forked from VoxeLibre/VoxeLibre
Fix sprint activation
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144607bc9c
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af9646ec07
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@ -171,32 +171,32 @@ minetest.register_globalstep(function(dtime)
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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end
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if controls.LMB and not controls.sneak and standing_on_water then
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if controls.LMB and not controls.sneak and standing_on_water and is_sprinting == true then
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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elseif not controls.sneak and standing_on_water then
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elseif not controls.sneak and standing_on_water and is_sprinting == true then
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player_set_animation(player, "swim_walk", animation_speed_mod)
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elseif is_sprinting == true and controls.LMB and not controls.sneak and not standing_on_water then
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player_set_animation(player, "run_walk_mine", animation_speed_mod)
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elseif controls.LMB and not controls.sneak and not standing_on_water then
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elseif controls.LMB and not controls.sneak then
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player_set_animation(player, "walk_mine", animation_speed_mod)
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elseif controls.LMB and controls.sneak and not standing_on_water then
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elseif controls.LMB and controls.sneak and is_sprinting ~= true then
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player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
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elseif is_sprinting == true and not controls.sneak and not standing_on_water then
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player_set_animation(player, "run_walk", animation_speed_mod)
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elseif not controls.sneak and not standing_on_water then
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player_set_animation(player, "walk", animation_speed_mod)
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else
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elseif controls.sneak and not controls.LMB then
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player_set_animation(player, "sneak_walk", animation_speed_mod)
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else
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player_set_animation(player, "walk", animation_speed_mod)
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end
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elseif controls.LMB and not controls.sneak and standing_on_water then
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elseif controls.LMB and not controls.sneak and standing_on_water and is_sprinting == true then
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player_set_animation(player, "swim_mine")
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elseif controls.LMB and not controls.sneak and not standing_on_water then
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elseif controls.LMB and not controls.sneak then
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player_set_animation(player, "mine")
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elseif controls.LMB and controls.sneak then
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player_set_animation(player, "sneak_mine")
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elseif not controls.sneak and standing_on_water then
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elseif not controls.sneak and standing_on_water and is_sprinting == true then
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player_set_animation(player, "swim_stand", animation_speed_mod)
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elseif not controls.sneak and not standing_on_water then
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elseif not controls.sneak then
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player_set_animation(player, "stand", animation_speed_mod)
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else
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player_set_animation(player, "sneak_stand", animation_speed_mod)
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@ -56,7 +56,7 @@ minetest.register_globalstep(function(dtime)
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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elseif minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0 and player:get_attach() == nil then
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elseif minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
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-- controls head pitch when swiming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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-- sets eye height, and nametag color accordingly
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