Merge NEW MOBS by @jordan4ibanez from `mineclone5` branch
commit cd472337985d6e885eef019185f0965d13148e7f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 22:02:20 2021 -0400 Fix rabbit rotation commit 0f4628db09d68f69a997f98dcd462f29e7ecbe06 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:48:42 2021 -0400 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find commit ddb33acf0d85f29dddb8bdab7a3a7030f9f595be Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:46:45 2021 -0400 Add in unused head code elements commit e52aab45c07c22605993126c4a8ba39c8318d904 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:23:46 2021 -0400 Implement no-op head operations for enderman commit ac852309388e1f9a7dec294440975c7dc89e498c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commit a8152760b96ca3a9f142b006d2d888da0ebeff6a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit 6a38198e97fd0b573b3b9e590177977d900d5b14 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit 5a2773ea1abb6c8706c477802aae2fa60704714c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit 7e3b69348e405425712cf8196907a913be10b62e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commit c898e1e4db3b866ddc4ff391ff89798397775fbf Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commit a3ff108cd4b71cd823518eae0186cbf1d819267e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commit df364eed286fced64f3c4bff897fcfe91a9dd540 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commit bac191293bc23405bfc02ef0795f0296fdaeb95a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commit b7c7c2627beba086c922df0a20939b67ae1eb464 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit 38c22f277db652226ce9911e8bffbb8e8b8bc398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commit f83ccdb2ed5974486a030196f9b31d0490dcdff3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit 7733e05a120cb07ed37c351956c1f451da3658b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit 0a380265c888c64386406187b34914438cdff161 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit 079811984cd952714e6cf85297c91830c0790a1d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit 7e8e63b0e37300b16a4556aa45758d737514316e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commit b401b50c045830386c1c06c22be2232bda3e5b61 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit 807fb6966d747550da276b264e8e3bf376b332ab Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit 11b5684a90a7779986b5685d899a55a606922a0f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commit e0185a93113136862b24ad06bea75f1b2e24901f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commit c2cb15a47f75674afaac721217384c8d7ead1c57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit 39f7d0cf3cc7d33d786761376a035a31e434434f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit 3e9bbca91400e0f587aef13df1ece7d8071b188a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit 81713a342d8038c2b51140dbd4bc00f1440b73e8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commit efce97c1723ac25e9dabdfd9572781a6d50f0821 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit 0568c14a435e663dccc1a42ae999a76d0936f153 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit 531253008a13559cdab63f420e9d35c78b382c95 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit 6eb3eef21561ddf2091682f3703fa9a23e35915e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commit c37a82d4a2589d372f88b5101918858c2d210e57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commit ed9d629b99a9f873cebfa8e45239271a81a8025c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commit fcfd6b9d19bbc1e894b8dafed490e04102c87878 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit 31ded5e40fc97a7afd252fd74154183afaf1f568 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit 13c321e8f2c8cb43460093852d44ddae7edec0c1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commit ea6912c980952bed2a0b5e62009e0a2639d75d75 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit 8dafac50a865f189074272303b83f37391c11c3c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commit dc7592528cf948556e4e925310e830648b52dff1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit 304cbed447adbcccff246f242d18d51fc010df35 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commit af4c42fea7112ada76fd9b273f771611532bdcf9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commit c138050e0b877f5dc987959efe4acbe17ffd86f2 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commit c831da2c02253450df965930cbfcd539b820f3b9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit 189c0ad157a8871d51045effcded0662aff7b1af Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commit f64f8e31e3ba8e7a14b22d084be5ef584895242d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit 5d59583583462563f7d65747a198b0d6d8ed34fc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commit f6fa90096dfdb9d21b6f52968daa60943a07470e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit 99f13f84b563c1962c285b2e9973aec8a5d079d7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commit dd76b15c501a1a458f2fa112b29784e26c3140bd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commit b6f19699e9059a382421f55ac9ee5b642e7751a6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit 4efec1ef58ba4afe4692a22a361079b5026a7de3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit 08956664073078fd896add1e57ff0a524de2a32f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit 408296140a4fe0c785f5fb4760899fdb3851fe00 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commit aac1e1933677d119b52c25a64b3ee6c77e16e770 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commit fa059b5df245e81d71d73bbc87b51c59cd47a876 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit 2099be43ea25740a402587f40b3004f6ef2d8c1d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit 5037ec3736a564157408df12699c91df17c934b6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit 0a8fff65249610aba7fef7e9675bf28469265f29 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit 5d876725c599b060c5150b0508f21b6a83001f9a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commit b73ab976a1115044bc336f9e3f181ecf6e75cc06 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit 8530e6ee368f510581c618666613432f25266ce5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commit e1812b2cdba132afec9ed6cdc45ee9f078806264 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit 991bba0a1d611cf545020c9129fdcbc4806e73c6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit 45790c0be0eec380e281a687a1ff03ea1f114143 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit 31a791c33b19d76350993d844747a0c51a77382c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commit edb1939649c62a2b486e1c04c5af27458f978388 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit 7c1adeab459d452ac016108b588957082c1347c1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit 5e15af260bed13b07b295f558f5cb05bedaa7eae Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit 6aa636449211b1bbec1297723281f72b4c76c4da Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit 29305f548db88b0b895ec747ebfbc092c51c4762 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit 08c90c34e83c498ee2cc883a2cad9b98a269a850 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit 91099c3be93689c2569f838a63e75e38ca382162 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit 71c34823bc87b0892d4450b877fb1c78cd6ad416 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit 20886f54bb8887fb88ce0e0e0c6f28a789868740 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit 99e808296b81f37a9e01d4b4beb02120526bb4e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit 74094938bb0918df12ffa778c95b966d7bd6c9f3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit 6bd279255c7e4b5623afa39caae8f988127f7ac3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit 5062d56a5d89346234f6125848799f32915b31a4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit 486959515ca13ba0d5756ba5d930ff43e9d135b5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit 576621169b468f317cf32d6d0be391252a033d3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit 8c9356a18cb60cd28691e3782723df763b75a1fa Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commit a05ebd7cc29c96b622dbc043529513b07d5cf47b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit 6b52b945165a8501e09ca70c18514049df194c05 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commit d371d6fdc9cb85e140399eafb89f15195f72d09f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commit bf367fffd054fe180dbc6d7f46e20e286d68bb09 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit 0b763f54b55ea47b7889816612759447bfb50422 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit 9678b556e17b124f841b0019b3a31880a415bd11 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commit cdb840609dc2586b31a1e44c8c1004379ef37979 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit 008d670ed9006d918b1ed1698a5b644de27191b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit 491ef6c8f818e43ef0545963eb27b5476c95ea28 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit 348df0fcecc2709fe088493d5665112827f08129 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit 719bb2a3c96ca020f8f828959e377831f47cd27b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commit db87b8e0a37cd15ef7931a76d21bbb190a158205 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit 5ade34115cff228994ff3fd680aa15c8225ab6e7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commit d9729fc8651d06566e61bcfcb2e7df0484f25f48 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit 58d9670e777c3798c676924023375a2579450142 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commit a20f272e08f0170b2761eeba2a12aeaf88efad7b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit 0794bc54372c6aaa9c653693da3a18194adf5c95 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit 8783912938aed1f5566f3e2f5056213f0cefe4a6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commit f2e909ab8d182febabbdacd9de50a65f27137761 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit 240d6ea21155f2044d3b728a210811821540013a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commit e8148f81ab7641554096bc03ecda8927d9ad9491 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit 061602d9d46d4e4607e407c064070709ef99f9b7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit 5365dec19a8a088263916a3686f27859be51e870 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commit dda7839d8c4c2292e9c8d6472faf38372654d886 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commit f1141aed9fa52bf57e8867fdb3ffb520793dab07 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit 52c3db041e602ebd0861a0b86c55b35662c8c33a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit 6db4511dd5b038cd95c7ea196559bb25a53246e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commit c761db86c7e67aab27d3806a76b7a58504a7d5c6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commit ed456ecb47d788efe9aa526849110015e9c04e9a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commit cadd53c103f4047069f581abdc033d2def4ed2dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit 57b293de2b02be81ff3e17e620807c653fe9b625 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit 2486ffef11113a40b43a2548bde57e9cca186da9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commit adc683c6a7cd56c33bebc22ce1363671db4f4846 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commit d0695e7929460728f7da2e01cc809cb343481e1a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit 024cf46307abb6fefbfe8be04941205026561177 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commit a934a59f3b64e8adef64676daaf81b574a6ceecd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit 94ca7e8b89bd39144d85bc6a622778babb226d47 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit 626c30de6d4191cd4a18b0f11cb4805c425f9648 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commit c2bac87a6d03364193aedf67c780fdea9f545cac Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit 375d683d08266586d024491dcba2268c66583989 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit 246bdf9707c98f787cb5264dc7ff638e340d768b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commit d07d0ae31c0d39c526c8418e725b5dce1d120793 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit 6cb6d714c9bcf55213a9449416bec37c0fe318af Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit 5155d12d05c5b563a78923b3fc02a885cd23fe85 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commit bbcfb3fdb171053e3142854f658860e7693f31d1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit 9e4bf6e130195b4f2176658581ad17646a48ce3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commit e53a193c4fe61e88e6501a2a863e22d533132ae4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit 14207dd96aa60652c0ad1f4351441659c33d3ff6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commit ba46e7fa42bbd25175d3505ca9699a11912d491f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit 61124905f3d862d00f00674067003d8da7722405 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit 8b200c7352cb9fdd01f1b073308acacd36b2672a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit 67259891a85e54f56dc543087bd98cfe12feb6f4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commit d063db751c1657c367f2277b24a5aa51a8d90fa3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commit d4db27f0e1edd439f65821b814146a237ebea799 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit 755533beeb6c708603096cce4f99bea558c8b6ce Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit 1210bc463adb949496fc521e3169fb88e49fc4e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commit ed6026671381c99723eccbf2089d99748e19bfe2 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit 220d30df5f159d69be22663733feb1fbf51c45f8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit 9758bbf2e7e382948b4ad1ab8c360519270fec14 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit 02515f0778bbe9cd962acc514b084c9dedf55074 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit 6fff719322ee250fc7c074d2362edbf0c4090406 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit 00759da39d621b36be6200fa365c51be86dbb99f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit 9aafc28a2009998017753d0aa4d013e3cd8795b6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit 2456e3cd1ef6954415e4a771bb704a12364895eb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit 725dc731ddc2a6f1cf1a20832e06883613d5974a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commit e15fd2f4b60fafcae3b765d345914032b4a52668 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commit c937b2a97338097700cd3836811ce46366e88027 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 14:19:42 2021 -0400 test commit 8c10fe4057d5a973d448e32addbc07617f9b8edc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commit bd7866d7983aae52aef426bc7a305ae166817ed7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit 28823298e1536d4ce34d67ada624dcb5aaf377e0 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit 518252679f642d00057889b462eb8c87b0992de7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commit bb078b0c4c48ac6932d2953561ac03bea3bde51a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commit adab48ff0c95c2fad11e4d58824d635ae6945875 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit 47c59edb511fde5db934fca519b9d8aa1fc68838 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commit aacb8fc7b95013e42c832927088708b8c9889201 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit 8e1e02d1fbc189680dbd004bdd905446467a4e29 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commit da045c207d3bd5931e3cf73c5459b45d86596c12 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit 6bd249547a888493af6c5cfc65d3e206e1467c19 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commit c4d030d111ea6e21ca6343f76fb98b8aa9d29f6c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers
|
@ -502,20 +502,6 @@ and damages any entity caught inside the blast radius. Protection will limit
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node destruction but not entity damage.
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||||
|
||||
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||||
mobs:capture_mob
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||||
----------------
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||||
|
||||
mobs:capture_mob(...)
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||||
|
||||
Does nothing and returns false.
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||||
|
||||
This function is provided for compability with Mobs Redo for an attempt to
|
||||
capture a mob.
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||||
Mobs cannot be captured in MineClone 2.
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||||
|
||||
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
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||||
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
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||||
of parameters.
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||||
|
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Feeding and Taming/Breeding
|
||||
---------------------------
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||||
|
@ -535,19 +521,6 @@ Will return true when mob is fed with item it likes.
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them up
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||||
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||||
|
||||
Protecting Mobs
|
||||
---------------
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||||
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||||
mobs:protect(self, clicker)
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||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
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||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
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||||
|
||||
'self' mob information
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||||
'clicker' player information
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||||
|
||||
|
||||
Riding Mobs
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||||
-----------
|
||||
|
||||
|
@ -605,7 +578,7 @@ Note: animation names above are from the pre-defined animation lists inside mob
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|||
registry without extensions.
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||||
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||||
mobs:set_animation(self, name)
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mobs.set_mob_animation(self, name)
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||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
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||||
|
@ -781,8 +754,5 @@ mobs:register_mob("mob_horse:horse", {
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inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
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|
||||
-- used to capture horse with magic lasso
|
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
|
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})
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|
|
|
@ -0,0 +1,761 @@
|
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-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
|
||||
|
||||
-- mobs library
|
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mobs = {}
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||||
|
||||
-- lua locals - can grab from this to easily plop them into the api lua files
|
||||
|
||||
--localize minetest functions
|
||||
local minetest_settings = minetest.settings
|
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
local minetest_registered_items = minetest.registered_items
|
||||
local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
local minetest_get_craft_result = minetest.get_craft_result
|
||||
local minetest_find_path = minetest.find_path
|
||||
local minetest_is_protected = minetest.is_protected
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
local minetest_find_node_near = minetest.find_node_near
|
||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local minetest_raycast = minetest.raycast
|
||||
local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
local minetest_get_natural_light = minetest.get_natural_light
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_abs = math.abs
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan = math.atan
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_length = vector.length
|
||||
local vector_direction = vector.direction
|
||||
local vector_normalize = vector.normalize
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_divide = vector.divide
|
||||
|
||||
-- mob constants
|
||||
local BREED_TIME = 30
|
||||
local BREED_TIME_AGAIN = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
local FLOP_HEIGHT = 5.0
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
|
||||
local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
|
||||
-- Load main settings
|
||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
local node_ice = "mcl_core:ice"
|
||||
local node_snowblock = "mcl_core:snowblock"
|
||||
local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
||||
|
||||
|
||||
-- random locals I found
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mobs.invis = {}
|
||||
if minetest.global_exists("invisibility") then
|
||||
mobs.invis = invisibility
|
||||
end
|
||||
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math_atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
S("Peaceful mode active! No monsters will spawn."))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
|
||||
|
||||
--ignite all parts of the api
|
||||
dofile(api_path .. "ai.lua")
|
||||
dofile(api_path .. "animation.lua")
|
||||
dofile(api_path .. "collision.lua")
|
||||
dofile(api_path .. "environment.lua")
|
||||
dofile(api_path .. "interaction.lua")
|
||||
dofile(api_path .. "movement.lua")
|
||||
dofile(api_path .. "set_up.lua")
|
||||
dofile(api_path .. "attack_type_instructions.lua")
|
||||
dofile(api_path .. "sound_handling.lua")
|
||||
dofile(api_path .. "death_logic.lua")
|
||||
dofile(api_path .. "mob_effects.lua")
|
||||
dofile(api_path .. "projectile_handling.lua")
|
||||
dofile(api_path .. "breeding.lua")
|
||||
dofile(api_path .. "head_logic.lua")
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
||||
|
||||
|
||||
|
||||
-- register mob entity
|
||||
function mobs:register_mob(name, def)
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
|
||||
mobs.spawning_mobs[name] = true
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math_max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, {
|
||||
description = def.description,
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
stepheight = def.stepheight or 0.6,
|
||||
stepheight_backup = def.stepheight or 0.6,
|
||||
name = name,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 1,
|
||||
xp_max = def.xp_max or 5,
|
||||
breath_max = def.breath_max or 6,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
collide_with_objects = def.collide_with_objects or false,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
state_timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
gotten = false,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
|
||||
_cmi_is_mob = true,
|
||||
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
pitch_switch = "static",
|
||||
jump_only = def.jump_only,
|
||||
hostile = def.hostile,
|
||||
neutral = def.neutral,
|
||||
attacking = nil,
|
||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
||||
death_animation_timer = 0,
|
||||
hostile_cooldown = def.hostile_cooldown or 15,
|
||||
tilt_fly = def.tilt_fly,
|
||||
tilt_swim = def.tilt_swim,
|
||||
fall_slow = def.fall_slow,
|
||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
||||
skittish = def.skittish,
|
||||
|
||||
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
||||
|
||||
memory = 0, -- memory timer if chasing/following
|
||||
fly_random_while_attack = def.fly_random_while_attack,
|
||||
|
||||
--for spiders
|
||||
always_climb = def.always_climb,
|
||||
|
||||
--despawn mechanic variables
|
||||
lifetimer_reset = 30, --30 seconds
|
||||
lifetimer = 30, --30 seconds
|
||||
|
||||
--breeding stuff
|
||||
breed_timer = 0,
|
||||
breed_lookout_timer = 0,
|
||||
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
||||
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
||||
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
||||
bred = false,
|
||||
follow = def.follow, --this item is also used for the breeding mechanism
|
||||
follow_distance = def.follow_distance or 2,
|
||||
baby_size = def.baby_size or 0.5,
|
||||
baby = false,
|
||||
grow_up_timer = 0,
|
||||
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
||||
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
||||
|
||||
backup_visual_size = def.visual_size,
|
||||
backup_collisionbox = collisionbox,
|
||||
backup_selectionbox = def.selectionbox or def.collisionbox,
|
||||
|
||||
|
||||
--fire timer
|
||||
burn_timer = 0,
|
||||
|
||||
ignores_cobwebs = def.ignores_cobwebs,
|
||||
breath = def.breath_max or 6,
|
||||
|
||||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
has_head = def.has_head or false,
|
||||
head_bone = def.head_bone,
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
has_head = def.has_head or false,
|
||||
--head_bone is the actual bone in the model which the head
|
||||
--is attached to for animation
|
||||
head_bone = def.head_bone or "head",
|
||||
|
||||
--this part controls the base position of the head calculations
|
||||
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
||||
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
||||
--particle spawner code
|
||||
head_height_offset = def.head_height_offset or 1.0525,
|
||||
head_direction_offset = def.head_direction_offset or 0.5,
|
||||
|
||||
--this part controls the visual of the head
|
||||
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
||||
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
||||
head_pitch_modifier = def.head_pitch_modifier or 0,
|
||||
|
||||
--these variables are switches in case the model
|
||||
--moves the wrong way
|
||||
swap_y_with_x = def.swap_y_with_x or false,
|
||||
reverse_head_yaw = def.reverse_head_yaw or false,
|
||||
|
||||
--END HEAD CODE VARIABLES
|
||||
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = mobs.teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
--can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
eye_height = def.eye_height or 1.5,
|
||||
defuse_reach = def.defuse_reach or 4,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
||||
--on_blast = def.on_blast or do_tnt,
|
||||
|
||||
on_step = mobs.mob_step,
|
||||
|
||||
--do_punch = def.do_punch,
|
||||
|
||||
on_punch = mobs.mob_punch,
|
||||
|
||||
--on_breed = def.on_breed,
|
||||
|
||||
--on_grown = def.on_grown,
|
||||
|
||||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return mobs.mob_staticdata(self)
|
||||
end,
|
||||
|
||||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
-- errorcheck
|
||||
if not name or not def then
|
||||
print("failed to register arrow entity")
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_entity(name.."_entity", {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
speed = def.speed or nil,
|
||||
on_step = function(self)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.timer > 150
|
||||
or not mobs.within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
||||
local new_pos = vector_add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = minetest_get_node(pos).name
|
||||
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
if self.hit_player then
|
||||
self.hit_player(self, player)
|
||||
else
|
||||
mobs.arrow_hit(self, player)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
--[[
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
|
||||
--[[
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not mobs.is_creative(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
--[[
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
]]--
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not mobs.is_creative(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,259 @@
|
|||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
-- set defined animation
|
||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.current_animation == anim then
|
||||
return
|
||||
end
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector_new(-5,-5,-5),
|
||||
maxvel = vector_new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is chasing a player
|
||||
mobs.set_yaw_while_attacking = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used to unlock a mob's yaw after attacking
|
||||
mobs.unlock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
--this is used to lock a mob's yaw when they're standing
|
||||
mobs.lock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local calculate_pitch = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local pos2 = self.old_pos
|
||||
|
||||
if pos == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
mobs.set_dynamic_pitch = function(self)
|
||||
local pitch = calculate_pitch(self)
|
||||
|
||||
if not pitch then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = pitch
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
|
||||
self.pitch_switch = "dynamic"
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
||||
mobs.set_static_pitch = function(self)
|
||||
|
||||
if self.pitch_switch == "static" then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = 0
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
self.pitch_switch = "static"
|
||||
end
|
||||
|
||||
--this is a helper function for mobs explosion animation
|
||||
mobs.handle_explosion_animation = function(self)
|
||||
|
||||
--secondary catch-all
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--the timer works from 0 for sense of a 0 based counting
|
||||
--but this just bumps it up so it's usable in here
|
||||
local explosion_timer_adjust = self.explosion_animation + 1
|
||||
|
||||
|
||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
||||
|
||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
||||
|
||||
self.object:set_properties({visual_size = visual_size_modified})
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is following player
|
||||
mobs.set_yaw_while_following = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.following_person:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used for when mobs breed
|
||||
mobs.set_yaw_while_breeding = function(self, mate)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
|
@ -0,0 +1,351 @@
|
|||
local vector_direction = vector.direction
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|_| | |___| (_| | | | | (_| | |_|
|
||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--this is the only way I can reference this without dumping extra data on all mobs
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--play ignite sound
|
||||
if self.explosion_animation == 0 then
|
||||
mobs.play_sound(self,"attack")
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
|
||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
||||
end
|
||||
|
||||
--make explosive mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation ~= nil and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
end
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.minimum_follow_distance then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self, "run")
|
||||
else
|
||||
mobs.set_velocity(self, 0)
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
--make punchy mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--mobs that can climb over stuff
|
||||
if self.always_climb and node_in_front_of > 0 then
|
||||
mobs.climb(self)
|
||||
end
|
||||
|
||||
|
||||
--auto reset punch_timer
|
||||
if not self.punch_timer then
|
||||
self.punch_timer = 0
|
||||
end
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
end
|
||||
|
||||
mobs.punch_attack = function(self)
|
||||
|
||||
self.attacking:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
|
||||
self.punch_timer = self.punch_timer_cooloff
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
mobs.projectile_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
|
||||
--make shooty mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
|
||||
else
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, 0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
|
||||
if self.fly_random_while_attack then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
self.walk_timer = 0
|
||||
end
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,184 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector_distance = vector.distance
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--check if the follower is a player incase they log out
|
||||
if follower and follower:is_player() then
|
||||
local stack = follower:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
--the breeding state
|
||||
mobs.enter_breed_state = function(self,clicker)
|
||||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return(false)
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return(false)
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return(true)
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return(false)
|
||||
end
|
||||
|
||||
|
||||
--find the closest mate in the area
|
||||
mobs.look_for_mate = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local mates_in_area = {}
|
||||
local winner_mate = nil
|
||||
local mates_detected = 0
|
||||
local radius = self.view_range
|
||||
|
||||
--get mates in radius
|
||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
else
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through mates and find the closest mate
|
||||
for mate,distance in pairs(mates_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_mate)
|
||||
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
mobs.baby_grow_up = function(self)
|
||||
self.baby = nil
|
||||
self.visual_size = self.backup_visual_size
|
||||
self.collisionbox = self.backup_collisionbox
|
||||
self.selectionbox = self.backup_selectionbox
|
||||
self.object:set_properties(self)
|
||||
end
|
||||
|
||||
--makes the baby grow up faster with diminishing returns
|
||||
mobs.make_baby_grow_faster = function(self,clicker)
|
||||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
|
||||
return(false)
|
||||
end
|
|
@ -0,0 +1,140 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local math_random = math.random
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
||||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
||||
if collisionbox[5] > collision_boundary then
|
||||
radius = collisionbox[5]
|
||||
end
|
||||
|
||||
local collision_count = 0
|
||||
|
||||
|
||||
local check_for_attack = false
|
||||
|
||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
||||
check_for_attack = true
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
--mob cramming
|
||||
if collision_count > 30 then
|
||||
self.health = -20
|
||||
break
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
||||
local object_collision_boundary = object_collisionbox[4]
|
||||
|
||||
|
||||
--this is checking the difference of the object collided with's possision
|
||||
--if positive top of other object is inside (y axis) of current object
|
||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
||||
|
||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
||||
|
||||
|
||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
||||
|
||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force * 10)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
if object:is_player() then
|
||||
vel2 = vector_multiply(vel2, 2.5)
|
||||
|
||||
--integrate mob punching into collision detection
|
||||
if check_for_attack and self.punch_timer <= 0 then
|
||||
if object == self.attacking then
|
||||
mobs.punch_attack(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
}, nil)
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = player:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if player:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
player:add_velocity(dir)
|
||||
end
|
|
@ -0,0 +1,154 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local HALF_PI = math_pi / 2
|
||||
|
||||
local vector_new = vector.new
|
||||
|
||||
|
||||
-- drop items
|
||||
local item_drop = function(self, cooked, looting_level)
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math_random() < chance then
|
||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest_get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math_random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math_random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
|
||||
mobs.death_logic = function(self, dtime)
|
||||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
--get all attached entities and sort through them
|
||||
local attached_entities = self.object:get_children()
|
||||
if #attached_entities > 0 then
|
||||
for _,entity in pairs(attached_entities) do
|
||||
--kick the player off
|
||||
if entity:is_player() then
|
||||
mobs.detach(entity)
|
||||
--kick mobs off
|
||||
--if there is scaling issues, this needs an additional check
|
||||
else
|
||||
entity:set_detach()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--stop mob from getting in the way of other mobs you're fighting
|
||||
if self.object:get_properties().pointable then
|
||||
self.object:set_properties({pointable = false})
|
||||
end
|
||||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
|
||||
item_drop(self,false,1)
|
||||
|
||||
mobs.death_effect(self)
|
||||
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
--I'm sure there's a more efficient way to do this
|
||||
--but this is the easiest, easier to work with 1 variable synced
|
||||
--this is also not smooth
|
||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
||||
if death_animation_roll > 1 then
|
||||
death_animation_roll = 1
|
||||
end
|
||||
|
||||
local rot = self.object:get_rotation() --(no pun intended)
|
||||
|
||||
rot.z = death_animation_roll * HALF_PI
|
||||
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
mobs.set_mob_animation(self,"stand", true)
|
||||
|
||||
|
||||
--flying and swimming mobs just fall down
|
||||
if self.fly or self.swim then
|
||||
if self.object:get_acceleration().y ~= -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
--when landing allow mob to slow down and just fall if in air
|
||||
if self.pause_timer <= 0 then
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,260 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_connected_players = minetest.get_connected_players
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
local table_copy = table.copy
|
||||
|
||||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
||||
return false, true, {}
|
||||
end
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
local players_detected = 0
|
||||
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
else
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to jump
|
||||
mobs.jump_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector_add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
local turn_hostile = function(self,detected_mob)
|
||||
--drop in variables for attacking (stops crash)
|
||||
detected_mob.punch_timer = 0
|
||||
--set to hostile
|
||||
detected_mob.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
||||
--set target to the same
|
||||
detected_mob.attacking = self.attacking
|
||||
end
|
||||
|
||||
--allow hostile mobs to signal to other mobs
|
||||
--to switch from neutal passive to neutral hostile
|
||||
mobs.group_attack_initialization = function(self)
|
||||
|
||||
--get basic data
|
||||
local friends_list
|
||||
|
||||
if self.group_attack == true then
|
||||
friends_list = {self.name}
|
||||
else
|
||||
friends_list = table_copy(self.group_attack)
|
||||
end
|
||||
|
||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
||||
|
||||
--get the player's name
|
||||
local name = self.attacking:get_player_name()
|
||||
|
||||
--re-use local variable
|
||||
local detected_mob
|
||||
|
||||
--run through mobs in viewing distance
|
||||
for _,object in pairs(objects_in_area) do
|
||||
if object and object:get_luaentity() then
|
||||
detected_mob = object:get_luaentity()
|
||||
-- only alert members of same mob or friends
|
||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
||||
if detected_mob.name == self.name then
|
||||
turn_hostile(self,detected_mob)
|
||||
else
|
||||
for _,id in pairs(friends_list) do
|
||||
if detected_mob.name == id then
|
||||
turn_hostile(self,detected_mob)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
||||
-- have owned mobs attack player threat
|
||||
--if obj.owner == name and obj.owner_loyal then
|
||||
-- do_attack(obj, self.object)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
mobs.node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
--a teleport functoin
|
||||
mobs.teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--a function used for despawning mobs
|
||||
mobs.check_for_player_within_area = function(self, radius)
|
||||
local pos1 = self.object:get_pos()
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest_get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
local pos2 = player:get_pos()
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return(false)
|
||||
end
|
||||
|
||||
|
||||
--a simple helper function for mobs following
|
||||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return(vector_distance(pos1, pos2))
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
mobs.calculate_fall_damage = function(self)
|
||||
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
||||
local vel = self.object:get_velocity()
|
||||
if vel then
|
||||
local damage = math_abs(self.old_velocity.y + 7) * 2
|
||||
self.pause_timer = 0.4
|
||||
self.health = self.health - damage
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,112 @@
|
|||
local vector_new = vector.new
|
||||
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return(yaw*180.0/math.pi)
|
||||
end
|
||||
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
|
||||
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
|
||||
local bone_pos = vector_new(0,0,0)
|
||||
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
|
||||
local head_yaw
|
||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
|
||||
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -0,0 +1,291 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
mobs.update_tag(self)
|
||||
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- I have no idea what this does
|
||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
--don't allow rightclicking dead mobs
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
end
|
||||
|
||||
--turn skittish mobs away and RUN
|
||||
if self.skittish then
|
||||
|
||||
self.state = "run"
|
||||
|
||||
self.run_timer = 5 --arbitrary 5 seconds
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector_direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
|
||||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
|
||||
--don't do knockback from a rider
|
||||
for _,obj in pairs(self.object:get_children()) do
|
||||
if obj == hitter then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
--do this to sure you can punch a mob back when
|
||||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
dir.y = up
|
||||
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
--add player eye height
|
||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
end
|
||||
|
||||
mobs.update_tag = function(self)
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,152 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-0.5,0.5,-0.5),
|
||||
maxvel = vector.new(0.5,1,0.5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png", -- this particle looks strange
|
||||
})
|
||||
end
|
||||
|
||||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:black:255",
|
||||
})
|
||||
end
|
||||
|
||||
--when feeding a mob
|
||||
mobs.feed_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:gray:255",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when tamed
|
||||
mobs.tamed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 30,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
|
@ -0,0 +1,391 @@
|
|||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi / 2
|
||||
local DOUBLE_PI = math_pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_length = vector.length
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
local vector_normalize = vector.normalize
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local DEFAULT_JUMP_HEIGHT = 5
|
||||
local DEFAULT_FLOAT_SPEED = 4
|
||||
local DEFAULT_CLIMB_SPEED = 3
|
||||
|
||||
|
||||
mobs.stick_in_cobweb = function(self)
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
||||
|
||||
goal_velocity.y = -0.5
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_FLOAT_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic climb function
|
||||
mobs.climb = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_CLIMB_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- calculate mob velocity
|
||||
mobs.get_velocity = function(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector_length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--make mobs jump
|
||||
mobs.jump = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
end
|
||||
|
||||
--make mobs fall slowly
|
||||
mobs.mob_fall_slow = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = -2,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--make mobs flop
|
||||
mobs.flop = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return false
|
||||
end
|
||||
|
||||
mobs.set_velocity(self, 0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math_random()
|
||||
|
||||
--create a random force value
|
||||
local force = math_random(0,3) + math_random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--a quick and simple pitch calculation between two vector positions
|
||||
mobs.calculate_pitch = function(pos1, pos2)
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
mobs.set_pitch_while_attacking = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
local pos2 = self.attacking:get_pos()
|
||||
|
||||
local pitch = mobs.calculate_pitch(pos2,pos1)
|
||||
|
||||
self.pitch = pitch
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
mobs.jump_move = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--make the mob stick for a split second
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math_cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--make it so mobs do not glitch out and freak out
|
||||
--when moving around over nodes
|
||||
mobs.swap_auto_step_height_adjust = function(self)
|
||||
local y_vel = self.object:get_velocity().y
|
||||
|
||||
if y_vel == 0 and self.stepheight ~= self.stepheight_backup then
|
||||
self.stepheight = self.stepheight_backup
|
||||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||
self.stepheight = 0
|
||||
end
|
||||
end
|
|
@ -0,0 +1,44 @@
|
|||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = 19
|
||||
end
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
|
||||
gravity = gravity or -GRAVITY
|
||||
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
if enchantments.power then
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=gravity, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
|
||||
--play custom shoot sound
|
||||
if shooter ~= nil and shooter.shoot_sound then
|
||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
||||
end
|
||||
|
||||
return obj
|
||||
end
|
|
@ -0,0 +1,226 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--despawn mechanism
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
if not mobs.check_for_player_within_area(self, 64) then
|
||||
--print("removing SERIALIZED!")
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
||||
if use_cmi then
|
||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.serialize(tmp)
|
||||
end
|
||||
|
||||
|
||||
-- activate mob and reload settings
|
||||
mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- load entity variables
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
|
||||
--set up wandering
|
||||
if not self.wandering then
|
||||
self.wandering = true
|
||||
end
|
||||
|
||||
--clear animation
|
||||
self.current_animation = nil
|
||||
|
||||
-- select random texture, set model and size
|
||||
if not self.base_texture then
|
||||
|
||||
-- compatiblity with old simple mobs textures
|
||||
if type(def.textures[1]) == "string" then
|
||||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[math_random(1, #def.textures)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
-- for current mobs that dont have this set
|
||||
if not self.base_selbox then
|
||||
self.base_selbox = self.selectionbox or self.base_colbox
|
||||
end
|
||||
|
||||
-- set texture, model and size
|
||||
local textures = self.base_texture
|
||||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
-- specific texture if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_texture then
|
||||
textures = def.gotten_texture
|
||||
end
|
||||
|
||||
-- specific mesh if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_mesh then
|
||||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
-- set baby mobs to half size
|
||||
if self.baby == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * self.baby_size,
|
||||
y = self.base_size.y * self.baby_size,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
textures = def.child_texture[1]
|
||||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * self.baby_size,
|
||||
self.base_colbox[2] * self.baby_size,
|
||||
self.base_colbox[3] * self.baby_size,
|
||||
self.base_colbox[4] * self.baby_size,
|
||||
self.base_colbox[5] * self.baby_size,
|
||||
self.base_colbox[6] * self.baby_size
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * self.baby_size,
|
||||
self.base_selbox[2] * self.baby_size,
|
||||
self.base_selbox[3] * self.baby_size,
|
||||
self.base_selbox[4] * self.baby_size,
|
||||
self.base_selbox[5] * self.baby_size,
|
||||
self.base_selbox[6] * self.baby_size
|
||||
}
|
||||
end
|
||||
|
||||
--stop mobs from reviving
|
||||
if not self.dead and not self.health then
|
||||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
||||
-- pathfinding init
|
||||
self.path = {}
|
||||
self.path.way = {} -- path to follow, table of positions
|
||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
||||
self.path.stuck = false
|
||||
self.path.following = false -- currently following path?
|
||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
||||
|
||||
-- Armor groups
|
||||
-- immortal=1 because we use custom health
|
||||
-- handling (using "health" property)
|
||||
local armor
|
||||
if type(self.armor) == "table" then
|
||||
armor = table.copy(self.armor)
|
||||
armor.immortal = 1
|
||||
else
|
||||
armor = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
self.object:set_armor_groups(armor)
|
||||
self.old_y = self.object:get_pos().y
|
||||
self.old_health = self.health
|
||||
self.sounds.distance = self.sounds.distance or 10
|
||||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = "ignore"
|
||||
self.standing_on = "ignore"
|
||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
|
||||
--continue mob effect on server restart
|
||||
if self.dead or self.health <= 0 then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
||||
--update_tag(self)
|
||||
--mobs.set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
if self.on_spawn(self) then
|
||||
self.on_spawn_run = true -- if true, set flag to run once only
|
||||
end
|
||||
end
|
||||
|
||||
-- run after_activate
|
||||
if def.after_activate then
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
|
||||
cmi.notify_activate(self.object, dtime)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,59 @@
|
|||
local math_random = math.random
|
||||
|
||||
|
||||
--generic call for sound handler for mobs (data access)
|
||||
mobs.play_sound = function(self,sound)
|
||||
local soundinfo = self.sounds
|
||||
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
|
||||
local play_sound = soundinfo[sound]
|
||||
|
||||
if not play_sound then
|
||||
return
|
||||
end
|
||||
|
||||
mobs.play_sound_handler(self, play_sound)
|
||||
end
|
||||
|
||||
|
||||
--generic sound handler for mobs
|
||||
mobs.play_sound_handler = function(self, sound)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--random sound timing handler
|
||||
mobs.random_sound_handling = function(self,dtime)
|
||||
|
||||
self.random_sound_timer = self.random_sound_timer - dtime
|
||||
|
||||
--play sound and reset timer
|
||||
if self.random_sound_timer <= 0 then
|
||||
mobs.play_sound(self,"random")
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
end
|
||||
|
||||
--used for playing a non-mob internal sound at random pitches
|
||||
mobs.play_sound_specific = function(self,soundname)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(soundname, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
|
@ -206,21 +206,30 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
mobs.set_velocity(entity, entity.run_velocity)
|
||||
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
mobs.set_velocity(entity, -entity.run_velocity)
|
||||
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
|
||||
--halt
|
||||
else
|
||||
|
||||
mobs.set_velocity(entity, 0)
|
||||
|
||||
mobs.set_mob_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
end
|
||||
|
||||
-- fix mob rotation
|
||||
-- mob rotation
|
||||
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
entity.yaw = entity.driver:get_look_horizontal() - entity.rotate
|
||||
|
||||
--[[
|
||||
if can_fly then
|
||||
|
||||
-- fly up
|
||||
|
@ -244,32 +253,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
else
|
||||
]]--
|
||||
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
if velo.y == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
mobs.jump(entity)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
--end
|
||||
end
|
||||
|
||||
--[[
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
|
@ -383,6 +381,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
entity.v2 = v
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
@ -390,6 +389,10 @@ end
|
|||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
if true then
|
||||
print("succ")
|
||||
return
|
||||
end
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
|
@ -440,9 +443,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
mobs:set_mob_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
|
@ -3,15 +3,28 @@ local get_node = minetest.get_node
|
|||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local new_vector = vector.new
|
||||
local math_random = math.random
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local max = math.max
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local max = math.max
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
|
||||
|
||||
-- range for mob count
|
||||
local aoc_range = 32
|
||||
local aoc_range = 48
|
||||
|
||||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
|
||||
--[[
|
||||
|
||||
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||
|
@ -153,28 +166,14 @@ Overworld regular:
|
|||
|
||||
|
||||
|
||||
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
-- count how many mobs of one type are inside an area
|
||||
|
||||
local count_mobs = function(pos,mobtype)
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local num = 0
|
||||
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||
for n = 1, #objs do
|
||||
local obj = objs[n]:get_luaentity()
|
||||
if obj and obj.name and obj._cmi_is_mob then
|
||||
-- count hostile mobs only
|
||||
if mobtype == "hostile" then
|
||||
if obj.spawn_class == "hostile" then
|
||||
num = num + 1
|
||||
end
|
||||
-- count passive mobs only
|
||||
else
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return num
|
||||
end
|
||||
|
||||
|
@ -484,23 +483,23 @@ end
|
|||
|
||||
local axis
|
||||
--inner and outer part of square donut radius
|
||||
local inner = 1
|
||||
local outer = 65
|
||||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
pos = vector.floor(pos)
|
||||
pos = vector_floor(pos)
|
||||
|
||||
--this is used to determine the axis buffer from the player
|
||||
axis = math.random(0,1)
|
||||
axis = math_random(0,1)
|
||||
|
||||
--cast towards the direction
|
||||
if axis == 0 then --x
|
||||
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.z = pos.z + math.random(-outer,outer)
|
||||
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.z = pos.z + math_random(-outer,outer)
|
||||
else --z
|
||||
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.x = pos.x + math.random(-outer,outer)
|
||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
end
|
||||
|
@ -516,7 +515,7 @@ local decypher_limits_dictionary = {
|
|||
local function decypher_limits(posy)
|
||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||
--return min_max_table[1],min_max_table[2]
|
||||
posy = math.floor(posy)
|
||||
posy = math_floor(posy)
|
||||
return posy - 32, posy + 32
|
||||
end
|
||||
|
||||
|
@ -539,13 +538,16 @@ if mobs_spawn then
|
|||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 8 then
|
||||
if timer >= 10 then
|
||||
timer = 0
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for i = 1,math_random(3,8) do
|
||||
repeat -- after this line each "break" means "continue"
|
||||
local player_pos = player:get_pos()
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_spawning = true
|
||||
repeat
|
||||
--don't need to get these variables more than once
|
||||
--they happen in a single server step
|
||||
|
||||
local player_pos = player:get_pos()
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
|
@ -554,9 +556,14 @@ if mobs_spawn then
|
|||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
|
||||
for i = 1,math_random(1,4) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_algorithm = true
|
||||
repeat
|
||||
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
|
@ -565,8 +572,13 @@ if mobs_spawn then
|
|||
|
||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior/too close to player
|
||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -584,51 +596,92 @@ if mobs_spawn then
|
|||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--grab random mob
|
||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||
|
||||
if not mob_def then
|
||||
break --skip if something ridiculous happens (nil mob def)
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if mob_def.dimension ~= dimension then
|
||||
break
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||
break
|
||||
end
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||
break
|
||||
end
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||
break
|
||||
end
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_water then
|
||||
local mob_def = nil
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local repeat_mob_search = true
|
||||
repeat
|
||||
|
||||
--do not infinite loop
|
||||
if #mob_library_worker_table <= 0 then
|
||||
--print("breaking infinite loop")
|
||||
break
|
||||
end
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||
break
|
||||
local skip = false
|
||||
|
||||
--use this for removing table elements of mobs that do not match
|
||||
local temp_index = math_random(1,#mob_library_worker_table)
|
||||
|
||||
local temp_def = mob_library_worker_table[temp_index]
|
||||
|
||||
--skip if something ridiculous happens (nil mob def)
|
||||
--something truly horrible has happened if skip gets
|
||||
--activated at this point
|
||||
if not temp_def then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--finally do the heavy check (for now) of mobs in area
|
||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if not skip and (temp_def.dimension ~= dimension) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct spawning type
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--found a mob, exit out of loop
|
||||
if not skip then
|
||||
--minetest.log("warning", "found mob:"..temp_def.name)
|
||||
--print("found mob:"..temp_def.name)
|
||||
mob_def = table_copy(temp_def)
|
||||
break
|
||||
else
|
||||
--minetest.log("warning", "deleting temp index "..temp_index)
|
||||
--print("deleting temp index")
|
||||
table_remove(mob_library_worker_table, temp_index)
|
||||
end
|
||||
|
||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||
|
||||
|
||||
--catch if went through all mobs and something went horribly wrong
|
||||
--could not find a valid mob to spawn that fits the environment
|
||||
if not mob_def then
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -637,10 +690,17 @@ if mobs_spawn then
|
|||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
--print("spawning: " .. mob_def.name)
|
||||
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
until true --this is a safety catch
|
||||
|
||||
break
|
||||
until do_mob_algorithm == false --this is a safety catch
|
||||
end
|
||||
|
||||
break
|
||||
until do_mob_spawning == false --this is a performance catch
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,14 +1,16 @@
|
|||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local api_path = path.."/api"
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(api_path .. "/api.lua")
|
||||
|
||||
-- Spawning Algorithm
|
||||
dofile(path .. "/spawning.lua")
|
||||
dofile(api_path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
dofile(api_path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
|
@ -1,8 +0,0 @@
|
|||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mcl_mobs:nametag"}, 1},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
|
||||
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
|
||||
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
|
||||
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/
|
|
@ -0,0 +1 @@
|
|||
--use vector.distance to count down mob despawn timer
|
|
@ -81,7 +81,9 @@ mobs_mc.items = {
|
|||
gunpowder = "tnt:gunpowder",
|
||||
flint_and_steel = "fire:flint_and_steel",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
river_water_source = "default:river_water_source",
|
||||
water_flowing = "default:river_water_flowing",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
|
|
|
@ -8,6 +8,9 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
fly = true,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
|
@ -45,9 +48,7 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 0,
|
||||
|
||||
jump = false,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
})
|
||||
|
||||
|
|
|
@ -18,6 +18,9 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
hp_max = 20,
|
||||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
tilt_fly = false,
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
|
@ -36,7 +39,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
damage = 6,
|
||||
reach = 2,
|
||||
reach = 4, -- don't want blaze getting too close
|
||||
pathfinding = 1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.blaze_rod,
|
||||
|
@ -64,7 +67,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fall_speed = -2.25,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1.0,
|
||||
|
@ -76,9 +79,18 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fear_height = 0,
|
||||
glow = 14,
|
||||
fire_resistant = true,
|
||||
eye_height = 0.75,
|
||||
projectile_cooldown_min = 2,
|
||||
projectile_cooldown_max = 3,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attack, 5)
|
||||
if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attacking, 5)
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
minetest.add_particle({
|
||||
|
@ -148,6 +160,11 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
speed = 5,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 3,
|
||||
_is_fireball = true,
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
|
@ -155,7 +172,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
mcl_burning.set_on_fire(player, 5)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
@ -163,7 +180,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
mcl_burning.set_on_fire(mob, 5)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
@ -178,7 +195,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node.name == "air" then
|
||||
if node.name ~= "air" then
|
||||
local pos_above = table.copy(pos)
|
||||
pos_above.y = pos_above.y + 1
|
||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||
else
|
||||
local v = self.object:get_velocity()
|
||||
|
|
|
@ -18,7 +18,8 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
||||
runaway = true,
|
||||
skittish = true,
|
||||
fall_slow = true,
|
||||
floats = 1,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_chicken.b3d",
|
||||
|
@ -26,9 +27,10 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
{"mobs_mc_chicken.png"},
|
||||
},
|
||||
visual_size = {x=2.2, y=2.2},
|
||||
|
||||
rotate = 270,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.chicken_raw,
|
||||
chance = 1,
|
||||
|
@ -64,14 +66,25 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
follow = mobs_mc.follow.chicken,
|
||||
follow = "mcl_farming:wheat_seeds",
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
--why do chickend breed if they lay eggs??
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
@ -98,6 +111,21 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
}, true)
|
||||
end,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 1.675,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 0.55,
|
||||
head_direction_offset = 0.0925,
|
||||
|
||||
head_pitch_modifier = -math.pi/2,
|
||||
--end head code
|
||||
})
|
||||
|
||||
--spawn
|
||||
|
@ -106,22 +134,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -10,6 +10,7 @@ local cow_def = {
|
|||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
|
@ -20,6 +21,7 @@ local cow_def = {
|
|||
visual_size = {x=2.8, y=2.8},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.beef_raw,
|
||||
chance = 1,
|
||||
|
@ -32,7 +34,7 @@ local cow_def = {
|
|||
max = 2,
|
||||
looting = "common",},
|
||||
},
|
||||
runaway = true,
|
||||
skittish = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_cow",
|
||||
damage = "mobs_mc_cow_hurt",
|
||||
|
@ -47,12 +49,17 @@ local cow_def = {
|
|||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.cow,
|
||||
--follow = mobs_mc.follow.cow,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -71,11 +78,28 @@ local cow_def = {
|
|||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
fear_height = 4,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 3.6,
|
||||
head_bone_pos_z = -0.6,
|
||||
|
||||
head_height_offset = 1.0525,
|
||||
head_direction_offset = 0.5,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
|
@ -86,12 +110,17 @@ mooshroom_def.description = S("Mooshroom")
|
|||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||
if item:get_name() == mobs_mc.items.shears then
|
||||
|
@ -140,7 +169,6 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||
end
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
@ -151,22 +179,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -12,6 +12,8 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -33,23 +35,39 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
run_velocity = 3.25,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
eye_height = 1.25,
|
||||
--hssssssssssss
|
||||
|
||||
explosion_strength = 3,
|
||||
explosion_radius = 3.5,
|
||||
explosion_damage_radius = 3.5,
|
||||
explosion_strength = 10,
|
||||
explosion_radius = 4,
|
||||
explosion_damage_radius = 6,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = true,
|
||||
reverse_head_yaw = true,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
|
||||
-- TODO: Make creeper flash after doing this as well.
|
||||
-- TODO: Test and debug this code.
|
||||
|
@ -149,6 +167,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
"mobs_mc_creeper_charge.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
attack = "tnt_ignite",
|
||||
death = "mobs_mc_creeper_death",
|
||||
|
@ -157,18 +176,19 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
explosion_strength = 6,
|
||||
explosion_radius = 8,
|
||||
explosion_damage_radius = 8,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
explosion_strength = 24,
|
||||
explosion_radius = 12,
|
||||
explosion_damage_radius = 18,
|
||||
explosiontimer_reset_radius = 10,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
|
|
|
@ -8,14 +8,22 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
description = S("Ender Dragon"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
attacks_animals = true,
|
||||
walk_chance = 100,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
hostile = true,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
xp_min = 500,
|
||||
xp_max = 500,
|
||||
collisionbox = {-2, 3, -2, 2, 5, 2},
|
||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
||||
eye_height = 1,
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_dragon.b3d",
|
||||
|
@ -24,6 +32,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 35,
|
||||
reach = 20,
|
||||
walk_velocity = 6,
|
||||
run_velocity = 6,
|
||||
can_despawn = false,
|
||||
|
@ -47,7 +56,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:dragon_fireball",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1.0,
|
||||
|
@ -133,10 +142,11 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 2)
|
||||
--mobs:boom(self, pos, 2)
|
||||
mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
--mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
|
@ -193,18 +193,19 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
description = S("Enderman"),
|
||||
type = "monster",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
pathfinding = 1,
|
||||
neutral = true,
|
||||
hp_min = 40,
|
||||
hp_max = 40,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_enderman.b3d",
|
||||
textures = create_enderman_textures(),
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
eye_height = 2.5,
|
||||
sounds = {
|
||||
-- TODO: Custom war cry sound
|
||||
war_cry = "mobs_sandmonster",
|
||||
|
@ -213,8 +214,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
random = {name="mobs_mc_enderman_random", gain=0.5},
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 3.4,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 4,
|
||||
damage = 7,
|
||||
reach = 2,
|
||||
drops = {
|
||||
|
@ -224,6 +225,22 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
max = 1,
|
||||
looting = "common"},
|
||||
},
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head.low",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
animation = select_enderman_animation("normal"),
|
||||
_taken_node = "",
|
||||
do_custom = function(self, dtime)
|
||||
|
@ -282,8 +299,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--self:teleport(nil)
|
||||
--self.state = ""
|
||||
--else
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
if self.attacking then
|
||||
local target = self.attacking
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
|
@ -360,11 +377,16 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--if looking in general head position, turn hostile
|
||||
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
|
||||
self.provoked = "staring"
|
||||
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||||
self.state = "stand"
|
||||
self.hostile = false
|
||||
break
|
||||
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
|
||||
--begin attacking the player
|
||||
else
|
||||
if self.provoked == "staring" then
|
||||
self.provoked = "broke_contact"
|
||||
self.hostile = true
|
||||
self.state = "attack"
|
||||
self.attacking = obj
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -430,7 +452,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.animation = select_enderman_animation("block")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
mobs.set_mob_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -453,7 +475,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
local def = minetest.registered_nodes[self._taken_node]
|
||||
-- Update animation accordingly (removes visible block)
|
||||
self.animation = select_enderman_animation("normal")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
mobs.set_mob_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -557,7 +579,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
water_damage = 8,
|
||||
view_range = 64,
|
||||
fear_height = 4,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -9,12 +9,15 @@ mobs:register_mob("mobs_mc:endermite", {
|
|||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
rotate = 270,
|
||||
hostile = true,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
xp_min = 3,
|
||||
xp_max = 3,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
group_attack = true,
|
||||
attack_type = "punch",
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_endermite.b3d",
|
||||
|
|
|
@ -14,13 +14,17 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
description = S("Ghast"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hostile = true,
|
||||
fly_random_while_attack = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
rotate = 270,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
reach = 20,
|
||||
eye_height = 2.5,
|
||||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
textures = {
|
||||
|
@ -36,8 +40,10 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
-- TODO: damage
|
||||
-- TODO: better death
|
||||
},
|
||||
|
||||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
|
||||
drops = {
|
||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||
|
@ -48,22 +54,23 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
fall_damage = 0,
|
||||
view_range = 100,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = -5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
view_range = 28,
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:ghast_fireball",
|
||||
floats=1,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
projectile_cooldown_min = 5,
|
||||
projectile_cooldown_max = 7,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
|
@ -73,6 +80,7 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
self.object:set_properties({textures=self.base_texture})
|
||||
end
|
||||
end,
|
||||
]]--
|
||||
})
|
||||
|
||||
|
||||
|
@ -92,32 +100,40 @@ mobs_mc.spawn_height.nether_min,
|
|||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:fireball", {
|
||||
mobs:register_arrow("mobs_mc:ghast_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 5,
|
||||
_is_fireball = true,
|
||||
|
||||
hit_player = function(self, player)
|
||||
--[[
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
]]--
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
--mobs:boom(self, pos, 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
|
|
@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
|
|
@ -88,6 +88,10 @@ local horse = {
|
|||
spawn_class = "passive",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
rotate = 270,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 8,
|
||||
skittish = true,
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
|
||||
animation = {
|
||||
|
@ -97,7 +101,7 @@ local horse = {
|
|||
walk_speed = 25,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 60,
|
||||
run_speed = 120,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
|
@ -114,7 +118,8 @@ local horse = {
|
|||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 16,
|
||||
follow = mobs_mc.follow.horse,
|
||||
follow = "mcl_farming:wheat_item",
|
||||
follow_distance = 3,
|
||||
passive = true,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
|
@ -182,7 +187,7 @@ local horse = {
|
|||
-- if driver present and horse has a saddle allow control of horse
|
||||
if self.driver and self._saddle then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
mobs.drive(self, "run", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
@ -214,6 +219,21 @@ local horse = {
|
|||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
--sneak click to breed the horse/feed it
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do any other logic with the baby
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
|
@ -239,6 +259,7 @@ local horse = {
|
|||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
mobs.tamed_effect(self)
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
|
@ -253,6 +274,14 @@ local horse = {
|
|||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
self.temper = self.temper + temper_increase
|
||||
|
||||
--give the player some kind of idea
|
||||
--of what's happening with the horse's temper
|
||||
if self.temper <= 100 then
|
||||
mobs.feed_effect(self)
|
||||
else
|
||||
mobs.tamed_effect(self)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -282,10 +311,6 @@ local horse = {
|
|||
return
|
||||
end
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure tamed horse is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
|
@ -357,9 +382,6 @@ local horse = {
|
|||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- Used to capture horse
|
||||
elseif not self.driver and iname ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -520,22 +542,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -16,8 +16,11 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
rotate = 270,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
protect = true,
|
||||
neutral = true,
|
||||
breath_max = -1,
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
|
@ -40,7 +43,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
reach = 3,
|
||||
group_attack = true,
|
||||
attacks_monsters = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
{name = mobs_mc.items.iron_ingot,
|
||||
chance = 1,
|
||||
|
|
|
@ -28,6 +28,15 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
description = S("Llama"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
rotate = 270,
|
||||
neutral = true,
|
||||
group_attack = true,
|
||||
attack_type = "projectile",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = 1
|
||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
|
@ -50,7 +59,11 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
floats = 1,
|
||||
reach = 6,
|
||||
drops = {
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
|
@ -83,7 +96,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = mobs_mc.follow.llama,
|
||||
follow = mobs_mc.items.hay_bale,
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -126,30 +139,71 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == mobs_mc.items.hay_bale then
|
||||
-- Breed with hay bale
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
else
|
||||
-- Feed with anything else
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
--owner is broken for this
|
||||
--we'll make the owner this guy
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
return
|
||||
end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
--ignore other logic
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
--safety catch
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
|
||||
--put chest on carpeted llama
|
||||
if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[1] = "mobs_mc_llama_chest.png"
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.chest = true
|
||||
|
||||
return --don't attempt to ride
|
||||
end
|
||||
|
||||
|
||||
-- Place carpet
|
||||
--[[ TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
--TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 then
|
||||
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
|
||||
--shoot off old carpet
|
||||
if self.carpet then
|
||||
minetest.add_item(self.object:get_pos(), self.carpet)
|
||||
end
|
||||
end
|
||||
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
|
@ -170,8 +224,8 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
if self.carpet then
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
|
@ -183,10 +237,8 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -240,3 +292,38 @@ mobs_mc.spawn_height.overworld_max)
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
||||
|
||||
-- llama spit
|
||||
mobs:register_arrow("mobs_mc:spit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mobs_mc_spit.png"},
|
||||
velocity = 1,
|
||||
speed = 1,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png",
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 4,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
||||
end
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = _damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--does nothing
|
||||
end
|
||||
})
|
|
@ -0,0 +1 @@
|
|||
Ghast fixed by epCode - Thanks!
|
|
@ -31,6 +31,8 @@ local ocelot = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
rotate = 270,
|
||||
skittish = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -43,7 +45,7 @@ local ocelot = {
|
|||
makes_footstep_sound = true,
|
||||
walk_chance = default_walk_chance,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
run_velocity = 10,
|
||||
follow_velocity = 1,
|
||||
floats = 1,
|
||||
runaway = true,
|
||||
|
@ -57,7 +59,7 @@ local ocelot = {
|
|||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
run_speed = 50,
|
||||
run_speed = 150,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
|
@ -123,8 +125,6 @@ cat.sounds = {
|
|||
}
|
||||
cat.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then return end
|
||||
|
||||
|
|
|
@ -20,11 +20,14 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
hp_max = 6,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
tilt_fly = true,
|
||||
collisionbox = {-0.25, 0, -0.25, 0.25, 0.9, 0.25},
|
||||
eye_height = 0.45,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_parrot.b3d",
|
||||
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
rotate = 270,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 5,
|
||||
sounds = {
|
||||
|
@ -85,8 +88,6 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
|
||||
-- Feed to tame, but not breed
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
|
||||
})
|
||||
|
|
|
@ -6,7 +6,8 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
description = S("Pig"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
runaway = true,
|
||||
skittish = true,
|
||||
rotate = 270,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -19,11 +20,30 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
"mobs_mc_pig.png", -- base
|
||||
"blank.png", -- saddle
|
||||
}},
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
visual_size = {x=2.5, y=2.5},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
follow_velocity = 3.4,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
drops = {
|
||||
{name = mobs_mc.items.porkchop_raw,
|
||||
chance = 1,
|
||||
|
@ -50,7 +70,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.pig,
|
||||
follow = "mcl_farming:carrot_item",
|
||||
view_range = 8,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -91,12 +111,17 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
return
|
||||
end
|
||||
|
||||
local wielditem = clicker:get_wielded_item()
|
||||
-- Feed pig
|
||||
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--ignore other logic
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
|
@ -104,6 +129,8 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
|
||||
-- Put saddle on pig
|
||||
local item = clicker:get_wielded_item()
|
||||
local wielditem = item
|
||||
|
||||
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||
self.base_texture = {
|
||||
"blank.png", -- baby
|
||||
|
@ -164,10 +191,6 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
|
||||
end
|
||||
return
|
||||
|
||||
-- Capture pig
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -188,22 +211,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
|
|||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
-- 3/4 chance to drop raw fish (poor approximation)
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
|
|
|
@ -8,7 +8,7 @@ local rabbit = {
|
|||
spawn_class = "passive",
|
||||
passive = true,
|
||||
reach = 1,
|
||||
|
||||
rotate = 270,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
|
@ -62,8 +62,6 @@ local rabbit = {
|
|||
on_rightclick = function(self, clicker)
|
||||
-- Feed, tame protect or capture
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
do_custom = function(self)
|
||||
-- Easter egg: Change texture if rabbit is named “Toast”
|
||||
|
@ -116,22 +114,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -63,8 +63,13 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
hp_max = 8,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
skittish = true,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
follow = mobs_mc.items.wheat,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||
|
||||
rotate = 270,
|
||||
visual = "mesh",
|
||||
visual_size = {x=3, y=3},
|
||||
mesh = "mobs_mc_sheepfur.b3d",
|
||||
|
@ -73,6 +78,23 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
color = "unicolor_white",
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 3.6,
|
||||
head_bone_pos_z = -0.6,
|
||||
|
||||
head_height_offset = 1.0525,
|
||||
head_direction_offset = 0.5,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
drops = {
|
||||
{name = mobs_mc.items.mutton_raw,
|
||||
chance = 1,
|
||||
|
@ -99,7 +121,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.sheep,
|
||||
view_range = 12,
|
||||
|
||||
-- Eat grass
|
||||
|
@ -195,8 +216,16 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||
self.gotten = true
|
||||
|
@ -252,7 +281,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
end
|
||||
return
|
||||
end
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
|
||||
end,
|
||||
on_breed = function(parent1, parent2)
|
||||
-- Breed sheep and choose a fur color for the child.
|
||||
|
@ -309,22 +337,53 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ExtremeHillsM",
|
||||
"BirchForestM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
@ -336,3 +395,4 @@ mobs_mc.spawn_height.overworld_max)
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:shulker", {
|
|||
description = S("Shulker"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
attack_type = "shoot",
|
||||
attack_type = "projectile",
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_mc:shulkerbullet",
|
||||
shoot_offset = 0.5,
|
||||
|
|
|
@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:silverfish", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
damage = 1,
|
||||
reach = 1,
|
||||
})
|
||||
|
|
|
@ -16,11 +16,15 @@ local skeleton = {
|
|||
description = S("Skeleton"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
projectile_cooldown = 1.5,
|
||||
armor = {undead = 100, fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
|
@ -31,6 +35,22 @@ local skeleton = {
|
|||
"mcl_bows_bow_0.png", -- bow
|
||||
"mobs_mc_skeleton.png", -- skeleton
|
||||
} },
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = true,
|
||||
reverse_head_yaw = true,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
visual_size = {x=1, y=1},
|
||||
makes_footstep_sound = true,
|
||||
textures = {
|
||||
|
@ -43,7 +63,7 @@ local skeleton = {
|
|||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
reach = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.arrow,
|
||||
chance = 1,
|
||||
|
@ -75,6 +95,8 @@ local skeleton = {
|
|||
walk_speed = 15,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
run_start = 40,
|
||||
run_end = 60,
|
||||
run_speed = 30,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
|
@ -86,13 +108,13 @@ local skeleton = {
|
|||
ignited_by_sunlight = true,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
if mod_bows then
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 2,
|
||||
|
|
|
@ -87,7 +87,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =0.5,
|
||||
fear_height = 4,
|
||||
|
|
|
@ -64,6 +64,7 @@ local slime_big = {
|
|||
hp_max = 16,
|
||||
xp_min = 4,
|
||||
xp_max = 4,
|
||||
rotate = 270,
|
||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||
visual_size = {x=12.5, y=12.5},
|
||||
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
|
||||
|
@ -95,8 +96,9 @@ local slime_big = {
|
|||
},
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "jump_punch",
|
||||
passive = false,
|
||||
jump_only = true,
|
||||
jump = true,
|
||||
walk_velocity = 2.5,
|
||||
run_velocity = 2.5,
|
||||
|
@ -309,6 +311,7 @@ local magma_cube_big = {
|
|||
},
|
||||
walk_velocity = 4,
|
||||
run_velocity = 4,
|
||||
rotate = 270,
|
||||
damage = 6,
|
||||
reach = 3,
|
||||
armor = 53,
|
||||
|
@ -336,8 +339,9 @@ local magma_cube_big = {
|
|||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "jump_punch",
|
||||
passive = false,
|
||||
jump_only = true,
|
||||
jump = true,
|
||||
jump_height = 8,
|
||||
walk_chance = 0,
|
||||
|
|
|
@ -17,17 +17,22 @@ local spider = {
|
|||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
hostile = true,
|
||||
always_climb = true,
|
||||
docile_by_day = true,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = 1,
|
||||
attack_type = "punch",
|
||||
punch_timer_cooloff = 0.5,
|
||||
rotate = 270,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
hp_min = 16,
|
||||
hp_max = 16,
|
||||
ignores_cobwebs = true,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
eye_height = 0.475,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
|
||||
collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_spider.b3d",
|
||||
textures = {
|
||||
|
@ -44,7 +49,7 @@ local spider = {
|
|||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.3,
|
||||
run_velocity = 2.8,
|
||||
run_velocity = 2.75, --spider can become extremely difficult if any higher
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
view_range = 16,
|
||||
|
|
|
@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 270,
|
||||
tilt_swim = true,
|
||||
-- FIXME: If the squid is near the floor, it turns black
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
|
||||
visual = "mesh",
|
||||
|
@ -48,8 +50,7 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
|
|
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 7.5 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 677 B |
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:vex", {
|
|||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
physical = false,
|
||||
hp_min = 14,
|
||||
hp_max = 14,
|
||||
|
|
|
@ -962,14 +962,18 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
},
|
||||
},
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
rotate = 270,
|
||||
skittish = true,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
run_velocity = 3,
|
||||
drops = {},
|
||||
can_despawn = false,
|
||||
-- TODO: sounds
|
||||
sounds = {
|
||||
random = "mobs_mc_villager",
|
||||
damage = "mobs_mc_villager_hurt",
|
||||
death = "mobs_mc_villager_hurt",
|
||||
distance = 10,
|
||||
},
|
||||
animation = {
|
||||
|
|
|
@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:evoker", {
|
|||
walk_velocity = 0.2,
|
||||
run_velocity = 1.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
-- Summon vexes
|
||||
custom_attack = function(self, to_attack)
|
||||
local r = pr:next(2,4)
|
||||
|
|
|
@ -10,7 +10,7 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
description = S("Illusioner"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
attack_type = "shoot",
|
||||
attack_type = "projectile",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1.5,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
|
@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
if mod_bows then
|
||||
-- 1-4 damage per arrow
|
||||
local dmg = math.random(1, 4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
hp_min = 32,
|
||||
|
|
|
@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:vindicator", {
|
|||
reach = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
{name = mobs_mc.items.emerald,
|
||||
chance = 1,
|
||||
|
|
|
@ -29,6 +29,9 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
|||
description = S("Zombie Villager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
eye_height = 1.65,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -51,8 +54,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
|||
damage = 3,
|
||||
reach = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
attack_type = "dogfight",
|
||||
run_velocity = 3.5,
|
||||
attack_type = "punch",
|
||||
group_attack = true,
|
||||
drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
|
|
|
@ -34,7 +34,7 @@ mobs:register_mob("mobs_mc:witch", {
|
|||
run_velocity = 2.4,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:potion_arrow",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
|
|
|
@ -53,7 +53,7 @@ mobs:register_mob("mobs_mc:wither", {
|
|||
},
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
explosion_strength = 8,
|
||||
dogshoot_stop = true,
|
||||
arrow = "mobs_mc:wither_skull",
|
||||
|
|
|
@ -23,13 +23,31 @@ local wolf = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
neutral = true,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
rotate = 270,
|
||||
passive = false,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 3.6,
|
||||
head_bone_pos_z = -0.6,
|
||||
|
||||
head_height_offset = 1.0525,
|
||||
head_direction_offset = 0.5,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_wolf.b3d",
|
||||
textures = {
|
||||
|
@ -53,7 +71,7 @@ local wolf = {
|
|||
run_velocity = 3,
|
||||
damage = 4,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
fear_height = 4,
|
||||
follow = mobs_mc.follow.wolf,
|
||||
on_rightclick = function(self, clicker)
|
||||
|
@ -75,6 +93,7 @@ local wolf = {
|
|||
dog:set_yaw(yaw)
|
||||
ent = dog:get_luaentity()
|
||||
ent.owner = clicker:get_player_name()
|
||||
ent.tamed = true
|
||||
-- cornfirm taming
|
||||
minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
|
||||
-- Replace wolf
|
||||
|
@ -142,17 +161,29 @@ dog.owner_loyal = true
|
|||
dog.follow_velocity = 3.2
|
||||
-- Automatically teleport dog to owner
|
||||
dog.do_custom = mobs_mc.make_owner_teleport_function(12)
|
||||
dog.follow = mobs_mc.follow.dog
|
||||
dog.attack_animals = nil
|
||||
dog.specific_attack = nil
|
||||
dog.breed_distance = 1.5
|
||||
dog.baby_size = 0.5
|
||||
dog.follow_distance = 2
|
||||
dog.follow = "mcl_mobitems:beef"
|
||||
|
||||
dog.on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
--owner is broken for this
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
elseif is_food(item:get_name()) then
|
||||
end
|
||||
|
||||
if is_food(item:get_name()) then
|
||||
-- Feed to increase health
|
||||
local hp = self.health
|
||||
local hp_add = 0
|
||||
|
|
|
@ -49,6 +49,8 @@ local zombie = {
|
|||
description = S("Zombie"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -74,8 +76,25 @@ local zombie = {
|
|||
damage = "mobs_mc_zombie_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "Head",
|
||||
|
||||
swap_y_with_x = true,
|
||||
reverse_head_yaw = true,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
eye_height = 1.65,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3.5,
|
||||
damage = 3,
|
||||
reach = 2,
|
||||
fear_height = 4,
|
||||
|
@ -93,7 +112,8 @@ local zombie = {
|
|||
ignited_by_sunlight = true,
|
||||
sunlight_damage = 2,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
punch_timer_cooloff = 0.5,
|
||||
harmed_by_heal = true,
|
||||
}
|
||||
|
||||
|
|
|
@ -15,13 +15,16 @@ local pigman = {
|
|||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||
type = "animal",
|
||||
passive = false,
|
||||
neutral = true,
|
||||
rotate = 270,
|
||||
spawn_class = "passive",
|
||||
hostile_cooldown = 15, --seconds
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
|
||||
damage = 9,
|
||||
reach = 2,
|
||||
|
@ -41,6 +44,22 @@ local pigman = {
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = .8,
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