master #5

Merged
epCode merged 255 commits from VoxeLibre/VoxeLibre:master into master 2021-02-02 23:20:01 +01:00
2 changed files with 13 additions and 6 deletions
Showing only changes of commit 6b2416b211 - Show all commits

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@ -14,9 +14,10 @@ Or you can play in “creative mode” in which you can build almost anything in
#### Gameplay summary
* Sandbox-style gameplay, no goals (for now)
* Sandbox-style gameplay, no goals
* Survive: Fight against hostile monsters and hunger
* Mine for ores and other treasures
* Magic: Gain experience and enchant your tools
* Use the collected blocks to create great buildings, your imagination is the limit
* Collect flowers (and other dye sources) and colorize your world
* Find some seeds and start farming
@ -102,7 +103,7 @@ big bugs (such as “missing node” errors or even crashes).
The following main features are available:
* Tools, weapons
* Armor (unbalanced)
* Armor
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
* Chests, large chests, ender chests, shulker boxes
* Furnaces, hoppers
@ -117,6 +118,8 @@ The following main features are available:
* Redstone circuits (partially)
* Minecarts (partial)
* Status effects (partial)
* Experience
* Enchanting
* Brewing, potions, tipped arrow (partial)
* Boats
* Fire
@ -142,12 +145,9 @@ The following main features are available:
The following features are incomplete:
* Generated structures (especially villages)
* NPCs
* Some monsters and animals
* Redstone-related things
* The End
* Enchanting
* Experience
* Special minecarts
* A couple of non-trivial blocks and items
@ -261,7 +261,6 @@ Various sources. See the respective mod directories for details.
## Info for programmers
You find interesting and useful infos in `API.md`.
This project is currently mostly a one-person project.
## Legal information
This is a fan game, not developed or endorsed by Mojang AB.

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@ -1108,12 +1108,20 @@ if progressive_mode then
local meta = player:get_meta()
local name = player:get_player_name()
local data = player_data[name]
local inv_items = data.inv_items
if not inv_items then
inv_items = {}
end
<<<<<<< HEAD
if not data or not data.inv_items then
return
end
meta:set_string("inv_items", serialize(data.inv_items))
=======
meta:set_string("inv_items", serialize(inv_items))
>>>>>>> 4c2f3f2b7cea5b132d7485b4d54def1fe72b8e46
end
M.register_on_leaveplayer(function(player)