forked from VoxeLibre/VoxeLibre
master #5
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@ -1,4 +1,4 @@
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local modpath = minetest.get_modpath("mcl_weather");
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local modpath = minetest.get_modpath("mcl_weather")
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mcl_weather = {}
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@ -24,11 +24,8 @@ end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 0.7 then
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if timer < 0.7 then return end
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timer = 0
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else
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return
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if not mcl_worlds.has_dust(player:get_pos()) then
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@ -94,4 +94,3 @@ if mcl_weather.reg_weathers.snow == nil then
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}
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}
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end
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@ -6,8 +6,8 @@ mcl_weather.state = "none"
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-- player list for saving player meta info
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mcl_weather.players = {}
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-- default weather recalculation interval
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mcl_weather.check_interval = 300
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-- default weather check interval for global step
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mcl_weather.check_interval = 5
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-- weather min duration
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mcl_weather.min_duration = 600
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@ -47,9 +47,9 @@ minetest.register_on_shutdown(save_weather)
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mcl_weather.get_rand_end_time = function(min_duration, max_duration)
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local r
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if min_duration ~= nil and max_duration ~= nil then
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r = math.random(min_duration, max_duration);
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r = math.random(min_duration, max_duration)
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else
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration);
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
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end
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return minetest.get_gametime() + r
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end
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@ -121,7 +121,12 @@ mcl_weather.get_random_pos_by_player_look_dir = function(player)
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return random_pos_x, random_pos_y, random_pos_z
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end
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local t, wci = 0, mcl_weather.check_interval
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minetest.register_globalstep(function(dtime)
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t = t + dtime
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if t < wci then return end
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t = 0
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if mcl_weather.end_time == nil then
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mcl_weather.end_time = mcl_weather.get_rand_end_time()
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end
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@ -141,7 +146,7 @@ end)
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-- Sets random weather (which could be 'none' (no weather)).
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mcl_weather.set_random_weather = function(weather_name, weather_meta)
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if (weather_meta ~= nil) then
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if weather_meta == nil then return end
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local transitions = weather_meta.transitions
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local random_roll = math.random(0,100)
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local new_weather
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@ -155,17 +160,31 @@ mcl_weather.set_random_weather = function(weather_name, weather_meta)
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mcl_weather.change_weather(new_weather)
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end
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end
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end
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-- Change weather to new_weather.
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-- * explicit_end_time is OPTIONAL. If specified, explicitly set the
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-- gametime (minetest.get_gametime) in which the weather ends.
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mcl_weather.change_weather = function(new_weather, explicit_end_time)
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-- * changer is OPTIONAL, for logging purposes.
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mcl_weather.change_weather = function(new_weather, explicit_end_time, changer_name)
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local changer_name = changer_name or debug.getinfo(2).name.."()"
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if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
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if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
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mcl_weather.reg_weathers[mcl_weather.state].clear()
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end
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local old_weather = mcl_weather.state
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mcl_weather.state = new_weather
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if old_weather == "none" then
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old_weather = "clear"
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end
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if new_weather == "none" then
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new_weather = "clear"
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end
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minetest.log("action", "[mcl_weather] " .. changer_name .. " changed the weather from " .. old_weather .. " to " .. new_weather)
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local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
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if explicit_end_time then
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mcl_weather.end_time = explicit_end_time
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@ -218,7 +237,7 @@ minetest.register_chatcommand("weather", {
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end
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end
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local success = mcl_weather.change_weather(new_weather, end_time)
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local success = mcl_weather.change_weather(new_weather, end_time, name)
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if success then
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return true
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else
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@ -234,13 +253,13 @@ minetest.register_chatcommand("toggledownfall", {
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func = function(name, param)
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-- Currently rain/thunder/snow: Set weather to clear
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if mcl_weather.state ~= "none" then
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return mcl_weather.change_weather("none")
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return mcl_weather.change_weather("none", nil, name)
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-- Currently clear: Set weather randomly to rain/thunder/snow
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else
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local new = { "rain", "thunder", "snow" }
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local r = math.random(1, #new)
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return mcl_weather.change_weather(new[r])
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return mcl_weather.change_weather(new[r], nil, name)
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end
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end
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})
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@ -54,12 +54,13 @@ schem_path = settlements.modpath.."/schematics/"
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--
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schematic_table = {
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08, rplc = "n"},
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.050, rplc = "n"},
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = "n"},
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03, rplc = "n"},
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04, rplc = "n"},
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1, rplc = "n"},
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1, rplc = "n"},
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04, rplc = "n"},
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.09, rplc = "n"},
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08, rplc = "n"},
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7, rplc = "n"},
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = "n"},
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = "n"},
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@ -1,3 +1,4 @@
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mcl_core
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mcl_loot
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mcl_farming?
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mobs_mc?
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@ -162,7 +162,7 @@ minetest.register_craftitem("mcl_villages:tool", {
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-- build ssettlement
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--
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on_place = function(itemstack, placer, pointed_thing)
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local pr = PseudoRandom(math.rand(0,32767))
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local pr = PseudoRandom(math.random(0,32767))
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-- enable debug routines
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local center_surface = pointed_thing.under
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if center_surface then
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@ -213,10 +213,10 @@ minetest.register_craftitem("mcl_villages:tool", {
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--
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if settlements.lvm == true then
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vm:set_data(data)
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settlements.place_schematics_lvm(pr)
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settlements.place_schematics_lvm(settlement_info, pr)
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vm:write_to_map(true)
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else
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settlements.place_schematics()
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settlements.place_schematics(settlement_info, pr)
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end
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--
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@ -1,3 +1,5 @@
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mcl_villages = {}
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local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_dirt_with_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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--local c_dirt_with_dry_grass = minetest.get_content_id("mcl_core:dirt_with_dry_grass")
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@ -235,33 +237,38 @@ function settlements.fill_chest(pos, pr)
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end
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-- fill chest
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local inv = minetest.get_inventory( {type="node", pos=chestpos} )
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-- always
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inv:add_item("main", "mcl_core:apple "..pr:next(1,3))
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-- low value items
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if pr:next(0,1) < 1 then
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inv:add_item("main", "mcl_farming:bread "..pr:next(0,3))
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inv:add_item("main", "mcl_core:iron_ingot "..pr:next(0,3))
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inv:add_item("main", "mcl_farming:melon_item "..pr:next(0,3))
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inv:add_item("main", "mcl_farming:carrot_item "..pr:next(0,3))
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--[[
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-- additional fillings when farmin mod enabled
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if minetest.get_modpath("farming") ~= nil and farming.mod == "redo" then
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if pr:next(0,1) < 1 then
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inv:add_item("main", "mcl_farming:melon_item "..pr:next(0,3))
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inv:add_item("main", "mcl_farming:carrot_item "..pr:next(0,3))
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inv:add_item("main", "farming:corn "..pr:next(0,3))
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end
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end
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--]]
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end
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-- medium value items
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if pr:next(0,3) < 1 then
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inv:add_item("main", "mcl_tools:pick_iron "..pr:next(0,1))
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inv:add_item("main", "mcl_tools:pick_stone "..pr:next(0,1))
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inv:add_item("main", "mcl_fire:flint_and_steel "..pr:next(0,1))
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inv:add_item("main", "mcl_buckets:bucket_empty "..pr:next(0,1))
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inv:add_item("main", "mcl_tools:sword_iron "..pr:next(0,1))
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function mcl_villages.get_treasures(pr)
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local loottable = {
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{
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stacks_min = 3,
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stacks_max = 8,
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items = {
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:bread", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tools:pick_iron", weight = 5 },
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{ itemstring = "mcl_tools:sword_iron", weight = 5 },
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{ itemstring = "mcl_armor:chestplate_iron", weight = 5 },
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{ itemstring = "mcl_armor:helmet_iron", weight = 5 },
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{ itemstring = "mcl_armor:leggings_iron", weight = 5 },
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{ itemstring = "mcl_armor:boots_iron", weight = 5 },
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{ itemstring = "mcl_core:obsidian", weight = 5, amount_min = 3, amount_max = 7 },
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{ itemstring = "mcl_core:sapling", weight = 5, amount_min = 3, amount_max = 7 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3 },
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{ itemstring = "mobs_mc:iron_horse_armor", weight = 1 },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 1 },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
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}
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},
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}
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local items = mcl_loot.get_multi_loot(loottable, pr)
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return items
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end
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local items = mcl_villages.get_treasures(pr)
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mcl_loot.fill_inventory(inv, "main", items)
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end
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-------------------------------------------------------------------------------
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Reference in New Issue