diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua index 61316827c..d5d43c18c 100644 --- a/mods/ITEMS/mcl_armor/armor.lua +++ b/mods/ITEMS/mcl_armor/armor.lua @@ -94,7 +94,7 @@ armor.def = { } armor.update_player_visuals = function(self, player) - + local player_holding = player:get_wielded_item():get_name() if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0)) @@ -359,6 +359,10 @@ mcl_player.player_register_model("mcl_armor_character.b3d", { sneak_mine = {x=346, y=366}, sneak_walk = {x=304, y=323}, sneak_walk_mine = {x=325, y=344}, + swim_walk = {x=368, y=387}, + swim_walk_mine = {x=389, y=408}, + swim_stand = {x=434, y=434}, + swim_mine = {x=411, y=430}, }, }) @@ -514,12 +518,12 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) if name and hp_change < 0 then local damage_type = armor.last_damage_types[name] armor.last_damage_types[name] = nil - + -- Armor doesn't protect from set_hp (commands like /kill), if reason.type == "set_hp" then return hp_change end - + local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall" -- Account for potion effects (armor doesn't save the target) @@ -530,7 +534,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) local heal_max = 0 local items = 0 local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4)) - + local total_points = 0 local total_toughness = 0 local epf = 0 @@ -544,7 +548,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0 total_points = total_points + pts total_toughness = total_toughness + tough - + local protection_level = enchantments.protection or 0 if protection_level > 0 then epf = epf + protection_level * 1 @@ -566,7 +570,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) if feather_falling_level and reason.type == "fall" then epf = epf + feather_falling_level * 3 end - + local did_thorns_damage = false local thorns_level = enchantments.thorns or 0 if thorns_level then @@ -580,7 +584,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) did_thorns_damage = true end end - + -- Damage armor local use = stack:get_definition().groups["mcl_armor_uses"] or 0 if use > 0 and regular_reduction then @@ -606,14 +610,14 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) end end local damage = math.abs(hp_change) - + if regular_reduction then -- Damage calculation formula (from ) damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25) end damage = damage * (1 - (math.min(20, epf) / 25)) - damage = math.floor(damage+0.5) - + damage = math.floor(damage+0.5) + if reason.type == "punch" and thorns_damage > 0 then local obj = reason.object if obj then @@ -630,7 +634,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) }) end end - + hp_change = -math.abs(damage) armor.def[name].count = items diff --git a/mods/ITEMS/mcl_armor/models/mcl_armor_character.b3d b/mods/ITEMS/mcl_armor/models/mcl_armor_character.b3d index 7e88b9ebf..0852c4cb1 100644 Binary files a/mods/ITEMS/mcl_armor/models/mcl_armor_character.b3d and b/mods/ITEMS/mcl_armor/models/mcl_armor_character.b3d differ diff --git a/mods/ITEMS/mcl_armor/models/mcl_armor_character.blend b/mods/ITEMS/mcl_armor/models/mcl_armor_character.blend index 1e1f01d41..e940742c1 100644 Binary files a/mods/ITEMS/mcl_armor/models/mcl_armor_character.blend and b/mods/ITEMS/mcl_armor/models/mcl_armor_character.blend differ diff --git a/mods/PLAYER/mcl_player/init.lua b/mods/PLAYER/mcl_player/init.lua index 2403ad563..4ad998f3b 100644 --- a/mods/PLAYER/mcl_player/init.lua +++ b/mods/PLAYER/mcl_player/init.lua @@ -31,6 +31,10 @@ mcl_player.player_register_model("character.b3d", { sneak_mine = {x=346, y=366}, sneak_walk = {x=304, y=323}, sneak_walk_mine = {x=325, y=344}, + swim_walk = {x=368, y=388}, + swim_walk_mine = {x=389, y=409}, + swim_stand = {x=434, y=434}, + swim_mine = {x=411, y=430}, }, }) @@ -147,6 +151,8 @@ minetest.register_globalstep(function(dtime) animation_speed_mod = animation_speed_mod / 2 end + local standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 + -- Apply animations based on what the player is doing if player:get_hp() == 0 then player_set_animation(player, "lay") @@ -155,20 +161,28 @@ minetest.register_globalstep(function(dtime) player_anim[name] = nil player_sneak[name] = controls.sneak end - if controls.LMB and not controls.sneak then + if controls.LMB and not controls.sneak and standing_on_water then + player_set_animation(player, "swim_walk_mine", animation_speed_mod) + elseif not controls.sneak and standing_on_water then + player_set_animation(player, "swim_walk", animation_speed_mod) + elseif controls.LMB and not controls.sneak and not standing_on_water then player_set_animation(player, "walk_mine", animation_speed_mod) - elseif controls.LMB and controls.sneak then + elseif controls.LMB and controls.sneak and not standing_on_water then player_set_animation(player, "sneak_walk_mine", animation_speed_mod) - elseif not controls.sneak then + elseif not controls.sneak and not standing_on_water then player_set_animation(player, "walk", animation_speed_mod) else player_set_animation(player, "sneak_walk", animation_speed_mod) end - elseif controls.LMB and not controls.sneak then + elseif controls.LMB and not controls.sneak and standing_on_water then + player_set_animation(player, "swim_mine") + elseif controls.LMB and not controls.sneak and not standing_on_water then player_set_animation(player, "mine") elseif controls.LMB and controls.sneak then player_set_animation(player, "sneak_mine") - elseif not controls.sneak then + elseif not controls.sneak and standing_on_water then + player_set_animation(player, "swim_stand", animation_speed_mod) + elseif not controls.sneak and not standing_on_water then player_set_animation(player, "stand", animation_speed_mod) else player_set_animation(player, "sneak_stand", animation_speed_mod) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index bf5dfdc47..62f91fb15 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -39,6 +39,13 @@ minetest.register_globalstep(function(dtime) if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }}) end + elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then + -- controls head pitch when swiming + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) + -- sets collisionbox, eye height, and nametag color accordingly + if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then + player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }}) + end else -- controls head pitch when not sneaking player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))