Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 into master

This commit is contained in:
Brandon 2020-08-08 17:51:09 -04:00
commit d6c7c9dcd0
15 changed files with 315 additions and 312 deletions

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@ -152,22 +152,22 @@ local function brewing_stand_timer(pos, elapsed)
d = 0.5 d = 0.5
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 4, amount = 4,
time = 1, time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1}, minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.5, z=0.1}, maxvel = {x=0.1, y=0.5, z=0.1},
minacc = {x=-0.05, y=0, z=-0.05}, minacc = {x=-0.05, y=0, z=-0.05},
maxacc = {x=0.05, y=.1, z=0.05}, maxacc = {x=0.05, y=.1, z=0.05},
minexptime = 1, minexptime = 1,
maxexptime = 2, maxexptime = 2,
minsize = 0.5, minsize = 0.5,
maxsize = 2, maxsize = 2,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_brewing_bubble_sprite.png", texture = "mcl_brewing_bubble_sprite.png",
}) })
-- Replace the stand item with the brew result -- Replace the stand item with the brew result
if stand_timer >= BREW_TIME then if stand_timer >= BREW_TIME then
@ -231,7 +231,6 @@ local function brewing_stand_timer(pos, elapsed)
meta:set_float("fuel_timer", fuel_timer) meta:set_float("fuel_timer", fuel_timer)
meta:set_float("stand_timer", stand_timer) meta:set_float("stand_timer", stand_timer)
meta:set_float("fuel", fuel) meta:set_float("fuel", fuel)
-- meta:set_list("stand_items", stand_list)
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
return result return result
@ -313,15 +312,15 @@ local doc_string =
S("To use a brewing stand, rightclick it.").."\n".. S("To use a brewing stand, rightclick it.").."\n"..
S("To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.").."\n".. S("To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.").."\n"..
S("Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.").."\n".. S("Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.").."\n"..
S("When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.").."\n".. S("When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.").."\n"..
S("Different combinations of brewing materials and liquids will give different results. Try to experiment!") S("Different combinations of brewing materials and liquids will give different results. Try to experiment!")
local tiles = {"mcl_brewing_top.png", --top local tiles = {"mcl_brewing_top.png", --top
"mcl_brewing_base.png", --bottom "mcl_brewing_base.png", --bottom
"mcl_brewing_side.png", --right "mcl_brewing_side.png", --right
"mcl_brewing_side.png", --left "mcl_brewing_side.png", --left
"mcl_brewing_side.png", --back "mcl_brewing_side.png", --back
"mcl_brewing_side.png^[transformFX"} --front "mcl_brewing_side.png^[transformFX"} --front
local allow_put = function(pos, listname, index, stack, player) local allow_put = function(pos, listname, index, stack, player)
local name = player:get_player_name() local name = player:get_player_name()
@ -856,7 +855,6 @@ minetest.register_node("mcl_brewing:stand_011", {
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
_mcl_hardness = 1, _mcl_hardness = 1,
on_destruct = on_destruct, on_destruct = on_destruct,
-- after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take, allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put, allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put, on_metadata_inventory_put = on_put,

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@ -4,7 +4,7 @@ Inventory=Inventar
To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn. To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn.
To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Zum Brauen benötigt man Lohenstaub als Brennstoff, ein Braumaterial und mindestens 1 Glasflasche, die mit einer Flüssigkeit gefüllt ist. To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Zum Brauen benötigt man Lohenstaub als Brennstoff, ein Braumaterial und mindestens 1 Glasflasche, die mit einer Flüssigkeit gefüllt ist.
Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Platzieren Sie den Lohenstaub in den linken Plartz, das Braumaterial in den mittleren Platz und 1-3 Glasflaschen in die übrigen Plätze. Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Platzieren Sie den Lohenstaub in den linken Plartz, das Braumaterial in den mittleren Platz und 1-3 Glasflaschen in die übrigen Plätze.
When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Wenn Sie eine gute Kombination gefunden haben, beginnt der Brauvorgang automatisch, und es entsteht Dampf. Der Brennstoff und das Brühmaterial wird aufbraucht. Die Tränke werden bald fertig sein. When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Wenn Sie eine gute Kombination gefunden haben, beginnt der Brauvorgang automatisch, und es entsteht Dampf. Der Brennstoff und das Brühmaterial wird aufbraucht. Die Tränke werden bald fertig sein.
Different combinations of brewing materials and liquids will give different results. Try to experiment!=Unterschiedliche Kombinationen von Braumaterialien und Flüssigkeiten werden zu unterschiedlichen Ergebnissen führen. Experimentieren Sie! Different combinations of brewing materials and liquids will give different results. Try to experiment!=Unterschiedliche Kombinationen von Braumaterialien und Flüssigkeiten werden zu unterschiedlichen Ergebnissen führen. Experimentieren Sie!
The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken. The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken.
Brew Potions=Tränke brauen Brew Potions=Tränke brauen

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@ -4,7 +4,7 @@ Inventory=Инвентарь
To use a brewing stand, rightclick it.=Кликните правой, чтобы использовать варочный стенд. To use a brewing stand, rightclick it.=Кликните правой, чтобы использовать варочный стенд.
To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Для приготовления зелья вам понадобится огненный порошок в качестве топлива, исходный материал и как минимум 1 стеклянная бутылка, наполненная жидкостью. To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Для приготовления зелья вам понадобится огненный порошок в качестве топлива, исходный материал и как минимум 1 стеклянная бутылка, наполненная жидкостью.
Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Поместите огненный порошок в левый отсек, исходный материал в средний отсек и 1-3 бутылки в оставшиеся отсеки. Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Поместите огненный порошок в левый отсек, исходный материал в средний отсек и 1-3 бутылки в оставшиеся отсеки.
When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Когда вы подберёте хорошее сочетание, приготовление зелья начнётся автоматически — появится пар и начнётся расход топлива и исходного материала. Зелья вскоре будут готовы. When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Когда вы подберёте хорошее сочетание, приготовление зелья начнётся автоматически — появится пар и начнётся расход топлива и исходного материала. Зелья вскоре будут готовы.
Different combinations of brewing materials and liquids will give different results. Try to experiment!=Разные сочетания варочных материалов и жидкостей будут давать разные результаты. Поэкспериментируйте! Different combinations of brewing materials and liquids will give different results. Try to experiment!=Разные сочетания варочных материалов и жидкостей будут давать разные результаты. Поэкспериментируйте!
The stand allows you to brew potions!=Стенд позволяет вам варить зелья! The stand allows you to brew potions!=Стенд позволяет вам варить зелья!
Brew Potions=Зельеварение Brew Potions=Зельеварение

View File

@ -4,7 +4,7 @@ Inventory=
To use a brewing stand, rightclick it.= To use a brewing stand, rightclick it.=
To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.= To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=
Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.= Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=
When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.= When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=
Different combinations of brewing materials and liquids will give different results. Try to experiment!= Different combinations of brewing materials and liquids will give different results. Try to experiment!=
The stand allows you to brew potions!= The stand allows you to brew potions!=
Brew Potions= Brew Potions=

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_potions")
local is_invisible = {} local is_invisible = {}
local is_poisoned = {} local is_poisoned = {}
local is_regenerating = {} local is_regenerating = {}
@ -296,14 +298,15 @@ minetest.register_globalstep(function(dtime)
end) end)
local is_fire_node = { ["mcl_core:lava_flowing"]=true, local is_fire_node = { ["mcl_core:lava_flowing"]=true,
["mcl_core:lava_source"]=true, ["mcl_core:lava_source"]=true,
["mcl_fire:eternal_fire"]=true, ["mcl_fire:eternal_fire"]=true,
["mcl_fire:fire"]=true, ["mcl_fire:fire"]=true,
["mcl_nether:magma"]=true, ["mcl_nether:magma"]=true,
["mcl_nether:nether_lava_source"]=true, ["mcl_nether:nether_lava_source"]=true,
["mcl_nether:nether_lava_flowing"]=true, ["mcl_nether:nether_lava_flowing"]=true,
["mcl_nether:nether_lava_source"]=true} ["mcl_nether:nether_lava_source"]=true
}
-- Prevent damage to player with Fire Resistance enabled -- Prevent damage to player with Fire Resistance enabled
minetest.register_on_player_hpchange(function(player, hp_change, reason) minetest.register_on_player_hpchange(function(player, hp_change, reason)
@ -314,8 +317,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
-- it's worth noting that you don't take damage from players in this case... -- it's worth noting that you don't take damage from players in this case...
local player_info = mcl_playerinfo[player:get_player_name()] local player_info = mcl_playerinfo[player:get_player_name()]
-- if reason.type == "drown" then return hp_change
if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
return 0 return 0
else else
@ -347,7 +348,9 @@ end, true)
function mcl_potions._reset_player_effects(player) function mcl_potions._reset_player_effects(player)
if not player:is_player() then return end if not player:is_player() then
return
end
meta = player:get_meta() meta = player:get_meta()
mcl_potions.make_invisible(player, false) mcl_potions.make_invisible(player, false)
@ -375,7 +378,9 @@ end
function mcl_potions._save_player_effects(player) function mcl_potions._save_player_effects(player)
if not player:is_player() then return end if not player:is_player() then
return
end
meta = player:get_meta() meta = player:get_meta()
meta:set_string("_is_invisible", minetest.serialize(is_invisible[player])) meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
@ -393,7 +398,9 @@ end
function mcl_potions._load_player_effects(player) function mcl_potions._load_player_effects(player)
if not player:is_player() then return end if not player:is_player() then
return
end
meta = player:get_meta() meta = player:get_meta()
if minetest.deserialize(meta:get_string("_is_invisible")) then if minetest.deserialize(meta:get_string("_is_invisible")) then
@ -487,7 +494,9 @@ function mcl_potions.is_obj_hit(self, pos)
if entity and entity.name ~= self.object:get_luaentity().name then if entity and entity.name ~= self.object:get_luaentity().name then
if entity._cmi_is_mob then return true end if entity._cmi_is_mob then
return true
end
elseif object:is_player() and self._thrower ~= object:get_player_name() then elseif object:is_player() and self._thrower ~= object:get_player_name() then
return true return true
@ -500,7 +509,9 @@ end
function mcl_potions.make_invisible(player, toggle) function mcl_potions.make_invisible(player, toggle)
if not player then return false end if not player then
return false
end
local is_player = player:is_player() local is_player = player:is_player()
local entity = player:get_luaentity() local entity = player:get_luaentity()
@ -533,22 +544,22 @@ function mcl_potions._use_potion(item, obj, color)
local pos = obj:get_pos() local pos = obj:get_pos()
minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1}) minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1})
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 25, amount = 25,
time = 1, time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1}, minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1}, maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1}, minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1}, maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 1, minexptime = 1,
maxexptime = 5, maxexptime = 5,
minsize = 0.5, minsize = 0.5,
maxsize = 1, maxsize = 1,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127", texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
}) })
end end
@ -556,22 +567,22 @@ function mcl_potions._add_spawner(obj, color)
local d = 0.2 local d = 0.2
local pos = obj:get_pos() local pos = obj:get_pos()
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 1, amount = 1,
time = 1, time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1}, minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1}, maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1}, minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1}, maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 0.5, minexptime = 0.5,
maxexptime = 1, maxexptime = 1,
minsize = 0.5, minsize = 0.5,
maxsize = 1, maxsize = 1,
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127", texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
}) })
end end
@ -633,7 +644,9 @@ end
function mcl_potions.swiftness_func(player, factor, duration) function mcl_potions.swiftness_func(player, factor, duration)
if not player:get_meta() then return false end if not player:get_meta() then
return false
end
if not is_swift[player] then if not is_swift[player] then
@ -654,7 +667,9 @@ end
function mcl_potions.leaping_func(player, factor, duration) function mcl_potions.leaping_func(player, factor, duration)
if not player:get_meta() then return false end if not player:get_meta() then
return false
end
if not is_leaping[player] then if not is_leaping[player] then
@ -889,28 +904,37 @@ get_chat_function["leaping"] = mcl_potions.leaping_func
get_chat_function["swiftness"] = mcl_potions.swiftness_func get_chat_function["swiftness"] = mcl_potions.swiftness_func
get_chat_function["heal"] = mcl_potions.healing_func get_chat_function["heal"] = mcl_potions.healing_func
minetest.register_chatcommand("potion",{ minetest.register_chatcommand("effect",{
params = "<params>", params = S("<effect> <duration> [<factor>]"),
description = "Set player potion effects -- arguments <effect (e.g. poison or night_vision)> <factor (1 = 100%)> <duration (sec)>", description = S("Add a status effect to yourself. Arguments: <effect>: name of potion effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 = 100%)"),
privs = {server = true}, privs = {server = true},
func = function(name, params) func = function(name, params)
P = {} local P = {}
i = 0 local i = 0
for str in string.gmatch(params, "([^ ]+)") do for str in string.gmatch(params, "([^ ]+)") do
i = i + 1 i = i + 1
P[i] = str P[i] = str
end end
if not P[1] then
return false, S("Missing effect parameter!")
elseif not tonumber(P[2]) then
return false, S("Missing or invalid duration parameter!")
elseif P[3] and not tonumber(P[3]) then
return false, S("Invalid factor parameter!")
end
-- Default factor = 1
if not P[3] then if not P[3] then
P[3] = P[2] P[3] = 1.0
end end
if get_chat_function[P[1]] then if get_chat_function[P[1]] then
get_chat_function[P[1]](minetest.get_player_by_name(name), tonumber(P[2]), tonumber(P[3])) get_chat_function[P[1]](minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
return true
else else
minetest.chat_send_player(name, P[1].." is not an available potion effect. Use /help potion as needed.") return false, S("@1 is not an available potion effect.", P[1])
end end
end , end,
}) })

View File

@ -296,14 +296,14 @@ end
mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", { mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {
tt=S("Extinguishes fire and hurts some mobs"), tt=S("Extinguishes fire and hurts some mobs"),
longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."), longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."),
no_effect=true, no_effect=true,
potion_fun=water_splash, potion_fun=water_splash,
effect=1 effect=1
}) })
mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", { mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {
tt=S("Extinguishes fire and hurts some mobs"), tt=S("Extinguishes fire and hurts some mobs"),
longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."), longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."),
no_effect=true, no_effect=true,
potion_fun=water_splash, potion_fun=water_splash,
effect=1 effect=1
@ -366,23 +366,23 @@ local extension_table = {}
local potions = {} local potions = {}
for i, potion in ipairs({"healing","harming","swiftness","slowness", for i, potion in ipairs({"healing","harming","swiftness","slowness",
"leaping","poison","regeneration","invisibility","fire_resistance", "leaping","poison","regeneration","invisibility","fire_resistance",
-- "weakness","strength", -- "weakness","strength",
"water_breathing","night_vision"}) do "water_breathing","night_vision"}) do
table.insert(potions, potion) table.insert(potions, potion)
if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2" enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash" enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
table.insert(potions, potion.."_2") table.insert(potions, potion.."_2")
end end
if potion ~= "healing" and potion ~= "harming" then if potion ~= "healing" and potion ~= "harming" then
extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash" extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus" extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
table.insert(potions, potion.."_plus") table.insert(potions, potion.."_plus")
end end
end end
@ -419,7 +419,7 @@ local splash_table = {}
local lingering_table = {} local lingering_table = {}
for i, potion in ipairs(potions) do for i, potion in ipairs(potions) do
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash" splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering" lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
end end

View File

@ -71,7 +71,9 @@ minetest.register_globalstep(function(dtime)
end end
end end
if vals.timer <= 0 then lingering_effect_at[pos] = nil end if vals.timer <= 0 then
lingering_effect_at[pos] = nil
end
end end
lingering_timer = 0 lingering_timer = 0
@ -82,93 +84,93 @@ end)
function mcl_potions.register_lingering(name, descr, color, def) function mcl_potions.register_lingering(name, descr, color, def)
local id = "mcl_potions:"..name.."_lingering" local id = "mcl_potions:"..name.."_lingering"
local longdesc = def.longdesc local longdesc = def.longdesc
if not def.no_effect then if not def.no_effect then
longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.") longdesc = S("A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.")
if def.longdesc then if def.longdesc then
longdesc = longdesc .. "\n" .. def.longdesc longdesc = longdesc .. "\n" .. def.longdesc
end
end
minetest.register_craftitem(id, {
description = descr,
_tt_help = def.tt,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing)
local velocity = 10
local dir = placer:get_look_dir();
local pos = placer:getpos();
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
obj:get_luaentity()._thrower = placer:get_player_name()
if not minetest.is_creative_enabled(placer:get_player_name()) then
item:take_item()
end
return item
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end end
}) end
minetest.register_craftitem(id, {
description = descr,
_tt_help = def.tt,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing)
local velocity = 10
local dir = placer:get_look_dir();
local pos = placer:getpos();
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
obj:get_luaentity()._thrower = placer:get_player_name()
if not minetest.is_creative_enabled(placer:get_player_name()) then
item:take_item()
end
return item
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end
})
local w = 0.7 local w = 0.7
minetest.register_entity(id.."_flying",{ minetest.register_entity(id.."_flying",{
textures = {lingering_image(color)}, textures = {lingering_image(color)},
hp_max = 1, hp_max = 1,
visual_size = {x=w/2,y=w/2}, visual_size = {x=w/2,y=w/2},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false, pointable = false,
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local n = node.name local n = node.name
local g = minetest.get_node_group(n, "liquid") local g = minetest.get_node_group(n, "liquid")
local d = 4 local d = 4
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
add_lingering_effect(pos, color, def, name == "water") add_lingering_effect(pos, color, def, name == "water")
local texture, minacc, maxacc local texture, minacc, maxacc
if name == "water" then if name == "water" then
texture = "mcl_potions_droplet.png" texture = "mcl_potions_droplet.png"
minacc = {x=-0.2, y=-0.05, z=-0.2} minacc = {x=-0.2, y=-0.05, z=-0.2}
maxacc = {x=0.2, y=0.05, z=0.2} maxacc = {x=0.2, y=0.05, z=0.2}
else else
texture = "mcl_potions_sprite.png" texture = "mcl_potions_sprite.png"
minacc = {x=-0.2, y=0, z=-0.2} minacc = {x=-0.2, y=0, z=-0.2}
maxacc = {x=0.2, y=.05, z=0.2} maxacc = {x=0.2, y=.05, z=0.2}
end end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 40, amount = 40,
time = 1, time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5}, minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5}, maxvel = {x=0.5, y=0.5, z=0.5},
minacc = minacc, minacc = minacc,
maxacc = maxacc, maxacc = maxacc,
minexptime = 1, minexptime = 1,
maxexptime = 2, maxexptime = 2,
minsize = 1, minsize = 1,
maxsize = 2, maxsize = 2,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = texture.."^[colorize:"..color..":127", texture = texture.."^[colorize:"..color..":127",
}) })
if name == "water" then if name == "water" then
mcl_potions._extinguish_nearby_fire(pos, d) mcl_potions._extinguish_nearby_fire(pos, d)
end end
self.object:remove() self.object:remove()
end end
end, end,
}) })
end end

View File

@ -100,15 +100,10 @@ Grants limitless breath underwater.=Gibt unbegrenzten Atem im Wasser.
Fire Resistance=Feuerresistenz Fire Resistance=Feuerresistenz
Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer. Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer.
Weakness=Schwäche Weakness=Schwäche
-4 HP damage | 1:30=-4 HP Schaden | 1:30
Weakness +=Schwäche + Weakness +=Schwäche +
-4 HP damage | 4:00=-4 HP Schaden | 4:00
Strength=Stärke Strength=Stärke
+3 HP damage | 3:00=+3 HP Schaden | 3:00
Strength II=Stärke II Strength II=Stärke II
+6 HP damage | 1:30=+6 HP Schaden | 1:30
Strength +=Stärke + Strength +=Stärke +
+3 HP damage | 8:00=+3 HP Schaden | 8:00
Try different combinations to create potions.=Probieren Sie Kombinationen aus, um Tränke herzustellen. Try different combinations to create potions.=Probieren Sie Kombinationen aus, um Tränke herzustellen.
No effect=Keine Wirkung No effect=Keine Wirkung

View File

@ -99,15 +99,10 @@ Grants limitless breath underwater.=
Fire Resistance= Fire Resistance=
Grants immunity to damage from heat sources like fire.= Grants immunity to damage from heat sources like fire.=
Weakness= Weakness=
-4 HP damage | 1:30=
Weakness += Weakness +=
-4 HP damage | 4:00=
Strength= Strength=
+3 HP damage | 3:00=
Strength II= Strength II=
+6 HP damage | 1:30=
Strength += Strength +=
+3 HP damage | 8:00=
Try different combinations to create potions.= Try different combinations to create potions.=
No effect= No effect=

View File

@ -99,15 +99,10 @@ Grants limitless breath underwater.=
Fire Resistance= Fire Resistance=
Grants immunity to damage from heat sources like fire.= Grants immunity to damage from heat sources like fire.=
Weakness= Weakness=
-4 HP damage | 1:30=
Weakness += Weakness +=
-4 HP damage | 4:00=
Strength= Strength=
+3 HP damage | 3:00=
Strength II= Strength II=
+6 HP damage | 1:30=
Strength += Strength +=
+3 HP damage | 8:00=
Try different combinations to create potions.= Try different combinations to create potions.=
No effect=Aucun effet No effect=Aucun effet

View File

@ -99,15 +99,10 @@ Grants limitless breath underwater.=Даёт возможность неогра
Fire Resistance=Огнестойкость Fire Resistance=Огнестойкость
Grants immunity to damage from heat sources like fire.=Делает невосприимчивым к урону от источников тепла, например, от огня. Grants immunity to damage from heat sources like fire.=Делает невосприимчивым к урону от источников тепла, например, от огня.
Weakness=Слабость Weakness=Слабость
-4 HP damage | 1:30=Урон -4 HP | 1:30
Weakness +=Слабость + Weakness +=Слабость +
-4 HP damage | 4:00=Урон -4 HP | 4:00
Strength=Сила Strength=Сила
+3 HP damage | 3:00=Урон +3 HP | 3:00
Strength II=Сила II Strength II=Сила II
+6 HP damage | 1:30=Урон +6 HP | 1:30
Strength +=Сила + Strength +=Сила +
+3 HP damage | 8:00=Урон +3 HP | 8:00
Try different combinations to create potions.=Пробуйте разные сочетания для приготовления зелий. Try different combinations to create potions.=Пробуйте разные сочетания для приготовления зелий.
No effect=Не оказывает эффекта No effect=Не оказывает эффекта

View File

@ -99,15 +99,10 @@ Grants limitless breath underwater.=
Fire Resistance= Fire Resistance=
Grants immunity to damage from heat sources like fire.= Grants immunity to damage from heat sources like fire.=
Weakness= Weakness=
-4 HP damage | 1:30=
Weakness += Weakness +=
-4 HP damage | 4:00=
Strength= Strength=
+3 HP damage | 3:00=
Strength II= Strength II=
+6 HP damage | 1:30=
Strength += Strength +=
+3 HP damage | 8:00=
Try different combinations to create potions.= Try different combinations to create potions.=
No effect= No effect=

View File

@ -12,7 +12,9 @@ local how_to_drink = S("Use the “Place” key to drink it.")
local potion_intro = S("Drinking a potion gives you a particular effect.") local potion_intro = S("Drinking a potion gives you a particular effect.")
local function time_string(dur) local function time_string(dur)
if not dur then return nil end if not dur then
return nil
end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end end
local function perc_string(num) local function perc_string(num)
@ -127,7 +129,7 @@ local function register_potion(def)
if not def.no_effect then if not def.no_effect then
potion_longdesc = potion_intro .. "\n" .. def._longdesc potion_longdesc = potion_intro .. "\n" .. def._longdesc
end end
local potion_usagehelp local potion_usagehelp
local basic_potion_tt local basic_potion_tt
if def.name ~= "dragon_breath" then if def.name ~= "dragon_breath" then
potion_usagehelp = how_to_drink potion_usagehelp = how_to_drink
@ -224,11 +226,11 @@ local function register_potion(def)
end end
local on_use = function (itemstack, user, pointed_thing) local on_use = function (itemstack, user, pointed_thing)
def.on_use(user, effect_II, dur_2) def.on_use(user, effect_II, dur_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, def.color) mcl_potions._use_potion(itemstack, user, def.color)
return itemstack return itemstack
end end
minetest.register_craftitem("mcl_potions:"..def.name.."_2", { minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
description = S("@1 Potion@2", def.description, desc_mod), description = S("@1 Potion@2", def.description, desc_mod),
@ -307,11 +309,11 @@ local function register_potion(def)
end end
local on_use = function (itemstack, user, pointed_thing) local on_use = function (itemstack, user, pointed_thing)
def.on_use(user, def.effect, dur_pl) def.on_use(user, def.effect, dur_pl)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, def.color) mcl_potions._use_potion(itemstack, user, def.color)
return itemstack return itemstack
end end
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", { minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
description = S("@1 + Potion", def.description), description = S("@1 + Potion", def.description),
@ -571,9 +573,9 @@ local fire_resistance_def = {
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def, local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def, healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, poison_def, regeneration_def, slowness_def, leaping_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def} invisibility_def, water_breathing_def, fire_resistance_def}
for _, def in ipairs(defs) do for _, def in ipairs(defs) do
register_potion(def) register_potion(def)
@ -584,7 +586,7 @@ end
-- minetest.register_craftitem("mcl_potions:weakness", { -- minetest.register_craftitem("mcl_potions:weakness", {
-- description = S("Weakness"), -- description = S("Weakness"),
-- _tt_help = S("-4 HP damage | 1:30"), -- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#6600AA"), -- wield_image = potion_image("#6600AA"),
-- inventory_image = potion_image("#6600AA"), -- inventory_image = potion_image("#6600AA"),
@ -608,7 +610,7 @@ end
-- --
-- minetest.register_craftitem("mcl_potions:weakness_plus", { -- minetest.register_craftitem("mcl_potions:weakness_plus", {
-- description = S("Weakness +"), -- description = S("Weakness +"),
-- _tt_help = S("-4 HP damage | 4:00"), -- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#7700BB"), -- wield_image = potion_image("#7700BB"),
-- inventory_image = potion_image("#7700BB"), -- inventory_image = potion_image("#7700BB"),
@ -632,7 +634,7 @@ end
-- --
-- minetest.register_craftitem("mcl_potions:strength", { -- minetest.register_craftitem("mcl_potions:strength", {
-- description = S("Strength"), -- description = S("Strength"),
-- _tt_help = S("+3 HP damage | 3:00"), -- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444D4"), -- wield_image = potion_image("#D444D4"),
-- inventory_image = potion_image("#D444D4"), -- inventory_image = potion_image("#D444D4"),
@ -656,7 +658,7 @@ end
-- --
-- minetest.register_craftitem("mcl_potions:strength_2", { -- minetest.register_craftitem("mcl_potions:strength_2", {
-- description = S("Strength II"), -- description = S("Strength II"),
-- _tt_help = S("+6 HP damage | 1:30"), -- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444E4"), -- wield_image = potion_image("#D444E4"),
-- inventory_image = potion_image("#D444E4"), -- inventory_image = potion_image("#D444E4"),
@ -680,7 +682,7 @@ end
-- --
-- minetest.register_craftitem("mcl_potions:strength_plus", { -- minetest.register_craftitem("mcl_potions:strength_plus", {
-- description = S("Strength +"), -- description = S("Strength +"),
-- _tt_help = S("+3 HP damage | 8:00"), -- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp, -- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444F4"), -- wield_image = potion_image("#D444F4"),
-- inventory_image = potion_image("#D444F4"), -- inventory_image = potion_image("#D444F4"),

View File

@ -11,34 +11,34 @@ end
function mcl_potions.register_splash(name, descr, color, def) function mcl_potions.register_splash(name, descr, color, def)
local id = "mcl_potions:"..name.."_splash" local id = "mcl_potions:"..name.."_splash"
local longdesc = def.longdesc local longdesc = def.longdesc
if not def.no_effect then if not def.no_effect then
longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.") longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
if def.longdesc then if def.longdesc then
longdesc = longdesc .. "\n" .. def.longdesc longdesc = longdesc .. "\n" .. def.longdesc
end end
end end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def.tt, _tt_help = def.tt,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."), _doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = splash_image(color), inventory_image = splash_image(color),
groups = {brewitem=1, not_in_creative_inventory=0}, groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)
local velocity = 10 local velocity = 10
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local pos = placer:get_pos(); local pos = placer:get_pos();
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
obj:get_luaentity()._thrower = placer:get_player_name() obj:get_luaentity()._thrower = placer:get_player_name()
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
item:take_item() item:take_item()
end end
return item return item
end, end,
stack_max = 1, stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir) _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
@ -47,70 +47,73 @@ function mcl_potions.register_splash(name, descr, color, def)
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity}) obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3}) obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end end
}) })
local w = 0.7 local w = 0.7
minetest.register_entity(id.."_flying",{ minetest.register_entity(id.."_flying",{
textures = {splash_image(color)}, textures = {splash_image(color)},
hp_max = 1, hp_max = 1,
visual_size = {x=w/2,y=w/2}, visual_size = {x=w/2,y=w/2},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false, pointable = false,
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local n = node.name local n = node.name
local g = minetest.get_node_group(n, "liquid") local g = minetest.get_node_group(n, "liquid")
local d = 0.1 local d = 0.1
local redux_map = {7/8,0.5,0.25} local redux_map = {7/8,0.5,0.25}
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
local texture, acc local texture, acc
if name == "water" then if name == "water" then
texture = "mcl_potions_droplet.png" texture = "mcl_potions_droplet.png"
acc = {x=0, y=-GRAVITY, z=0} acc = {x=0, y=-GRAVITY, z=0}
else else
texture = "mcl_potions_sprite.png" texture = "mcl_potions_sprite.png"
acc = {x=0, y=0, z=0} acc = {x=0, y=0, z=0}
end end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 50, amount = 50,
time = 0.1, time = 0.1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
minvel = {x=-2, y=0, z=-2}, minvel = {x=-2, y=0, z=-2},
maxvel = {x=2, y=2, z=2}, maxvel = {x=2, y=2, z=2},
minacc = acc, minacc = acc,
maxacc = acc, maxacc = acc,
minexptime = 0.5, minexptime = 0.5,
maxexptime = 1.25, maxexptime = 1.25,
minsize = 1, minsize = 1,
maxsize = 2, maxsize = 2,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = texture.."^[colorize:"..color..":127" texture = texture.."^[colorize:"..color..":127"
}) })
if name == "water" then if name == "water" then
mcl_potions._extinguish_nearby_fire(pos) mcl_potions._extinguish_nearby_fire(pos)
end end
self.object:remove() self.object:remove()
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if obj:is_player() or entity._cmi_is_mob then if obj:is_player() or entity._cmi_is_mob then
local pos2 = obj:get_pos() local pos2 = obj:get_pos()
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end if rad > 0 then
def.potion_fun(obj, redux_map[rad])
end else
def.potion_fun(obj, 1)
end end
end end
end, end
})
end
end,
})
end end
local function time_string(dur) local function time_string(dur)

View File

@ -19,12 +19,11 @@ local function arrow_image(colorstring, opacity)
opacity = 127 opacity = 127
end end
return {"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")", return {"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")", "mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity), "mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity),
"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity), "mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")", "mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"} "mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
end end
local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp