diff --git a/mods/CORE/mcl_enchanting/enchantments.lua b/mods/CORE/mcl_enchanting/enchantments.lua index b70cb19cf..f232f11d1 100644 --- a/mods/CORE/mcl_enchanting/enchantments.lua +++ b/mods/CORE/mcl_enchanting/enchantments.lua @@ -304,7 +304,7 @@ mcl_enchanting.enchantments.mending = { requires_tool = true, } --- unimplemented +-- implemented in mcl_bows mcl_enchanting.enchantments.power = { name = "Power", max_level = 5, diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index efa3caeb5..4942d81a8 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -33,7 +33,7 @@ local bow_load = {} -- Another player table, this one stores the wield index of the bow being charged local bow_index = {} -mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical) +mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity") if power == nil then power = BOW_MAX_SPEED --19 @@ -41,6 +41,12 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag if damage == nil then damage = 3 end + if bow_stack then + local power_level = mcl_enchanting.get_enchantment(bow_stack, "power") + if power_level > 0 then + damage = damage + (power_level + 1) / 4 + end + end obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:set_acceleration({x=0, y=-GRAVITY, z=0}) obj:set_yaw(yaw-math.pi/2) @@ -102,7 +108,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica local dir = player:get_look_dir() local yaw = player:get_look_horizontal() - mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical) + mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item()) return true end