v 0.500378 -0.220392 -0.500378
|
||||
v 0.500378 0.530234 -0.500378
|
||||
vt 0.250000 0.562500
|
||||
vt 0.250000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 0.562500
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.562500
|
||||
vt 0.750000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.250000 1.000000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 17/33/13 18/34/13 20/35/13 19/36/13
|
||||
f 19/37/14 20/38/14 24/39/14 23/40/14
|
||||
f 23/40/15 24/39/15 22/41/15 21/42/15
|
||||
f 21/42/16 22/41/16 18/34/16 17/33/16
|
||||
f 19/43/17 23/44/17 21/45/17 17/46/17
|
||||
f 24/47/18 20/48/18 18/34/18 22/41/18
|
||||
o low2_Cube.001
|
||||
v -0.499935 -0.499936 0.499935
|
||||
v -0.499935 0.062565 0.499935
|
||||
v -0.499935 -0.499936 -0.500066
|
||||
v -0.499935 0.062565 -0.500066
|
||||
v 0.500066 -0.499936 0.499935
|
||||
v 0.500066 0.062565 0.499935
|
||||
v 0.500066 -0.499936 -0.500066
|
||||
v 0.500066 0.062565 -0.500066
|
||||
vt 0.250000 0.187500
|
||||
vt 0.250000 0.312500
|
||||
vt -0.000000 0.312500
|
||||
vt -0.000000 0.187500
|
||||
vt 1.000000 0.187500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.750000 0.312500
|
||||
vt 0.750000 0.187500
|
||||
vt 0.500000 0.312500
|
||||
vt 0.500000 0.187500
|
||||
vt 0.750000 0.562500
|
||||
vt 0.500000 0.562500
|
||||
vt 0.500000 0.312500
|
||||
vt 0.750000 0.312500
|
||||
vt 0.500000 0.562500
|
||||
vt 0.250000 0.562500
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 25/49/19 26/50/19 28/51/19 27/52/19
|
||||
f 27/53/20 28/54/20 32/55/20 31/56/20
|
||||
f 31/56/21 32/55/21 30/57/21 29/58/21
|
||||
f 29/58/22 30/57/22 26/50/22 25/49/22
|
||||
f 27/59/23 31/60/23 29/61/23 25/62/23
|
||||
f 32/63/24 28/64/24 26/50/24 30/57/24
|
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|
@ -899,19 +899,41 @@ local treelight = 9
|
|||
|
||||
local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_two, sapling)
|
||||
return function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get("grown") then return end
|
||||
-- Checks if the sapling at pos has enough light and the correct soil
|
||||
local sapling_is_growable = function(pos)
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light then return end
|
||||
local low_light = (light < treelight)
|
||||
|
||||
local delta = 1
|
||||
local current_game_time = minetest.get_day_count() + minetest.get_timeofday()
|
||||
|
||||
local last_game_time = tonumber(meta:get_string("last_gametime"))
|
||||
meta:set_string("last_gametime", tostring(current_game_time))
|
||||
|
||||
if last_game_time then
|
||||
delta = current_game_time - last_game_time
|
||||
elseif low_light then
|
||||
return
|
||||
end
|
||||
|
||||
if low_light then
|
||||
if delta < 1.2 then return end
|
||||
if minetest.get_node_light(pos, 0.5) < treelight then return end
|
||||
end
|
||||
|
||||
-- TODO: delta is [days] missed in inactive area. Currently we just add it to stage, which is far from a perfect calculation...
|
||||
|
||||
local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
|
||||
return soiltype >= soil_needed and light and light >= treelight and not minetest.get_meta(pos):get("grown")
|
||||
end
|
||||
if sapling_is_growable(pos) then
|
||||
if soiltype < soil_needed then return end
|
||||
|
||||
-- Increase and check growth stage
|
||||
local meta = minetest.get_meta(pos)
|
||||
local stage = meta:get_int("stage")
|
||||
if stage == nil then stage = 0 end
|
||||
stage = stage + 1
|
||||
stage = stage + math.max(1, math.floor(delta))
|
||||
if stage >= 3 then
|
||||
meta:set_string("grown", "true")
|
||||
-- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern
|
||||
|
@ -968,7 +990,6 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
|
|||
return
|
||||
end
|
||||
end
|
||||
|
||||
if one_by_one and tree_id == OAK_TREE_ID then
|
||||
-- There is a chance that this tree wants to grow as a balloon oak
|
||||
if math.random(1, 12) == 1 then
|
||||
|
@ -980,7 +1001,6 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If this sapling can grow alone
|
||||
if one_by_one and check_tree_growth(pos, tree_id) then
|
||||
-- Single sapling
|
||||
|
@ -993,7 +1013,6 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
|
|||
meta:set_int("stage", stage)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local grow_oak = sapling_grow_action(OAK_TREE_ID, 1, true, false)
|
||||
|
@ -1040,7 +1059,14 @@ minetest.register_abm({
|
|||
neighbors = {"group:soil_sapling"},
|
||||
interval = 25,
|
||||
chance = 2,
|
||||
action = grow_oak,
|
||||
action = grow_oak
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded oak tree",
|
||||
name = "mcl_core:lbm_oak",
|
||||
nodenames = {"mcl_core:sapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_oak
|
||||
})
|
||||
|
||||
-- Dark oak tree
|
||||
|
@ -1050,7 +1076,14 @@ minetest.register_abm({
|
|||
neighbors = {"group:soil_sapling"},
|
||||
interval = 25,
|
||||
chance = 2,
|
||||
action = grow_dark_oak,
|
||||
action = grow_dark_oak
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded dark oak tree",
|
||||
name = "mcl_core:lbm_dark_oak",
|
||||
nodenames = {"mcl_core:darksapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_dark_oak
|
||||
})
|
||||
|
||||
-- Jungle Tree
|
||||
|
@ -1060,7 +1093,14 @@ minetest.register_abm({
|
|||
neighbors = {"group:soil_sapling"},
|
||||
interval = 25,
|
||||
chance = 2,
|
||||
action = grow_jungle_tree,
|
||||
action = grow_jungle_tree
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded jungle tree",
|
||||
name = "mcl_core:lbm_jungle_tree",
|
||||
nodenames = {"mcl_core:junglesapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_jungle_tree
|
||||
})
|
||||
|
||||
-- Spruce tree
|
||||
|
@ -1072,6 +1112,13 @@ minetest.register_abm({
|
|||
chance = 2,
|
||||
action = grow_spruce
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded spruce tree",
|
||||
name = "mcl_core:lbm_spruce",
|
||||
nodenames = {"mcl_core:sprucesapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_spruce
|
||||
})
|
||||
|
||||
-- Birch tree
|
||||
minetest.register_abm({
|
||||
|
@ -1080,7 +1127,14 @@ minetest.register_abm({
|
|||
neighbors = {"group:soil_sapling"},
|
||||
interval = 25,
|
||||
chance = 2,
|
||||
action = grow_birch,
|
||||
action = grow_birch
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded birch tree",
|
||||
name = "mcl_core:lbm_birch",
|
||||
nodenames = {"mcl_core:birchsapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_birch
|
||||
})
|
||||
|
||||
-- Acacia tree
|
||||
|
@ -1090,7 +1144,14 @@ minetest.register_abm({
|
|||
neighbors = {"group:soil_sapling"},
|
||||
interval = 20,
|
||||
chance = 2,
|
||||
action = grow_acacia,
|
||||
action = grow_acacia
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Add growth for unloaded acacia tree",
|
||||
name = "mcl_core:lbm_acacia",
|
||||
nodenames = {"mcl_core:acaciasapling"},
|
||||
run_at_every_load = true,
|
||||
action = grow_acacia
|
||||
})
|
||||
|
||||
local function leafdecay_particles(pos, node)
|
||||
|
|
|
@ -61,8 +61,7 @@ function settlements.initialize_settlement_info(pr)
|
|||
local count_buildings = {}
|
||||
|
||||
-- count_buildings table reset
|
||||
for k,v in pairs(schematic_table) do
|
||||
-- local name = schematic_table[v]["name"]
|
||||
for k,v in pairs(settlements.schematic_table) do
|
||||
count_buildings[v["name"]] = 0
|
||||
end
|
||||
|
||||
|
@ -74,96 +73,6 @@ function settlements.initialize_settlement_info(pr)
|
|||
return count_buildings, number_of_buildings, number_built
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- fill settlement_info with LVM
|
||||
--------------------------------------------------------------------------------
|
||||
function settlements.create_site_plan_lvm(maxp, minp, pr)
|
||||
local settlement_info = {}
|
||||
local building_all_info
|
||||
local possible_rotations = {"0", "90", "180", "270"}
|
||||
-- find center of chunk
|
||||
local center = {
|
||||
x=maxp.x-half_map_chunk_size,
|
||||
y=maxp.y,
|
||||
z=maxp.z-half_map_chunk_size
|
||||
}
|
||||
-- find center_surface of chunk
|
||||
local center_surface, surface_material = settlements.find_surface_lvm(center, minp)
|
||||
-- go build settlement around center
|
||||
if not center_surface then return false end
|
||||
|
||||
-- add settlement to list
|
||||
table.insert(settlements_in_world, center_surface)
|
||||
-- save list to file
|
||||
settlements.save()
|
||||
-- initialize all settlement_info table
|
||||
local count_buildings, number_of_buildings, number_built = settlements.initialize_settlement_info(pr)
|
||||
-- first building is townhall in the center
|
||||
building_all_info = schematic_table[1]
|
||||
local rotation = possible_rotations[ pr:next(1, #possible_rotations ) ]
|
||||
-- add to settlement info table
|
||||
local index = 1
|
||||
settlement_info[index] = {
|
||||
pos = center_surface,
|
||||
name = building_all_info["name"],
|
||||
hsize = building_all_info["hsize"],
|
||||
rotat = rotation,
|
||||
surface_mat = surface_material
|
||||
}
|
||||
-- increase index for following buildings
|
||||
index = index + 1
|
||||
-- now some buildings around in a circle, radius = size of town center
|
||||
local x, z, r = center_surface.x, center_surface.z, building_all_info["hsize"]
|
||||
-- draw j circles around center and increase radius by math.random(2,5)
|
||||
for j = 1,20 do
|
||||
if number_built < number_of_buildings then
|
||||
-- set position on imaginary circle
|
||||
for j = 0, 360, 15 do
|
||||
local angle = j * math.pi / 180
|
||||
local ptx, ptz = x + r * math.cos( angle ), z + r * math.sin( angle )
|
||||
ptx = settlements.round(ptx, 0)
|
||||
ptz = settlements.round(ptz, 0)
|
||||
local pos1 = { x=ptx, y=center_surface.y+50, z=ptz}
|
||||
local pos_surface, surface_material = settlements.find_surface_lvm(pos1, minp)
|
||||
if not pos_surface then break end
|
||||
|
||||
local randomized_schematic_table = shuffle(schematic_table, pr)
|
||||
-- pick schematic
|
||||
local size = #randomized_schematic_table
|
||||
for i = size, 1, -1 do
|
||||
-- already enough buildings of that type?
|
||||
if count_buildings[randomized_schematic_table[i]["name"]] < randomized_schematic_table[i]["max_num"]*number_of_buildings then
|
||||
building_all_info = randomized_schematic_table[i]
|
||||
-- check distance to other buildings
|
||||
local distance_to_other_buildings_ok = settlements.check_distance(settlement_info, pos_surface, building_all_info["hsize"])
|
||||
if distance_to_other_buildings_ok then
|
||||
-- count built houses
|
||||
count_buildings[building_all_info["name"]] = count_buildings[building_all_info["name"]] +1
|
||||
|
||||
rotation = possible_rotations[ pr:next(1, #possible_rotations ) ]
|
||||
number_built = number_built + 1
|
||||
settlement_info[index] = {
|
||||
pos = pos_surface,
|
||||
name = building_all_info["name"],
|
||||
hsize = building_all_info["hsize"],
|
||||
rotat = rotation,
|
||||
surface_mat = surface_material
|
||||
}
|
||||
index = index + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if number_of_buildings == number_built then
|
||||
break
|
||||
end
|
||||
end
|
||||
r = r + pr:next(2,5)
|
||||
end
|
||||
end
|
||||
settlements.debug("really ".. number_built)
|
||||
return settlement_info
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- fill settlement_info
|
||||
--------------------------------------------------------------------------------
|
||||
function settlements.create_site_plan(maxp, minp, pr)
|
||||
|
@ -188,7 +97,7 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
-- initialize all settlement_info table
|
||||
local count_buildings, number_of_buildings, number_built = settlements.initialize_settlement_info(pr)
|
||||
-- first building is townhall in the center
|
||||
building_all_info = schematic_table[1]
|
||||
building_all_info = settlements.schematic_table[1]
|
||||
local rotation = possible_rotations[ pr:next(1, #possible_rotations ) ]
|
||||
-- add to settlement info table
|
||||
local index = 1
|
||||
|
@ -216,7 +125,7 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
local pos_surface, surface_material = settlements.find_surface(pos1)
|
||||
if not pos_surface then break end
|
||||
|
||||
local randomized_schematic_table = shuffle(schematic_table, pr)
|
||||
local randomized_schematic_table = shuffle(settlements.schematic_table, pr)
|
||||
-- pick schematic
|
||||
local size = #randomized_schematic_table
|
||||
for i = size, 1, -1 do
|
||||
|
@ -255,60 +164,10 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
-- evaluate settlement_info and place schematics
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.place_schematics_lvm(settlement_info, pr)
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
for j, schem in ipairs(schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"] then
|
||||
building_all_info = schem
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local pos = settlement_info[i]["pos"]
|
||||
local rotation = settlement_info[i]["rotat"]
|
||||
-- get building node material for better integration to surrounding
|
||||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
platform_material_name = minetest.get_name_from_content_id(platform_material)
|
||||
-- pick random material
|
||||
local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--
|
||||
local building = building_all_info["mts"]
|
||||
local replace_wall = building_all_info["rplc"]
|
||||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
end
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass", platform_material_name)
|
||||
|
||||
--[[ Disable special junglewood for now.
|
||||
-- special material for spawning npcs
|
||||
schem_lua = schem_lua:gsub("mcl_core:junglewood", "settlements:junglewood")
|
||||
--]]
|
||||
-- format schematic string
|
||||
local schematic = loadstring(schem_lua)()
|
||||
-- build foundation for the building an make room above
|
||||
-- place schematic
|
||||
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
pos,
|
||||
schematic,
|
||||
rotation,
|
||||
nil,
|
||||
true)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- evaluate settlement_info and place schematics
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.place_schematics(settlement_info, pr)
|
||||
local building_all_info
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
for j, schem in ipairs(schematic_table) do
|
||||
for j, schem in ipairs(settlements.schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"] then
|
||||
building_all_info = schem
|
||||
break
|
||||
|
@ -321,7 +180,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
--platform_material_name = minetest.get_name_from_content_id(platform_material)
|
||||
-- pick random material
|
||||
local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--
|
||||
local building = building_all_info["mts"]
|
||||
local replace_wall = building_all_info["rplc"]
|
||||
|
@ -330,8 +189,28 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
if replace_wall then
|
||||
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.
|
||||
-- Example: Attempting to swap out 'mcl_core:stonebrick'; which has multiple, additional sub-variants: (carved, cracked, mossy). Will currently cause issues, so leaving disabled.
|
||||
if platform_material == "mcl_core:snow" or platform_material == "mcl_core:dirt_with_grass_snow" or platform_material == "mcl_core:podzol" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sprucetree")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:spruce_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_sprucewood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_sprucewood_off")
|
||||
elseif platform_material == "mcl_core:sand" or platform_material == "mcl_core:redsand" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sandstonecarved")
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", "mcl_core:sandstone")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sandstonesmooth")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:birch_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_birchwood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_birchwood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_birchwood_off")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_stonebrick", "mcl_stairs:stair_redsandstone")
|
||||
--schem_lua = schem_lua:gsub("mcl_core:stonebrick", "mcl_core:redsandstonesmooth")
|
||||
schem_lua = schem_lua:gsub("mcl_core:brick_block", "mcl_core:redsandstone")
|
||||
end
|
||||
end
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass", platform_material)
|
||||
|
||||
|
|
|
@ -5,11 +5,7 @@ settlements.debug = function(message)
|
|||
minetest.log("verbose", "[mcl_villages] "..message)
|
||||
end
|
||||
|
||||
-- switch for lvm
|
||||
settlements.lvm = false
|
||||
|
||||
settlements.last_settlement = os.time()
|
||||
|
||||
--[[ Manually set in 'buildings.lua'
|
||||
-- material to replace cobblestone with
|
||||
wallmaterial = {
|
||||
"mcl_core:junglewood",
|
||||
|
@ -23,6 +19,7 @@ wallmaterial = {
|
|||
"mcl_core:sandstone",
|
||||
"mcl_core:sandstonesmooth2"
|
||||
}
|
||||
--]]
|
||||
settlements.surface_mat = {}
|
||||
-------------------------------------------------------------------------------
|
||||
-- Set array to list
|
||||
|
@ -38,7 +35,7 @@ function settlements.grundstellungen()
|
|||
"mcl_core:sand",
|
||||
"mcl_core:redsand",
|
||||
--"mcl_core:silver_sand",
|
||||
"mcl_core:snowblock"
|
||||
"mcl_core:snow"
|
||||
}
|
||||
end
|
||||
--
|
||||
|
@ -52,27 +49,27 @@ schem_path = settlements.modpath.."/schematics/"
|
|||
--
|
||||
-- list of schematics
|
||||
--
|
||||
schematic_table = {
|
||||
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08, rplc = "n"},
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = "n"},
|
||||
{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03, rplc = "n"},
|
||||
{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04, rplc = "n"},
|
||||
{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1, rplc = "n"},
|
||||
{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1, rplc = "n"},
|
||||
{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04, rplc = "n"},
|
||||
{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08, rplc = "n"},
|
||||
{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7, rplc = "n"},
|
||||
{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = "n"},
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = "n"},
|
||||
local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", false)
|
||||
|
||||
settlements.schematic_table = {
|
||||
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = basic_pseudobiome_villages },
|
||||
{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages },
|
||||
{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages },
|
||||
{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages },
|
||||
{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false },
|
||||
{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages },
|
||||
{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
|
||||
{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages },
|
||||
{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages },
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
|
||||
}
|
||||
|
||||
--
|
||||
-- list of settlements, load on server start up
|
||||
--
|
||||
settlements_in_world = {}
|
||||
--
|
||||
-- min_distance between settlements
|
||||
--
|
||||
settlements.min_dist_settlements = 64
|
||||
--
|
||||
-- maximum allowed difference in height for building a sttlement
|
||||
--
|
||||
|
|
|
@ -6,11 +6,10 @@ function settlements.convert_mts_to_lua()
|
|||
local file = io.open(schem_path.."church"..".lua", "w")
|
||||
file:write(dump(schematic))
|
||||
file:close()
|
||||
print(dump(schematic))
|
||||
print(dump(schematic))
|
||||
end
|
||||
|
||||
|
||||
|
||||
function settlements.mts_save()
|
||||
local f = assert(io.open(schem_path.."hut.lua", "r"))
|
||||
local content = f:read("*all").." return(schematic2)"
|
||||
|
|
|
@ -1,28 +1,6 @@
|
|||
-------------------------------------------------------------------------------
|
||||
-- function to fill empty space below baseplate when building on a hill
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.ground_lvm(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
|
||||
local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
||||
local c_stone = minetest.get_content_id("mcl_core:stone")
|
||||
--
|
||||
local p2 = vector.new(pos)
|
||||
local cnt = 0
|
||||
local mat = c_dirt
|
||||
p2.y = p2.y-1
|
||||
while true do
|
||||
cnt = cnt+1
|
||||
if cnt > 20 then break end
|
||||
if cnt>pr:next(2,4) then mat = c_stone end
|
||||
--minetest.swap_node(p2, {name="mcl_core:"..mat})
|
||||
local vi = va:index(p2.x, p2.y, p2.z)
|
||||
data[vi] = mat
|
||||
p2.y = p2.y-1
|
||||
end
|
||||
-- return data
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- function to fill empty space below baseplate when building on a hill
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
|
||||
local p2 = vector.new(pos)
|
||||
local cnt = 0
|
||||
|
@ -41,81 +19,19 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
-- function clear space above baseplate
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.terraform_lvm(settlement_info, pr)
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local fheight
|
||||
local fwidth
|
||||
local fdepth
|
||||
|
||||
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
-- pick right schematic_info to current built_house
|
||||
for j, schem in ipairs(schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"]
|
||||
then
|
||||
schematic_data = schem
|
||||
break
|
||||
end
|
||||
end
|
||||
local pos = settlement_info[i]["pos"]
|
||||
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
|
||||
then
|
||||
fwidth = schematic_data["hwidth"]
|
||||
fdepth = schematic_data["hdepth"]
|
||||
else
|
||||
fwidth = schematic_data["hdepth"]
|
||||
fdepth = schematic_data["hwidth"]
|
||||
end
|
||||
fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
|
||||
--
|
||||
-- now that every info is available -> create platform and clear space above
|
||||
--
|
||||
for zi = 0,fdepth-1 do
|
||||
for yi = 0,fheight do
|
||||
for xi = 0,fwidth-1 do
|
||||
if yi == 0 then
|
||||
local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
|
||||
settlements.ground_lvm(p, pr)
|
||||
else
|
||||
--break --todo
|
||||
-- write ground
|
||||
local vi = va:index(pos.x+xi, pos.y+yi, pos.z+zi)
|
||||
if data[vi] ~= c_air
|
||||
--local node = minetest.get_node_or_nil({x=p5.x+xi, y=p5.y+yi, z=p5.z+zi})
|
||||
--if node then
|
||||
--if node.name ~= "air"
|
||||
then
|
||||
--minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- function clear space above baseplate
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.terraform(settlement_info, pr)
|
||||
local fheight
|
||||
local fwidth
|
||||
local fdepth
|
||||
local schematic_data
|
||||
local fheight, fwidth, fdepth, schematic_data
|
||||
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
-- pick right schematic_info to current built_house
|
||||
for j, schem in ipairs(schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"]
|
||||
then
|
||||
for j, schem in ipairs(settlements.schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"] then
|
||||
schematic_data = schem
|
||||
break
|
||||
end
|
||||
end
|
||||
local pos = settlement_info[i]["pos"]
|
||||
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
|
||||
then
|
||||
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
|
||||
fwidth = schematic_data["hwidth"]
|
||||
fdepth = schematic_data["hdepth"]
|
||||
else
|
||||
|
@ -138,9 +54,7 @@ function settlements.terraform(settlement_info, pr)
|
|||
local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
|
||||
minetest.forceload_block(p)
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
if node then
|
||||
if node.name ~= "air"
|
||||
then
|
||||
if node and node.name ~= "air" then
|
||||
minetest.swap_node(p,{name="air"})
|
||||
end
|
||||
end
|
||||
|
@ -148,6 +62,4 @@ function settlements.terraform(settlement_info, pr)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,20 +1,12 @@
|
|||
-- eclipse debugging lines
|
||||
--require("debugger")(idehost, ideport, idekey)
|
||||
|
||||
--zerobrane debugging lines
|
||||
--package.cpath = package.cpath .. ";/usr/share/lua/5.2/?.so"
|
||||
--package.path = package.path .. ";/usr/share/zbstudio/lualibs/mobdebug/?.lua"
|
||||
--require('mobdebug').start()
|
||||
|
||||
settlements = {}
|
||||
settlements.modpath = minetest.get_modpath("mcl_villages");
|
||||
settlements.modpath = minetest.get_modpath("mcl_villages")
|
||||
|
||||
dofile(settlements.modpath.."/const.lua")
|
||||
dofile(settlements.modpath.."/utils.lua")
|
||||
dofile(settlements.modpath.."/foundation.lua")
|
||||
dofile(settlements.modpath.."/buildings.lua")
|
||||
dofile(settlements.modpath.."/paths.lua")
|
||||
dofile(settlements.modpath.."/convert_lua_mts.lua")
|
||||
--dofile(settlements.modpath.."/convert_lua_mts.lua")
|
||||
--
|
||||
-- load settlements on server
|
||||
--
|
||||
|
@ -55,42 +47,20 @@ end
|
|||
-- on map generation, try to build a settlement
|
||||
--
|
||||
local function build_a_settlement_no_delay(minp, maxp, blockseed)
|
||||
local settlement_info
|
||||
local pr = PseudoRandom(blockseed)
|
||||
--
|
||||
|
||||
-- fill settlement_info with buildings and their data
|
||||
--
|
||||
if settlements.lvm == true then
|
||||
-- get LVM of current chunk
|
||||
local vm, data, va, emin, emax = settlements.getlvm(minp, maxp)
|
||||
settlement_info = settlements.create_site_plan_lvm(maxp, minp, pr)
|
||||
else
|
||||
settlement_info = settlements.create_site_plan(maxp, minp, pr)
|
||||
end
|
||||
local settlement_info = settlements.create_site_plan(maxp, minp, pr)
|
||||
if not settlement_info then return end
|
||||
|
||||
-- evaluate settlement_info and prepair terrain
|
||||
if settlements.lvm == true then
|
||||
settlements.terraform_lvm(settlement_info, pr)
|
||||
else
|
||||
settlements.terraform(settlement_info, pr)
|
||||
end
|
||||
|
||||
-- evaluate settlement_info and build paths between buildings
|
||||
if settlements.lvm == true then
|
||||
settlements.paths_lvm(settlement_info, minp)
|
||||
else
|
||||
settlements.paths(settlement_info)
|
||||
end
|
||||
|
||||
-- evaluate settlement_info and place schematics
|
||||
if settlements.lvm == true then
|
||||
vm:set_data(data)
|
||||
settlements.place_schematics_lvm(settlement_info, pr)
|
||||
vm:write_to_map(true)
|
||||
else
|
||||
settlements.place_schematics(settlement_info, pr)
|
||||
end
|
||||
|
||||
-- evaluate settlement_info and initialize furnaces and chests
|
||||
settlements.initialize_nodes(settlement_info, pr)
|
||||
|
@ -112,126 +82,27 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
|
|||
-- don't build settlement underground
|
||||
if maxp.y < 0 then return end
|
||||
|
||||
-- don't build settlements too close to each other
|
||||
--[[
|
||||
local center_of_chunk = {
|
||||
x=maxp.x-half_map_chunk_size,
|
||||
y=maxp.y-half_map_chunk_size,
|
||||
z=maxp.z-half_map_chunk_size
|
||||
}
|
||||
local dist_ok = settlements.check_distance_other_settlements(center_of_chunk)
|
||||
if dist_ok == false then return end
|
||||
]]
|
||||
|
||||
-- don't build settlements on (too) uneven terrain
|
||||
local height_difference = settlements.evaluate_heightmap(minp, maxp)
|
||||
if height_difference > max_height_difference then return end
|
||||
|
||||
-- new way - slow :(((((
|
||||
minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
|
||||
-- old way - wait 3 seconds:
|
||||
-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
|
||||
end)
|
||||
|
||||
--
|
||||
-- manually place buildings, for debugging only
|
||||
--
|
||||
minetest.register_craftitem("mcl_villages:tool", {
|
||||
-- manually place villages
|
||||
if minetest.is_creative_enabled("") then
|
||||
minetest.register_craftitem("mcl_villages:tool", {
|
||||
description = "mcl_villages build tool",
|
||||
inventory_image = "default_tool_woodshovel.png",
|
||||
|
||||
--[[ Disable on_use for now.
|
||||
-- build single house
|
||||
--
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local center_surface = pointed_thing.under
|
||||
if center_surface then
|
||||
local building_all_info = {name = "blacksmith",
|
||||
mts = schem_path.."blacksmith.mts",
|
||||
hsize = 13,
|
||||
max_num = 0.9,
|
||||
rplc = "n"}
|
||||
settlements.build_schematic(center_surface,
|
||||
building_all_info["mts"],
|
||||
building_all_info["rplc"],
|
||||
building_all_info["name"])
|
||||
|
||||
-- settlements.convert_mts_to_lua()
|
||||
-- settlements.mts_save()
|
||||
end
|
||||
end,
|
||||
--]]
|
||||
--
|
||||
-- build ssettlement
|
||||
--
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pr = PseudoRandom(math.random(0,32767))
|
||||
-- enable debug routines
|
||||
local center_surface = pointed_thing.under
|
||||
if center_surface then
|
||||
local minp = {
|
||||
x=center_surface.x-half_map_chunk_size,
|
||||
y=center_surface.y-half_map_chunk_size,
|
||||
z=center_surface.z-half_map_chunk_size
|
||||
}
|
||||
local maxp = {
|
||||
x=center_surface.x+half_map_chunk_size,
|
||||
y=center_surface.y+half_map_chunk_size,
|
||||
z=center_surface.z+half_map_chunk_size
|
||||
}
|
||||
--
|
||||
-- get LVM of current chunk
|
||||
--
|
||||
local vm, data, va, emin, emax = settlements.getlvm(minp, maxp)
|
||||
--
|
||||
-- fill settlement_info with buildings and their data
|
||||
--
|
||||
local start_time = os.time()
|
||||
local settlement_info
|
||||
if settlements.lvm == true then
|
||||
settlement_info = settlements.create_site_plan_lvm(maxp, minp, pr)
|
||||
else
|
||||
settlement_info = settlements.create_site_plan(maxp, minp, pr)
|
||||
end
|
||||
if not settlement_info then return end
|
||||
--
|
||||
-- evaluate settlement_info and prepair terrain
|
||||
--
|
||||
if settlements.lvm == true then
|
||||
settlements.terraform_lvm(settlement_info, pr)
|
||||
else
|
||||
settlements.terraform(settlement_info, pr)
|
||||
end
|
||||
|
||||
--
|
||||
-- evaluate settlement_info and build paths between buildings
|
||||
--
|
||||
if settlements.lvm == true then
|
||||
settlements.paths_lvm(settlement_info, minp)
|
||||
else
|
||||
settlements.paths(settlement_info)
|
||||
end
|
||||
--
|
||||
-- evaluate settlement_info and place schematics
|
||||
--
|
||||
if settlements.lvm == true then
|
||||
vm:set_data(data)
|
||||
settlements.place_schematics_lvm(settlement_info, pr)
|
||||
vm:write_to_map(true)
|
||||
else
|
||||
settlements.place_schematics(settlement_info, pr)
|
||||
end
|
||||
|
||||
--
|
||||
-- evaluate settlement_info and initialize furnaces and chests
|
||||
--
|
||||
settlements.initialize_nodes(settlement_info, pr)
|
||||
local end_time = os.time()
|
||||
minetest.chat_send_all("Time ".. end_time - start_time)
|
||||
--
|
||||
--settlements.convert_mts_to_lua()
|
||||
--settlements.mts_save()
|
||||
|
||||
end
|
||||
if not pointed_thing.under then return end
|
||||
local minp = vector.subtract( pointed_thing.under, half_map_chunk_size)
|
||||
local maxp = vector.add( pointed_thing.under, half_map_chunk_size)
|
||||
build_a_settlement_no_delay(minp, maxp, math.random(0,32767))
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -1,99 +1,6 @@
|
|||
-------------------------------------------------------------------------------
|
||||
-- generate paths between buildings
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.paths_lvm(settlement_info, minp)
|
||||
local c_grasspath = minetest.get_content_id("mcl_core:grass_path")
|
||||
local starting_point
|
||||
local end_point
|
||||
local distance
|
||||
--for k,v in pairs(settlement_info) do
|
||||
starting_point = settlement_info[1]["pos"]
|
||||
for o,p in pairs(settlement_info) do
|
||||
|
||||
end_point = settlement_info[o]["pos"]
|
||||
if starting_point ~= end_point
|
||||
then
|
||||
-- loop until end_point is reched (distance == 0)
|
||||
while true do
|
||||
|
||||
-- define surrounding pos to starting_point
|
||||
local north_p = {x=starting_point.x+1, y=starting_point.y, z=starting_point.z}
|
||||
local south_p = {x=starting_point.x-1, y=starting_point.y, z=starting_point.z}
|
||||
local west_p = {x=starting_point.x, y=starting_point.y, z=starting_point.z+1}
|
||||
local east_p = {x=starting_point.x, y=starting_point.y, z=starting_point.z-1}
|
||||
-- measure distance to end_point
|
||||
local dist_north_p_to_end = math.sqrt(
|
||||
((north_p.x - end_point.x)*(north_p.x - end_point.x))+
|
||||
((north_p.z - end_point.z)*(north_p.z - end_point.z))
|
||||
)
|
||||
local dist_south_p_to_end = math.sqrt(
|
||||
((south_p.x - end_point.x)*(south_p.x - end_point.x))+
|
||||
((south_p.z - end_point.z)*(south_p.z - end_point.z))
|
||||
)
|
||||
local dist_west_p_to_end = math.sqrt(
|
||||
((west_p.x - end_point.x)*(west_p.x - end_point.x))+
|
||||
((west_p.z - end_point.z)*(west_p.z - end_point.z))
|
||||
)
|
||||
local dist_east_p_to_end = math.sqrt(
|
||||
((east_p.x - end_point.x)*(east_p.x - end_point.x))+
|
||||
((east_p.z - end_point.z)*(east_p.z - end_point.z))
|
||||
)
|
||||
-- evaluate which pos is closer to the end_point
|
||||
if dist_north_p_to_end <= dist_south_p_to_end and
|
||||
dist_north_p_to_end <= dist_west_p_to_end and
|
||||
dist_north_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = north_p
|
||||
distance = dist_north_p_to_end
|
||||
|
||||
elseif dist_south_p_to_end <= dist_north_p_to_end and
|
||||
dist_south_p_to_end <= dist_west_p_to_end and
|
||||
dist_south_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = south_p
|
||||
distance = dist_south_p_to_end
|
||||
|
||||
elseif dist_west_p_to_end <= dist_north_p_to_end and
|
||||
dist_west_p_to_end <= dist_south_p_to_end and
|
||||
dist_west_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = west_p
|
||||
distance = dist_west_p_to_end
|
||||
|
||||
elseif dist_east_p_to_end <= dist_north_p_to_end and
|
||||
dist_east_p_to_end <= dist_south_p_to_end and
|
||||
dist_east_p_to_end <= dist_west_p_to_end
|
||||
then
|
||||
starting_point = east_p
|
||||
distance = dist_east_p_to_end
|
||||
end
|
||||
-- find surface of new starting point
|
||||
local surface_point, surface_mat = settlements.find_surface_lvm(starting_point, minp)
|
||||
-- replace surface node with mcl_core:grass_path
|
||||
if surface_point
|
||||
then
|
||||
local vi = va:index(surface_point.x, surface_point.y, surface_point.z)
|
||||
data[vi] = c_grasspath
|
||||
|
||||
--minetest.swap_node(surface_point,{name="mcl_core:grass_path"})
|
||||
-- don't set y coordinate, surface might be too low or high
|
||||
starting_point.x = surface_point.x
|
||||
starting_point.z = surface_point.z
|
||||
end
|
||||
if distance <= 1 or
|
||||
starting_point == end_point
|
||||
then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
--return data
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- generate paths between buildings
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.paths(settlement_info)
|
||||
local starting_point
|
||||
local end_point
|
||||
|
@ -164,7 +71,11 @@ function settlements.paths(settlement_info)
|
|||
-- replace surface node with mcl_core:grass_path
|
||||
if surface_point
|
||||
then
|
||||
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then
|
||||
minetest.swap_node(surface_point,{name="mcl_core:sandstonesmooth2"})
|
||||
else
|
||||
minetest.swap_node(surface_point,{name="mcl_core:grass_path"})
|
||||
end
|
||||
-- don't set y coordinate, surface might be too low or high
|
||||
starting_point.x = surface_point.x
|
||||
starting_point.z = surface_point.z
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
mcl_villages = {}
|
||||
|
||||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_dirt_with_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
--local c_dirt_with_dry_grass = minetest.get_content_id("mcl_core:dirt_with_dry_grass")
|
||||
|
@ -9,7 +7,7 @@ local c_desert_sand = minetest.get_content_id("mcl_core:redsand"
|
|||
--local c_silver_sand = minetest.get_content_id("mcl_core:silver_sand")
|
||||
--
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snowblock")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_fern_1 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_2 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_3 = minetest.get_content_id("mcl_flowers:fern")
|
||||
|
@ -43,56 +41,6 @@ function settlements.round(num, numDecimalPlaces)
|
|||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- function to find surface block y coordinate
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.find_surface_lvm(pos, minp)
|
||||
--ab hier altes verfahren
|
||||
local p6 = vector.new(pos)
|
||||
local surface_mat = {
|
||||
c_dirt_with_grass,
|
||||
c_dirt_with_snow,
|
||||
--c_dirt_with_dry_grass,
|
||||
c_podzol,
|
||||
c_sand,
|
||||
c_desert_sand
|
||||
}
|
||||
local cnt = 0
|
||||
local itter -- count up or down
|
||||
local cnt_max = 200
|
||||
-- starting point for looking for surface
|
||||
local vi = va:index(p6.x, p6.y, p6.z)
|
||||
if data[vi] == nil then return nil end
|
||||
local tmp = minetest.get_name_from_content_id(data[vi])
|
||||
if data[vi] == c_air then
|
||||
itter = -1
|
||||
else
|
||||
itter = 1
|
||||
end
|
||||
while cnt < cnt_max do
|
||||
cnt = cnt+1
|
||||
local vi = va:index(p6.x, p6.y, p6.z)
|
||||
-- local tmp = minetest.get_name_from_content_id(data[vi])
|
||||
-- if vi == nil
|
||||
-- then
|
||||
-- return nil
|
||||
-- end
|
||||
for i, mats in ipairs(surface_mat) do
|
||||
local node_check = va:index(p6.x, p6.y+1, p6.z)
|
||||
if node_check and vi and data[vi] == mats and
|
||||
(data[node_check] ~= c_water_source and
|
||||
data[node_check] ~= c_water_flowing
|
||||
)
|
||||
then
|
||||
local tmp = minetest.get_name_from_content_id(data[node_check])
|
||||
return p6, mats
|
||||
end
|
||||
end
|
||||
p6.y = p6.y + itter
|
||||
if p6.y < 0 then return nil end
|
||||
end
|
||||
return nil --]]
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- function to find surface block y coordinate
|
||||
-- returns surface postion
|
||||
|
@ -174,9 +122,7 @@ function settlements.check_distance(settlement_info, building_pos, building_size
|
|||
distance = math.sqrt(
|
||||
((building_pos.x - built_house["pos"].x)*(building_pos.x - built_house["pos"].x))+
|
||||
((building_pos.z - built_house["pos"].z)*(building_pos.z - built_house["pos"].z)))
|
||||
if distance < building_size or
|
||||
distance < built_house["hsize"]
|
||||
then
|
||||
if distance < building_size or distance < built_house["hsize"] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -206,42 +152,23 @@ function settlements.load()
|
|||
return {}
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- check distance to other settlements
|
||||
-------------------------------------------------------------------------------
|
||||
--[[
|
||||
function settlements.check_distance_other_settlements(center_new_chunk)
|
||||
-- local min_dist_settlements = 300
|
||||
for i, pos in ipairs(settlements_in_world) do
|
||||
local distance = vector.distance(center_new_chunk, pos)
|
||||
-- minetest.chat_send_all("dist ".. distance)
|
||||
if distance < settlements.min_dist_settlements then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
]]
|
||||
-------------------------------------------------------------------------------
|
||||
-- fill chests
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.fill_chest(pos, pr)
|
||||
-- find chests within radius
|
||||
--local chestpos = minetest.find_node_near(pos, 6, {"mcl_core:chest"})
|
||||
local chestpos = pos
|
||||
-- initialize chest (mts chests don't have meta)
|
||||
local meta = minetest.get_meta(chestpos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("infotext") ~= "Chest" then
|
||||
-- For MineClone2 0.70 or before
|
||||
-- minetest.registered_nodes["mcl_chests:chest"].on_construct(chestpos)
|
||||
-- minetest.registered_nodes["mcl_chests:chest"].on_construct(pos)
|
||||
--
|
||||
-- For MineClone2 after commit 09ab1482b5 (the new entity chests)
|
||||
minetest.registered_nodes["mcl_chests:chest_small"].on_construct(chestpos)
|
||||
minetest.registered_nodes["mcl_chests:chest_small"].on_construct(pos)
|
||||
end
|
||||
-- fill chest
|
||||
local inv = minetest.get_inventory( {type="node", pos=chestpos} )
|
||||
function mcl_villages.get_treasures(pr)
|
||||
local loottable = {
|
||||
{
|
||||
local inv = minetest.get_inventory( {type="node", pos=pos} )
|
||||
|
||||
local function get_treasures(pr)
|
||||
local loottable = {{
|
||||
stacks_min = 3,
|
||||
stacks_max = 8,
|
||||
items = {
|
||||
|
@ -263,14 +190,13 @@ function settlements.fill_chest(pos, pr)
|
|||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 1 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
|
||||
}
|
||||
},
|
||||
}
|
||||
}}
|
||||
local items = mcl_loot.get_multi_loot(loottable, pr)
|
||||
return items
|
||||
end
|
||||
|
||||
local items = mcl_villages.get_treasures(pr)
|
||||
mcl_loot.fill_inventory(inv, "main", items)
|
||||
local items = get_treasures(pr)
|
||||
mcl_loot.fill_inventory(inv, "main", items)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
@ -315,7 +241,7 @@ end
|
|||
local building_all_info
|
||||
function settlements.initialize_nodes(settlement_info, pr)
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
for j, schem in ipairs(schematic_table) do
|
||||
for j, schem in ipairs(settlements.schematic_table) do
|
||||
if settlement_info[i]["name"] == schem["name"] then
|
||||
building_all_info = schem
|
||||
break
|
||||
|
@ -402,27 +328,6 @@ function settlements.evaluate_heightmap()
|
|||
return height_diff
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- get LVM of current chunk
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.getlvm(minp, maxp)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(minp, maxp)
|
||||
local va = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}
|
||||
local data = vm:get_data()
|
||||
return vm, data, va, emin, emax
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- get LVM of current chunk
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.setlvm(vm, data)
|
||||
-- Write data
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(true)
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- Set array to list
|
||||
-- https://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list
|
||||
-------------------------------------------------------------------------------
|
||||
|
|
|
@ -130,6 +130,8 @@ mcl_superflat_classic (Classic superflat map generation) bool false
|
|||
# game by a lot.
|
||||
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
|
||||
|
||||
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to false.
|
||||
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool false
|
||||
|
||||
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
|
||||
fix_doubleplants (Mcimport double plant fixes) bool true
|
||||
|
|
Loading…
Reference in New Issue