diff --git a/mods/ENTITIES/mcl_boats/init.lua b/mods/ENTITIES/mcl_boats/init.lua index dda6321f9..aab199962 100644 --- a/mods/ENTITIES/mcl_boats/init.lua +++ b/mods/ENTITIES/mcl_boats/init.lua @@ -50,6 +50,7 @@ local boat = { mesh = "mcl_boats_boat.b3d", textures = {"mcl_boats_texture_oak_boat.png"}, visual_size = boat_visual_size, + hp_max = 4, _driver = nil, -- Attached driver (player) or nil if none _v = 0, -- Speed @@ -106,13 +107,13 @@ end function boat.on_activate(self, staticdata, dtime_s) - self.object:set_armor_groups({immortal = 1}) + --self.object:set_armor_groups({immortal = 1}) local data = minetest.deserialize(staticdata) if type(data) == "table" then self._v = data.v self._last_v = self._v self._itemstring = data.itemstring - self.object:set_properties({textures=data.textures}) + self.object:set_properties({textures = data.textures, damage_texture_modifier = ""}) end end @@ -126,29 +127,19 @@ function boat.get_staticdata(self) end -function boat.on_punch(self, puncher) - if not puncher or not puncher:is_player() or self._removed then - return - end - if self._driver and puncher == self._driver then - self._driver = nil - puncher:set_detach() - puncher:set_properties({visual_size = {x=1, y=1}}) - mcl_player.player_attached[puncher:get_player_name()] = false - end - if not self._driver then - self._removed = true - -- Drop boat as item on the ground after punching - if not minetest.is_creative_enabled(puncher:get_player_name()) then - minetest.add_item(self.object:get_pos(), self._itemstring) - else - local inv = puncher:get_inventory() - if not inv:contains_item("main", self._itemstring) then - inv:add_item("main", self._itemstring) - end +function boat.on_death(self, killer) + if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then + local inv = killer:get_inventory() + if not inv:contains_item("main", self._itemstring) then + inv:add_item("main", self._itemstring) end - self.object:remove() + else + minetest.add_item(self.object:get_pos(), self._itemstring) end + if self._driver then + detach_player(self._driver) + end + self._driver = nil end function boat.on_step(self, dtime)