diff --git a/mods/CORE/_mcl_autogroup/init.lua b/mods/CORE/_mcl_autogroup/init.lua index 16fa14c5f..aabfa5906 100644 --- a/mods/CORE/_mcl_autogroup/init.lua +++ b/mods/CORE/_mcl_autogroup/init.lua @@ -18,7 +18,7 @@ digging times in seconds. These digging times can be then added verbatim into th Example: mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2 -→ This menas that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the +→ This means that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the diamond pickaxe in 0.2 seconds. @@ -44,6 +44,7 @@ local divisors = { ["shearsy_wool"] = 5, ["swordy_cobweb"] = 15, } +local max_efficiency_level = 5 mcl_autogroup = {} mcl_autogroup.digtimes = {} @@ -53,11 +54,18 @@ for m=1, #materials do for g=1, #basegroups do mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {} mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {} + for e=1, max_efficiency_level do + mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {} + end end end for g=1, #minigroups do mcl_autogroup.digtimes[minigroups[g].."_dig"] = {} mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {} + for e=1, max_efficiency_level do + mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {} + mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {} + end end local overwrite = function() @@ -80,7 +88,7 @@ local overwrite = function() groups_changed = true end - local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating) + local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency) local time, validity_factor if actual_rating >= expected_rating then -- Valid tool @@ -89,14 +97,20 @@ local overwrite = function() -- Wrong tool (higher digging time) validity_factor = 5 end - time = (hardness * validity_factor) / divisors[material] + local speed_multiplier = divisors[material] + if efficiency then + speed_multiplier = speed_multiplier + efficiency * efficiency + 1 + end + time = (hardness * validity_factor) / speed_multiplier if time <= 0.05 then time = 0 else time = math.ceil(time * 20) / 20 end table.insert(mcl_autogroup.digtimes[diggroup], time) - table.insert(mcl_autogroup.creativetimes[diggroup], 0) + if not efficiency then + table.insert(mcl_autogroup.creativetimes[diggroup], 0) + end newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup] return newgroups end @@ -113,6 +127,9 @@ local overwrite = function() for g=1,#materials do local diggroup = basegroup.."_dig_"..materials[g] newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup]) + for e=1,max_efficiency_level do + newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e) + end groups_changed = true end end @@ -134,6 +151,9 @@ local overwrite = function() or (ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1) + for e=1,max_efficiency_level do + newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e) + end groups_changed = true end end diff --git a/mods/CORE/mcl_enchanting/LICENSE b/mods/CORE/mcl_enchanting/LICENSE new file mode 100644 index 000000000..9cecc1d46 --- /dev/null +++ b/mods/CORE/mcl_enchanting/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + {one line to give the program's name and a brief idea of what it does.} + Copyright (C) {year} {name of author} + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mods/CORE/mcl_enchanting/enchantments.lua b/mods/CORE/mcl_enchanting/enchantments.lua new file mode 100644 index 000000000..4ed94a0b3 --- /dev/null +++ b/mods/CORE/mcl_enchanting/enchantments.lua @@ -0,0 +1,704 @@ +-- Taken from https://minecraft.gamepedia.com/Enchanting + +local function increase_damage(damage_group, factor) + return function(itemstack, level) + local tool_capabilities = itemstack:get_tool_capabilities() + tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor + itemstack:get_meta():set_tool_capabilities(tool_capabilities) + end +end + +-- requires engine change +--[[mcl_enchanting.enchantments.aqua_affinity = { + name = "Aqua Affinity", + max_level = 1, + primary = {armor_head = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {}, + weight = 2, + description = "Increases underwater mining speed.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 41}}, +}]]-- + +-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented +mcl_enchanting.enchantments.bane_of_arthropods = { + name = "Bane of Arthropods", + max_level = 5, + primary = {sword = true}, + secondary = {axe = true}, + disallow = {}, + incompatible = {smite = true, shaprness = true}, + weight = 5, + description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).", + curse = false, + on_enchant = increase_damage("anthropod", 2.5), + requires_tool = false, + treasure = false, + power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}}, +} + +-- implemented in mcl_armor +mcl_enchanting.enchantments.blast_protection = { + name = "Blast Protection", + max_level = 4, + primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {fire_protection = true, protection = true, projectile_protection = true}, + weight = 2, + description = "Reduces explosion damage and knockback.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}}, +} + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.channeling = { + name = "Channeling", + max_level = 1, + primary = {trident = true}, + secondary = {}, + disallow = {}, + incompatible = {riptide = true}, + weight = 1, + description = "Trident \"channels\" a bolt of lightning toward a hit entity. Functions only during thunderstorms and if target is unobstructed with opaque blocks.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{25, 50}}, +}]]-- + +-- implemented in mcl_armor +mcl_enchanting.enchantments.curse_of_binding = { + name = "Curse of Binding", + max_level = 1, + primary = {}, + secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + disallow = {}, + incompatible = {}, + weight = 1, + description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.", + curse = true, + on_enchant = function() end, + requires_tool = false, + treasure = true, + power_range_table = {{25, 50}}, +} + +-- implemented in mcl_death_drop +mcl_enchanting.enchantments.curse_of_vanishing = { + name = "Curse of Vanishing", + max_level = 1, + primary = {}, + secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true}, + disallow = {}, + incompatible = {}, + weight = 1, + description = "Item destroyed on death.", + curse = true, + on_enchant = function() end, + requires_tool = false, + treasure = true, + power_range_table = {{25, 50}}, +} + +-- unimplemented +--[[mcl_enchanting.enchantments.depth_strider = { + name = "Depth Strider", + max_level = 3, + primary = {}, + secondary = {armor_feet = true}, + disallow = {non_combat_armor = true}, + incompatible = {frost_walker = true}, + weight = 2, + description = "Increases underwater movement speed.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 25}, {20, 35}, {30, 45}}, +}]]-- + +-- implemented via on_enchant +mcl_enchanting.enchantments.efficiency = { + name = "Efficiency", + max_level = 5, + primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, + secondary = {shears = true}, + disallow = {}, + incompatible = {}, + weight = 10, + description = "Increases mining speed.", + curse = false, + on_enchant = function(itemstack, level) + local tool_capabilities = itemstack:get_tool_capabilities() + local groupcaps = {} + for group, capability in pairs(tool_capabilities.groupcaps) do + local groupname = group .. "_efficiency_" .. level + capability.times = mcl_autogroup.digtimes[groupname] + groupcaps[groupname] = capability + end + tool_capabilities.groupcaps = groupcaps + itemstack:get_meta():set_tool_capabilities(tool_capabilities) + end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}}, +} + +-- implemented in mcl_armor +mcl_enchanting.enchantments.feather_falling = { + name = "Feather Falling", + max_level = 4, + primary = {armor_feet = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {}, + weight = 5, + description = "Reduces fall damage.",curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}}, +} + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.fire_aspect = { + name = "Fire Aspect", + max_level = 2, + primary = {sword = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Sets target on fire.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 61}, {30, 71}}, +}]]-- + +-- implemented in mcl_armor +mcl_enchanting.enchantments.fire_protection = { + name = "Fire Protection", + max_level = 4, + primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {blast_protection = true, protection = true, projectile_protection = true}, + weight = 5, + description = "Reduces fire damage.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}}, +} + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.flame = { + name = "Flame", + max_level = 1, + primary = {bow = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Arrows set target on fire.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{20, 50}}, +}]]-- + +-- implemented in mcl_item_entity +mcl_enchanting.enchantments.fortune = { + name = "Fortune", + max_level = 3, + primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, + secondary = {}, + disallow = {}, + incompatible = {silk_touch = true}, + weight = 2, + description = "Increases certain block drops.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{15, 61}, {24, 71}, {33, 81}}, +} + +-- implemented via walkover.register_global +mcl_enchanting.enchantments.frost_walker = { + name = "Frost Walker", + max_level = 2, + primary = {}, + secondary = {armor_feet = true}, + disallow = {non_combat_armor = true}, + incompatible = {depth_strider = true}, + weight = 2, + description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = true, + power_range_table = {{10, 25}, {20, 35}}, +} + +walkover.register_global(function(pos, _, player) + local boots = player:get_inventory():get_stack("armor", 5) + local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker") + if frost_walker <= 0 then + return + end + local radius = frost_walker + 2 + local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius} + local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius} + local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source") + for _, p in ipairs(positions) do + if vector.distance(pos, p) <= radius then + minetest.set_node(p, {name = "mcl_core:frosted_ice_0"}) + end + end +end) + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.impaling = { + name = "Impaling", + max_level = 5, + primary = {trident = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Trident deals additional damage to mobs that spawn naturally in the ocean.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}}, +}]]-- + +-- implemented in mcl_bows +mcl_enchanting.enchantments.infinity = { + name = "Infinity", + max_level = 1, + primary = {bow = true}, + secondary = {}, + disallow = {}, + incompatible = {mending = true}, + weight = 1, + description = "Shooting consumes no regular arrows.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{20, 50}}, +} + +-- implemented via minetest.calculate_knockback +mcl_enchanting.enchantments.knockback = { + name = "Knockback", + max_level = 2, + primary = {sword = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 5, + description = "Increases knockback.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{5, 61}, {25, 71}}, +} + +local old_calculate_knockback = minetest.calculate_knockback +function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage) + local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage) + local luaentity + if hitter then + luaentity = hitter:get_luaentity() + end + if hitter and hitter:is_player() then + local wielditem = hitter:get_wielded_item() + knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") + elseif luaentity and luaentity._knockback then + knockback = knockback + luaentity._knockback + end + return knockback +end + +-- unimplemented +--[[mcl_enchanting.enchantments.looting = { + name = "Looting", + max_level = 3, + primary = {sword = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Increases mob loot.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{15, 61}, {24, 71}, {33, 81}}, +}]]-- + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.loyalty = { + name = "Loyalty", + max_level = 3, + primary = {trident = true}, + secondary = {}, + disallow = {}, + incompatible = {riptide = true}, + weight = 5, + description = "Trident returns after being thrown. Higher levels reduce return time.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{12, 50}, {19, 50}, {26, 50}}, +}]]-- + +-- unimplemented +--[[mcl_enchanting.enchantments.luck_of_the_sea = { + name = "Luck of the Sea", + max_level = 3, + primary = {fishing_rod = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Increases rate of good loot (enchanting books, etc.)", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{15, 61}, {24, 71}, {33, 81}}, +}]]-- + +-- implemented in mcl_fishing +mcl_enchanting.enchantments.lure = { + name = "Lure", + max_level = 3, + primary = {fishing_rod = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Decreases wait time until fish/junk/loot \"bites\".", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{15, 61}, {24, 71}, {33, 81}}, +} + +-- unimplemented +--[[mcl_enchanting.enchantments.mending = { + name = "Mending", + max_level = 1, + primary = {}, + secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true}, + disallow = {}, + incompatible = {infinity = true}, + weight = 2, + description = "Repair the item while gaining XP orbs.", + curse = false, + on_enchant = function() end, + requires_tool = true, + treasure = true, + power_range_table = {{25, 75}}, +}]]-- + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.multishot = { + name = "Multishot", + max_level = 1, + primary = {crossbow = true}, + secondary = {}, + disallow = {}, + incompatible = {piercing = true}, + weight = 2, + description = "Shoot 3 arrows at the cost of one.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{20, 50}}, +}]]-- + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.piercing = { + name = "Piercing", + max_level = 4, + primary = {crossbow = true}, + secondary = {}, + disallow = {}, + incompatible = {multishot = true}, + weight = 10, + description = "Arrows pass through multiple entities.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}}, +}]]-- + +-- implemented in mcl_bows +mcl_enchanting.enchantments.power = { + name = "Power", + max_level = 5, + primary = {bow = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 10, + description = "Increases arrow damage.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}}, +} + +-- implemented in mcl_armor +mcl_enchanting.enchantments.projectile_protection = { + name = "Projectile Protection", + max_level = 4, + primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {blast_protection = true, fire_protection = true, protection = true}, + weight = 5, + description = "Reduces projectile damage.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}}, +} + +-- implemented in mcl_armor +mcl_enchanting.enchantments.protection = { + name = "Protection", + max_level = 4, + primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true}, + weight = 10, + description = "Reduces most types of damage by 4% for each level.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}}, +} + +-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows +mcl_enchanting.enchantments.punch = { + name = "Punch", + max_level = 2, + primary = {}, + secondary = {bow = true}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Increases arrow knockback.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{12, 37}, {32, 57}}, +} + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.quick_charge = { + name = "Quick Charge", + max_level = 3, + primary = {crossbow = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 5, + description = "Decreases crossbow charging time.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{12, 50}, {32, 50}, {52, 50}}, +}]]-- + +-- unimplemented +--[[mcl_enchanting.enchantments.respiration = { + name = "Respiration", + max_level = 3, + primary = {armor_head = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {}, + weight = 2, + description = "Extends underwater breathing time.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 40}, {20, 50}, {30, 60}}, +}]]-- + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.riptide = { + name = "Riptide", + max_level = 3, + primary = {trident = true}, + secondary = {}, + disallow = {}, + incompatible = {channeling = true, loyalty = true}, + weight = 2, + description = "Trident launches player with itself when thrown. Functions only in water or rain.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{17, 50}, {24, 50}, {31, 50}}, +}]]-- + +-- implemented via on_enchant +mcl_enchanting.enchantments.sharpness = { + name = "Sharpness", + max_level = 5, + primary = {sword = true}, + secondary = {axe = true}, + disallow = {}, + incompatible = {bane_of_arthropods = true, smite = true}, + weight = 5, + description = "Increases damage.", + curse = false, + on_enchant = increase_damage("fleshy", 0.5), + requires_tool = false, + treasure = false, + power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}}, +} + +-- implemented in mcl_item_entity +mcl_enchanting.enchantments.silk_touch = { + name = "Silk Touch", + max_level = 1, + primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, + secondary = {shears = true}, + disallow = {}, + incompatible = {fortune = true}, + weight = 1, + description = "Mined blocks drop themselves.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{15, 61}}, +} + +-- implemented via on_enchant and additions in mobs_mc +mcl_enchanting.enchantments.smite = { + name = "Smite", + max_level = 5, + primary = {sword = true}, + secondary = {axe = true}, + disallow = {}, + incompatible = {bane_of_arthropods = true, sharpness = true}, + weight = 5, + description = "Increases damage to undead mobs.", + curse = false, + on_enchant = increase_damage("undead", 2.5), + requires_tool = false, + treasure = false, + power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}}, +} + +-- implemented in mcl_playerplus +mcl_enchanting.enchantments.soul_speed = { + name = "Soul Speed", + max_level = 3, + primary = {}, + secondary = {armor_feet = true}, + disallow = {non_combat_armor = true}, + incompatible = {frost_walker = true}, + weight = 2, + description = "Increases walking speed on soul sand.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = true, + power_range_table = {{10, 25}, {20, 35}, {30, 45}}, +} + +-- requires missing MineClone2 feature +--[[mcl_enchanting.enchantments.sweeping_edge = { + name = "Sweeping Edge", + max_level = 3, + primary = {sword = true}, + secondary = {}, + disallow = {}, + incompatible = {}, + weight = 2, + description = "Increases sweeping attack damage.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{5, 20}, {14, 29}, {23, 38}}, +}]]-- + +-- implemented in mcl_armor +mcl_enchanting.enchantments.thorns = { + name = "Thorns", + max_level = 3, + primary = {armor_head = true}, + secondary = {armor_torso = true, armor_legs = true, armor_feet = true}, + disallow = {non_combat_armor = true}, + incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true}, + weight = 1, + description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.", + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 61}, {30, 71}, {50, 81}}, +} + +-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing +mcl_enchanting.enchantments.unbreaking = { + name = "Unbreaking", + max_level = 3, + primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true}, + secondary = {tool = true}, + disallow = {non_combat_armor = true}, + incompatible = {}, + weight = 5, + description = "Increases item durability.", + curse = false, + on_enchant = function(itemstack, level) + local tool_capabilities = itemstack:get_tool_capabilities() + for group, capability in pairs(tool_capabilities.groupcaps) do + capability.uses = capability.uses * (1 + level) + end + tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level) + itemstack:get_meta():set_tool_capabilities(tool_capabilities) + end, + requires_tool = true, + treasure = false, + power_range_table = {{5, 61}, {13, 71}, {21, 81}}, +} diff --git a/mods/CORE/mcl_enchanting/engine.lua b/mods/CORE/mcl_enchanting/engine.lua new file mode 100644 index 000000000..1202ec70d --- /dev/null +++ b/mods/CORE/mcl_enchanting/engine.lua @@ -0,0 +1,599 @@ +function mcl_enchanting.is_book(itemname) + return itemname == "mcl_books:book" or itemname == "mcl_enchanting:book_enchanted" +end + +function mcl_enchanting.get_enchantments(itemstack) + return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {} +end + +function mcl_enchanting.set_enchantments(itemstack, enchantments) + itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments)) + local itemdef = itemstack:get_definition() + if not mcl_enchanting.is_book(itemstack:get_name()) then + if itemdef.tool_capabilities then + itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities) + end + for enchantment, level in pairs(enchantments) do + local enchantment_def = mcl_enchanting.enchantments[enchantment] + if enchantment_def.on_enchant then + enchantment_def.on_enchant(itemstack, level) + end + end + end + tt.reload_itemstack_description(itemstack) +end + +function mcl_enchanting.get_enchantment(itemstack, enchantment) + return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0 +end + +function mcl_enchanting.has_enchantment(itemstack, enchantment) + return mcl_enchanting.get_enchantment(itemstack, enchantment) > 0 +end + +function mcl_enchanting.get_enchantment_description(enchantment, level) + local enchantment_def = mcl_enchanting.enchantments[enchantment] + return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level)) +end + +function mcl_enchanting.get_colorized_enchantment_description(enchantment, level) + return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level)) +end + +function mcl_enchanting.get_enchanted_itemstring(itemname) + local def = minetest.registered_items[itemname] + return def and def._mcl_enchanting_enchanted_tool +end + +function mcl_enchanting.set_enchanted_itemstring(itemstack) + itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name())) +end + +function mcl_enchanting.is_enchanted(itemname) + return minetest.get_item_group(itemname, "enchanted") > 0 +end + +function mcl_enchanting.is_enchantable(itemname) + return mcl_enchanting.get_enchantability(itemname) > 0 +end + +function mcl_enchanting.can_enchant_freshly(itemname) + return mcl_enchanting.is_enchantable(itemname) and not mcl_enchanting.is_enchanted(itemname) +end + +function mcl_enchanting.get_enchantability(itemname) + return minetest.get_item_group(itemname, "enchantability") +end + +function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early) + if not mcl_enchanting.is_enchantable(itemname) then + return false + end + local enchantment_def = mcl_enchanting.enchantments[enchantment] + if mcl_enchanting.is_book(itemname) then + return true, (not enchantment_def.treasure) + end + local itemdef = minetest.registered_items[itemname] + if itemdef.type ~= "tool" and enchantment_def.requires_tool then + return false + end + for disallow in pairs(enchantment_def.disallow) do + if minetest.get_item_group(itemname, disallow) > 0 then + return false + end + end + for group in pairs(enchantment_def.primary) do + if minetest.get_item_group(itemname, group) > 0 then + return true, true + end + end + for group in pairs(enchantment_def.secondary) do + if minetest.get_item_group(itemname, group) > 0 then + return true, false + end + end + return false +end + +function mcl_enchanting.can_enchant(itemstack, enchantment, level) + local enchantment_def = mcl_enchanting.enchantments[enchantment] + if not enchantment_def then + return false, "enchantment invalid" + end + local itemname = itemstack:get_name() + if itemname == "" then + return false, "item missing" + end + local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment) + if not supported then + return false, "item not supported" + end + if not level then + return false, "level invalid" + end + if level > enchantment_def.max_level then + return false, "level too high", enchantment_def.max_level + elseif level < 1 then + return false, "level too small", 1 + end + local item_enchantments = mcl_enchanting.get_enchantments(itemstack) + local enchantment_level = item_enchantments[enchantment] + if enchantment_level then + return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level) + end + if not mcl_enchanting.is_book(itemname) then + for incompatible in pairs(enchantment_def.incompatible) do + local incompatible_level = item_enchantments[incompatible] + if incompatible_level then + return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level) + end + end + end + return true, nil, nil, primary +end + +function mcl_enchanting.enchant(itemstack, enchantment, level) + mcl_enchanting.set_enchanted_itemstring(itemstack) + local enchantments = mcl_enchanting.get_enchantments(itemstack) + enchantments[enchantment] = level + mcl_enchanting.set_enchantments(itemstack, enchantments) + return itemstack +end + +function mcl_enchanting.combine(itemstack, combine_with) + local itemname = itemstack:get_name() + local combine_name = combine_with:get_name() + local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname) + if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(itemname) then + return false + end + local enchantments = mcl_enchanting.get_enchantments(itemstack) + for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do + local enchantment_def = mcl_enchanting.enchantments[enchantment] + local enchantment_level = enchantments[enchantment] + if enchantment_level then + if enchantment_level == combine_level then + enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level) + else + enchantment_level = math.max(enchantment_level, combine_level) + end + elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then + local supported = true + for incompatible in pairs(enchantment_def.incompatible) do + if enchantments[incompatible] then + supported = false + break + end + end + if supported then + enchantment_level = combine_level + end + end + if enchantment_level and enchantment_level > 0 then + enchantments[enchantment] = enchantment_level + end + end + local any_enchantment = false + for enchantment, enchantment_level in pairs(enchantments) do + if enchantment_level > 0 then + any_enchantment = true + break + end + end + if any_enchantment then + itemstack:set_name(enchanted_itemname) + end + mcl_enchanting.set_enchantments(itemstack, enchantments) + return true +end + +function mcl_enchanting.enchantments_snippet(_, _, itemstack) + if not itemstack then + return + end + local enchantments = mcl_enchanting.get_enchantments(itemstack) + local text = "" + for enchantment, level in pairs(enchantments) do + text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n" + end + if text ~= "" then + if not itemstack:get_definition()._tt_original_description then + text = text:sub(1, text:len() - 1) + end + return text, false + end +end + +function mcl_enchanting.initialize() + local register_tool_list = {} + local register_item_list = {} + for itemname, itemdef in pairs(minetest.registered_items) do + if mcl_enchanting.can_enchant_freshly(itemname) then + local new_name = itemname .. "_enchanted" + minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name}) + local new_def = table.copy(itemdef) + new_def.inventory_image = itemdef.inventory_image .. mcl_enchanting.overlay + if new_def.wield_image then + new_def.wield_image = new_def.wield_image .. mcl_enchanting.overlay + end + new_def.groups.not_in_creative_inventory = 1 + new_def.groups.enchanted = 1 + new_def.texture = itemdef.texture or itemname:gsub("%:", "_") + new_def._mcl_enchanting_enchanted_tool = new_name + local register_list = register_item_list + if itemdef.type == "tool" then + register_list = register_tool_list + end + register_list[":" .. new_name] = new_def + end + end + for new_name, new_def in pairs(register_item_list) do + minetest.register_craftitem(new_name, new_def) + end + for new_name, new_def in pairs(register_tool_list) do + minetest.register_tool(new_name, new_def) + end +end + +function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure) + local possible_enchantments, weights, accum_weight = {}, {}, 0 + for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do + local supported, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1) + if primary or treasure then + table.insert(possible_enchantments, enchantment) + accum_weight = accum_weight + enchantment_def.weight + weights[enchantment] = accum_weight + end + end + return possible_enchantments, weights, accum_weight +end + +function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance) + local itemname = itemstack:get_name() + if not mcl_enchanting.can_enchant_freshly(itemname) then + return + end + itemstack = ItemStack(itemstack) + local enchantability = minetest.get_item_group(itemname, "enchantability") + enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4)) + enchantment_level = enchantment_level + enchantability + enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15 + enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1) + local enchantments = {} + local description + enchantment_level = enchantment_level * 2 + repeat + enchantment_level = math.floor(enchantment_level / 2) + if enchantment_level == 0 then + break + end + local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure) + local selected_enchantment, enchantment_power + if #possible > 0 then + local r = math.random(accum_weight) + for _, enchantment in ipairs(possible) do + if weights[enchantment] >= r then + selected_enchantment = enchantment + break + end + end + local enchantment_def = mcl_enchanting.enchantments[selected_enchantment] + local power_range_table = enchantment_def.power_range_table + for i = enchantment_def.max_level, 1, -1 do + local power_range = power_range_table[i] + if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then + enchantment_power = i + break + end + end + if not description then + if not enchantment_power then + return + end + description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power) + end + if enchantment_power then + enchantments[selected_enchantment] = enchantment_power + mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power) + end + else + break + end + until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50 + return enchantments, description +end + +function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance) + local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance) + if enchantments then + mcl_enchanting.set_enchanted_itemstring(itemstack) + mcl_enchanting.set_enchantments(itemstack, enchantments) + end + return itemstack +end + +function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance) + return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance) +end + +function mcl_enchanting.get_random_glyph_row() + local glyphs = "" + local x = 1.3 + for i = 1, 9 do + glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]" + x = x + 0.6 + end + return glyphs +end + +function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves) + local base = math.random(8) + math.floor(num_bookshelves / 2) + math.random(0, num_bookshelves) + local required_levels = { + math.max(base / 3, 1), + (base * 2) / 3 + 1, + math.max(base, num_bookshelves * 2) + } + local slots = {} + for i, enchantment_level in ipairs(required_levels) do + local slot = false + local enchantments, description = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level) + if enchantments then + slot = { + enchantments = enchantments, + description = description, + glyphs = mcl_enchanting.get_random_glyph_row(), + level_requirement = math.max(i, math.floor(enchantment_level)), + } + end + slots[i] = slot + end + return slots +end + +function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) + if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then + return {false, false, false} + end + local itemname = itemstack:get_name() + local meta = player:get_meta() + local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {} + local player_bookshelves_slots = player_slots[num_bookshelves] or {} + local player_bookshelves_item_slots = player_bookshelves_slots[itemname] + if player_bookshelves_item_slots then + return player_bookshelves_item_slots + else + player_bookshelves_item_slots = mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves) + if player_bookshelves_item_slots then + player_bookshelves_slots[itemname] = player_bookshelves_item_slots + player_slots[num_bookshelves] = player_bookshelves_slots + meta:set_string("mcl_enchanting:slots", minetest.serialize(player_slots)) + return player_bookshelves_item_slots + else + return {false, false, false} + end + end +end + +function mcl_enchanting.reset_table_slots(player) + player:get_meta():set_string("mcl_enchanting:slots", "") +end + +function mcl_enchanting.show_enchanting_formspec(player) + local C = minetest.get_color_escape_sequence + local name = player:get_player_name() + local meta = player:get_meta() + local inv = player:get_inventory() + local num_bookshelves = meta:get_int("mcl_enchanting:num_bookshelves") + local table_name = meta:get_string("mcl_enchanting:table_name") + local formspec = "" + .. "size[9.07,8.6;]" + .. "formspec_version[3]" + .. "label[0,0;" .. C("#313131") .. table_name .. "]" + .. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1) + .. "list[detached:" .. name .. "_enchanting;enchanting;0.2,2.4;1,1;1]" + .. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1) + .. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]" + .. "list[detached:" .. name .. "_enchanting;enchanting;1.1,2.4;1,1;2]" + .. "label[0,4;" .. C("#313131") .. "Inventory]" + .. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) + .. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) + .. "list[current_player;main;0,4.5;9,3;9]" + .. "listring[detached:" .. name .. "_enchanting;enchanting]" + .. "listring[current_player;main]" + .. "list[current_player;main;0,7.74;9,1;]" + .. "real_coordinates[true]" + .. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]" + local itemstack = inv:get_stack("enchanting_item", 1) + local player_levels = mcl_experience.get_player_xp_level(player) + local y = 0.65 + local any_enchantment = false + local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) + for i, slot in ipairs(table_slots) do + any_enchantment = any_enchantment or slot + local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_dye:blue", count = i})) + local enough_levels = slot and slot.level_requirement <= player_levels + local can_enchant = (slot and enough_lapis and enough_levels) + local ending = (can_enchant and "" or "_off") + local hover_ending = (can_enchant and "_hovered" or "_off") + formspec = formspec + .. "container[3.2," .. y .. "]" + .. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. slot.description .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. i .. " Lapis Lazuli\n" .. C("#818181") .. i .. " Enchantment Levels" or C("#FC5454") .. "Level Requirement: " .. slot.level_requirement) .. "]" or "") + .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" + .. "button[0,0;7.5,1.3;button_" .. i .. ";]" + .. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "") + .. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "") + .. (slot and slot.glyphs or "") + .. "container_end[]" + y = y + 1.35 + end + formspec = formspec + .. "image[" .. (any_enchantment and 0.58 or 1.15) .. ",1.2;" .. (any_enchantment and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (any_enchantment and "open" or "closed") .. ".png]" + minetest.show_formspec(name, "mcl_enchanting:table", formspec) +end + +function mcl_enchanting.handle_formspec_fields(player, formname, fields) + if formname == "mcl_enchanting:table" then + local button_pressed + for i = 1, 3 do + if fields["button_" .. i] then + button_pressed = i + end + end + if not button_pressed then return end + local name = player:get_player_name() + local inv = player:get_inventory() + local meta = player:get_meta() + local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves") + local itemstack = inv:get_stack("enchanting_item", 1) + local cost = ItemStack({name = "mcl_dye:blue", count = button_pressed}) + if not inv:contains_item("enchanting_lapis", cost) then + return + end + local slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelfes) + local slot = slots[button_pressed] + if not slot then + return + end + local player_level = mcl_experience.get_player_xp_level(player) + if player_level < slot.level_requirement then + return + end + mcl_experience.set_player_xp_level(player, player_level - button_pressed) + inv:remove_item("enchanting_lapis", cost) + mcl_enchanting.set_enchanted_itemstring(itemstack) + mcl_enchanting.set_enchantments(itemstack, slot.enchantments) + inv:set_stack("enchanting_item", 1, itemstack) + minetest.sound_play("mcl_enchanting_enchant", {to_player = name, gain = 5.0}) + mcl_enchanting.reset_table_slots(player) + mcl_enchanting.reload_inventory(player) + mcl_enchanting.show_enchanting_formspec(player) + end +end + +function mcl_enchanting.initialize_player(player) + local player_inv = player:get_inventory() + player_inv:set_size("enchanting_lapis", 1) + player_inv:set_size("enchanting_item", 1) + local name = player:get_player_name() + local detached_inv = minetest.create_detached_inventory(name .. "_enchanting", { + allow_put = function(inv, listname, index, stack, player) + if player:get_player_name() ~= name then + return 0 + end + if stack:get_name() == "mcl_dye:blue" and index ~= 2 then + return math.min(inv:get_stack(listname, 3):get_free_space(), stack:get_count()) + elseif index ~= 3 and inv:get_stack(listname, 2):get_count() == 0 then + return 1 + else + return 0 + end + end, + allow_take = function(inv, listname, index, stack, player) + if player:get_player_name() ~= name or index == 1 then + return 0 + end + return stack:get_count() + end, + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return 0 + end, + on_put = function(inv, listname, index, stack, player) + local result_list + if index == 1 then + if stack:get_name() == "mcl_dye:blue" then + result_list = "lapis" + stack:add_item(inv:get_stack(listname, 3)) + inv:set_stack(listname, 1, nil) + inv:set_stack(listname, 3, stack) + else + result_list = "item" + inv:set_stack(listname, 1, nil) + inv:set_stack(listname, 2, stack) + end + elseif index == 2 then + result_list = "item" + elseif index == 3 then + result_list = "lapis" + stack = inv:get_stack(listname, 3) + end + player:get_inventory():set_stack("enchanting_" .. result_list, 1, stack) + mcl_enchanting.show_enchanting_formspec(player) + end, + on_take = function(inv, listname, index, stack, player) + local result_list + if index == 2 then + result_list = "item" + elseif index == 3 then + result_list = "lapis" + end + player:get_inventory():set_stack("enchanting_" .. result_list, 1, nil) + mcl_enchanting.show_enchanting_formspec(player) + end + }, name) + detached_inv:set_size("enchanting", 3) + mcl_enchanting.reload_inventory(player) +end + +function mcl_enchanting.reload_inventory(player) + local player_inv = player:get_inventory() + local detached_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_enchanting"}) + detached_inv:set_stack("enchanting", 2, player_inv:get_stack("enchanting_item", 1)) + detached_inv:set_stack("enchanting", 3, player_inv:get_stack("enchanting_lapis", 1)) +end + +function mcl_enchanting.schedule_book_animation(self, anim) + self.scheduled_anim = {timer = self.anim_length, anim = anim} +end + +function mcl_enchanting.set_book_animation(self, anim) + local anim_index = mcl_enchanting.book_animations[anim] + local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1] + self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed) + self.scheduled_anim = nil + self.anim_length = (stop - start) / 40 +end + +function mcl_enchanting.check_animation_schedule(self, dtime) + local schedanim = self.scheduled_anim + if schedanim then + schedanim.timer = schedanim.timer - dtime + if schedanim.timer <= 0 then + mcl_enchanting.set_book_animation(self, schedanim.anim) + end + end +end + +function mcl_enchanting.look_at(self, pos2) + local pos1 = self.object:get_pos() + local vec = vector.subtract(pos1, pos2) + local yaw = math.atan(vec.z / vec.x) - math.pi/2 + yaw = yaw + (pos1.x >= pos2.x and math.pi or 0) + self.object:set_yaw(yaw + math.pi) +end + +function mcl_enchanting.check_book(pos) + local obj_pos = vector.add(pos, mcl_enchanting.book_offset) + for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do + local luaentity = obj:get_luaentity() + if luaentity and luaentity.name == "mcl_enchanting:book" then + if minetest.get_node(pos).name ~= "mcl_enchanting:table" then + obj:remove() + end + return + end + end + minetest.add_entity(obj_pos, "mcl_enchanting:book") +end + +function mcl_enchanting.get_bookshelves(pos) + local absolute, relative = {}, {} + for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do + local airp = vector.add(pos, mcl_enchanting.air_positions[i]) + local ap = vector.add(pos, rp) + if minetest.get_node(ap).name == "mcl_books:bookshelf" and minetest.get_node(airp).name == "air" then + table.insert(absolute, ap) + table.insert(relative, rp) + end + end + return absolute, relative +end diff --git a/mods/CORE/mcl_enchanting/init.lua b/mods/CORE/mcl_enchanting/init.lua new file mode 100644 index 000000000..d1f351b62 --- /dev/null +++ b/mods/CORE/mcl_enchanting/init.lua @@ -0,0 +1,266 @@ +local modpath = minetest.get_modpath("mcl_enchanting") + +mcl_enchanting = { + book_offset = vector.new(0, 0.75, 0), + book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}, + book_animation_steps = {0, 640, 680, 700, 740}, + book_animation_speed = 40, + roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49 + enchantments = {}, + overlay = "^[colorize:white:50^[colorize:purple:50", + bookshelf_positions = { + {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2}, + {x = -1, y = 0, z = -2}, {x = -1, y = 1, z = -2}, + {x = 0, y = 0, z = -2}, {x = 0, y = 1, z = -2}, + {x = 1, y = 0, z = -2}, {x = 1, y = 1, z = -2}, + {x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2}, + {x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2}, + {x = -1, y = 0, z = 2}, {x = -1, y = 1, z = 2}, + {x = 0, y = 0, z = 2}, {x = 0, y = 1, z = 2}, + {x = 1, y = 0, z = 2}, {x = 1, y = 1, z = 2}, + {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2}, + -- {x = -2, y = 0, z = -2}, {x = -2, y = 1, z = -2}, + {x = -2, y = 0, z = -1}, {x = -2, y = 1, z = -1}, + {x = -2, y = 0, z = 0}, {x = -2, y = 1, z = 0}, + {x = -2, y = 0, z = 1}, {x = -2, y = 1, z = 1}, + {x = -2, y = 0, z = 2}, {x = -2, y = 1, z = 2}, + {x = 2, y = 0, z = -2}, {x = 2, y = 1, z = -2}, + {x = 2, y = 0, z = -1}, {x = 2, y = 1, z = -1}, + {x = 2, y = 0, z = 0}, {x = 2, y = 1, z = 0}, + {x = 2, y = 0, z = 1}, {x = 2, y = 1, z = 1}, + -- {x = 2, y = 0, z = 2}, {x = 2, y = 1, z = 2}, + }, + air_positions = { + {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1}, + {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1}, + {x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}, + {x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1}, + {x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1}, + {x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1}, + {x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1}, + {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1}, + {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1}, + {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1}, + -- {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1}, + {x = -1, y = 0, z = -1}, {x = -1, y = 1, z = -1}, + {x = -1, y = 0, z = 0}, {x = -1, y = 1, z = 0}, + {x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1}, + {x = -1, y = 0, z = 1}, {x = -1, y = 1, z = 1}, + {x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1}, + {x = 1, y = 0, z = -1}, {x = 1, y = 1, z = -1}, + {x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, + {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1}, + -- {x = 1, y = 0, z = 1}, {x = 1, y = 1, z = 1}, + }, +} + +dofile(modpath .. "/engine.lua") +dofile(modpath .. "/enchantments.lua") + +minetest.register_chatcommand("enchant", { + description = "Enchant an item.", + params = " []", + privs = {give = true}, + func = function(_, param) + local sparam = param:split(" ") + local target_name = sparam[1] + local enchantment = sparam[2] + local level_str = sparam[3] + local level = tonumber(level_str or "1") + if not target_name or not enchantment then + return false, "Usage: /enchant []" + end + local target = minetest.get_player_by_name(target_name) + if not target then + return false, "Player '" .. target_name .. "' cannot be found" + end + local itemstack = target:get_wielded_item() + local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level) + if not can_enchant then + if errorstring == "enchantment invalid" then + return false, "There is no such enchantment '" .. enchantment .. "'" + elseif errorstring == "item missing" then + return false, "The target doesn't hold an item" + elseif errorstring == "item not supported" then + return false, "The selected enchantment can't be added to the target item" + elseif errorstring == "level invalid" then + return false, "'" .. level_str .. "' is not a valid number" + elseif errorstring == "level too high" then + return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info + elseif errorstring == "level too small" then + return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info + elseif errorstring == "incompatible" then + return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info + end + else + target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level)) + return true, "Enchanting succeded" + end + end +}) + +minetest.register_chatcommand("forceenchant", { + description = "Forcefully enchant an item.", + params = " []", + func = function(_, param) + local sparam = param:split(" ") + local target_name = sparam[1] + local enchantment = sparam[2] + local level_str = sparam[3] + local level = tonumber(level_str or "1") + if not target_name or not enchantment then + return false, "Usage: /forceenchant []" + end + local target = minetest.get_player_by_name(target_name) + if not target then + return false, "Player '" .. target_name .. "' cannot be found" + end + local itemstack = target:get_wielded_item() + local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level) + if errorstring == "enchantment invalid" then + return false, "There is no such enchantment '" .. enchantment .. "'" + elseif errorstring == "item missing" then + return false, "The target doesn't hold an item" + elseif errorstring == "item not supported" and not mcl_enchanting.is_enchantable(itemstack:get_name()) then + return false, "The target item is not enchantable" + elseif errorstring == "level invalid" then + return false, "'" .. level_str .. "' is not a valid number" + else + target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level)) + return true, "Enchanting succeded" + end + end +}) + +minetest.register_craftitem("mcl_enchanting:book_enchanted", { + description = "Enchanted Book", + inventory_image = "mcl_enchanting_book_enchanted.png" .. mcl_enchanting.overlay, + groups = {enchanted = 1, not_in_creative_inventory = 1, enchantability = 1}, + _mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted", + stack_max = 1, +}) + +minetest.register_entity("mcl_enchanting:book", { + initial_properties = { + visual = "mesh", + mesh = "mcl_enchanting_book.b3d", + visual_size = {x = 12.5, y = 12.5}, + collisionbox = {0, 0, 0}, + physical = false, + textures = {"mcl_enchanting_book_entity.png"}, + }, + player_near = false, + on_activate = function(self) + self.object:set_armor_groups({immortal = 1}) + mcl_enchanting.set_book_animation(self, "close") + mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset)) + end, + on_step = function(self, dtime) + local old_player_near = self.player_near + local player_near = false + local player + for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do + if obj:is_player() then + player_near = true + player = obj + end + end + if player_near and not old_player_near then + mcl_enchanting.set_book_animation(self, "opening") + mcl_enchanting.schedule_book_animation(self, "open") + elseif old_player_near and not player_near then + mcl_enchanting.set_book_animation(self, "closing") + mcl_enchanting.schedule_book_animation(self, "close") + end + if player then + mcl_enchanting.look_at(self, player:get_pos()) + end + self.player_near = player_near + mcl_enchanting.check_animation_schedule(self, dtime) + end, +}) + +minetest.register_node("mcl_enchanting:table", { + description = "Enchanting Table", + drawtype = "nodebox", + tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"}, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5}, + }, + sounds = mcl_sounds.node_sound_stone_defaults(), + groups = {pickaxey = 2}, + on_rotate = (rawget(_G, "screwdriver") or {}).rotate_simple, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local player_meta = clicker:get_meta() + local table_meta = minetest.get_meta(pos) + local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves") + local table_name = table_meta:get_string("name") + if table_name == "" then + table_name = "Enchant" + end + player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves) + player_meta:set_string("mcl_enchanting:table_name", table_name) + mcl_enchanting.show_enchanting_formspec(clicker) + end, + on_construct = function(pos) + minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book") + end, + on_destruct = function(pos) + local itemstack = ItemStack("mcl_enchanting:table") + local meta = minetest.get_meta(pos) + local itemmeta = itemstack:get_meta() + itemmeta:set_string("name", meta:get_string("name")) + itemmeta:set_string("description", meta:get_string("description")) + minetest.add_item(pos, itemstack) + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + local itemmeta = itemstack:get_meta() + meta:set_string("name", itemmeta:get_string("name")) + meta:set_string("description", itemmeta:get_string("description")) + end, + after_destruct = mcl_enchanting.check_table, + drop = "", + _mcl_blast_resistance = 1200, + _mcl_hardness = 5, +}) + +minetest.register_craft({ + output = "mcl_enchanting:table", + recipe = { + {"", "mcl_books:book", ""}, + {"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"}, + {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"} + } +}) + +minetest.register_abm({ + name = "Enchanting table bookshelf particles", + interval = 1, + chance = 1, + nodenames = "mcl_enchanting:table", + action = function(pos) + mcl_enchanting.check_book(pos) + local absolute, relative = mcl_enchanting.get_bookshelves(pos) + for i, ap in ipairs(absolute) do + if math.random(10) == 1 then + local rp = relative[i] + minetest.add_particle({ + pos = ap, + velocity = vector.subtract(vector.new(0, 5, 0), rp), + acceleration = {x = 0, y = -9.81, z = 0}, + expirationtime = 2, + size = 2, + texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png" + }) + end + end + minetest.get_meta(pos):set_int("mcl_enchanting:num_bookshelves", math.min(15, #absolute)) + end +}) + +minetest.register_on_mods_loaded(mcl_enchanting.initialize) +minetest.register_on_joinplayer(mcl_enchanting.initialize_player) +minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields) +table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet) diff --git a/mods/CORE/mcl_enchanting/mod.conf b/mods/CORE/mcl_enchanting/mod.conf new file mode 100644 index 000000000..ac4dad644 --- /dev/null +++ b/mods/CORE/mcl_enchanting/mod.conf @@ -0,0 +1,5 @@ +name = mcl_enchanting +description = Enchanting for MineClone2 +depends = tt, walkover, mcl_sounds +optional_depends = screwdriver +author = Fleckenstein diff --git a/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d new file mode 100644 index 000000000..ecc8d91ea Binary files /dev/null and b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d differ diff --git a/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png new file mode 100644 index 000000000..fe6acf601 Binary files /dev/null and b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png differ diff --git a/mods/CORE/mcl_enchanting/roman_numerals.lua b/mods/CORE/mcl_enchanting/roman_numerals.lua new file mode 100644 index 000000000..f40c65406 --- /dev/null +++ b/mods/CORE/mcl_enchanting/roman_numerals.lua @@ -0,0 +1,34 @@ +-------------------------------------------------------------------- +--! @file +--! @brief Convert from normal numbers to Roman Numerals +--------------------------------------------------------------------- +local conversionTable = { + { number = 1000, symbol = "M" }, + { number = 900, symbol = "CM" }, + { number = 500, symbol = "D" }, + { number = 400, symbol = "CD" }, + { number = 100, symbol = "C" }, + { number = 90, symbol = "XC" }, + { number = 50, symbol = "L" }, + { number = 40, symbol = "XL" }, + { number = 10, symbol = "X" }, + { number = 9, symbol = "IX" }, + { number = 5, symbol = "V" }, + { number = 4, symbol = "IV" }, + { number = 1, symbol = "I" } +} + +return{ + toRoman = function(number) + local romanNumeral = "" + + for _,table in pairs (conversionTable) do + while(number >= table.number) do + romanNumeral = romanNumeral .. table.symbol + number = number - table.number + end + end + + return romanNumeral + end +} diff --git a/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg b/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg new file mode 100644 index 000000000..882e9ee23 Binary files /dev/null and b/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png new file mode 100644 index 000000000..7defcbc65 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_enchanted.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_enchanted.png new file mode 100644 index 000000000..5cd46d8b6 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_enchanted.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png new file mode 100644 index 000000000..7059db5fc Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png new file mode 100644 index 000000000..92674cae1 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_background.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_background.png new file mode 100644 index 000000000..a9ddf6cb2 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_background.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_hovered.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_hovered.png new file mode 100644 index 000000000..d733e4e5e Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_hovered.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png new file mode 100644 index 000000000..11b71696c Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png new file mode 100644 index 000000000..a5ac3f553 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_10.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_10.png new file mode 100644 index 000000000..d002147f5 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_10.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png new file mode 100644 index 000000000..c9cd9ff5c Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_12.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_12.png new file mode 100644 index 000000000..dc5dd1d20 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_12.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_13.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_13.png new file mode 100644 index 000000000..45c6d5a63 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_13.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_14.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_14.png new file mode 100644 index 000000000..68623878a Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_14.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_15.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_15.png new file mode 100644 index 000000000..0db3a9ea2 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_15.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_16.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_16.png new file mode 100644 index 000000000..d10a72b75 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_16.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_17.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_17.png new file mode 100644 index 000000000..2b374e881 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_17.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_18.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_18.png new file mode 100644 index 000000000..e762e350b Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_18.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_2.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_2.png new file mode 100644 index 000000000..eb1e74fbc Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_2.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_3.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_3.png new file mode 100644 index 000000000..e82145e5c Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_3.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_4.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_4.png new file mode 100644 index 000000000..e93f23830 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_4.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_5.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_5.png new file mode 100644 index 000000000..f0635bf2b Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_5.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_6.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_6.png new file mode 100644 index 000000000..c93976cfb Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_6.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_7.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_7.png new file mode 100644 index 000000000..1e4ff0248 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_7.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_8.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_8.png new file mode 100644 index 000000000..2f2b86c16 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_8.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png new file mode 100644 index 000000000..4b3e366d9 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_lapis_background.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_lapis_background.png new file mode 100644 index 000000000..1a224f35f Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_lapis_background.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png new file mode 100644 index 000000000..ecd6b1120 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1_off.png new file mode 100644 index 000000000..60d755e94 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1_off.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png new file mode 100644 index 000000000..a90100f12 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2_off.png new file mode 100644 index 000000000..9ba41bd55 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2_off.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png new file mode 100644 index 000000000..8dd37a8b9 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3_off.png new file mode 100644 index 000000000..ddcc98f9b Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3_off.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_bottom.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_bottom.png new file mode 100644 index 000000000..ef4cc8a15 Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_bottom.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png new file mode 100644 index 000000000..858b9e3dc Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png differ diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png new file mode 100644 index 000000000..95b45c70e Binary files /dev/null and b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png differ diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index fdf1d6ad1..293fdba83 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -284,8 +284,14 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, impact = 0 end local damage = math.floor((impact * impact + impact) * 7 * strength + 1) - if mod_death_messages and obj:is_player() then - mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name())) + if obj:is_player() then + local name = obj:get_player_name() + if mod_death_messages then + mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name)) + end + if rawget(_G, "armor") and armor.last_damage_types then + armor.last_damage_types[name] = "explosion" + end end local source = puncher if not source then diff --git a/mods/CORE/walkover/init.lua b/mods/CORE/walkover/init.lua index 1e2749ff5..6bbd505d2 100644 --- a/mods/CORE/walkover/init.lua +++ b/mods/CORE/walkover/init.lua @@ -1,4 +1,11 @@ -- register extra flavours of a base nodedef +walkover = {} +walkover.registered_globals = {} + +function walkover.register_global(func) + table.insert(walkover.registered_globals, func) +end + local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime; @@ -10,11 +17,15 @@ minetest.register_globalstep(function(dtime) if loc ~= nil then local nodeiamon = minetest.get_node(loc) + if nodeiamon ~= nil then local def = minetest.registered_nodes[nodeiamon.name] if def ~= nil and def.on_walk_over ~= nil then def.on_walk_over(loc, nodeiamon, player) end + for _, func in ipairs(walkover.registered_globals) do + func(loc, nodeiamon, player) + end end end end diff --git a/mods/ENTITIES/mcl_item_entity/depends.txt b/mods/ENTITIES/mcl_item_entity/depends.txt index ca0f0433f..f80274858 100644 --- a/mods/ENTITIES/mcl_item_entity/depends.txt +++ b/mods/ENTITIES/mcl_item_entity/depends.txt @@ -1 +1,2 @@ flowlib +mcl_enchanting diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 0481b5340..641348132 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities) end end +-- Stupid workaround to get drops from a drop table: +-- Create a temporary table in minetest.registered_nodes that contains the proper drops, +-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition +-- (very ugly) + +local tmp_id = 0 + +local function get_drops(drop, toolname, param2, paramtype2) + tmp_id = tmp_id + 1 + local tmp_node_name = "mcl_item_entity:" .. tmp_id + minetest.registered_nodes[tmp_node_name] = { + name = tmp_node_name, + drop = drop, + paramtype2 = paramtype2 + } + local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname) + minetest.registered_nodes[tmp_node_name] = nil + return drops +end + +local function discrete_uniform_distribution(drops, min_count, max_count, cap) + local new_drops = table.copy(drops) + for i, item in ipairs(drops) do + local new_item = ItemStack(item) + local multiplier = math.random(min_count, max_count) + if cap then + multiplier = math.min(cap, multiplier) + end + new_item:set_count(multiplier * new_item:get_count()) + new_drops[i] = new_item + end + return new_drops +end + +local function get_fortune_drops(fortune_drops, fortune_level) + local drop + local i = fortune_level + repeat + drop = fortune_drops[i] + i = i - 1 + until drop or i < 1 + return drop or {} +end + function minetest.handle_node_drops(pos, drops, digger) -- NOTE: This function override allows digger to be nil. -- This means there is no digger. This is a special case which allows this function to be called @@ -225,14 +269,9 @@ function minetest.handle_node_drops(pos, drops, digger) -- Check if node will yield its useful drop by the digger's tool local dug_node = minetest.get_node(pos) local toolcaps + local tool if digger ~= nil then - if mcl_experience.throw_experience then - local experience_amount = minetest.get_item_group(dug_node.name,"xp") - if experience_amount > 0 then - mcl_experience.throw_experience(pos, experience_amount) - end - end - local tool = digger:get_wielded_item() + tool = digger:get_wielded_item() toolcaps = tool:get_tool_capabilities() if not check_can_drop(dug_node.name, toolcaps) then @@ -240,12 +279,16 @@ function minetest.handle_node_drops(pos, drops, digger) end end - --[[ Special node drops when dug by shears by reading _mcl_shears_drop + --[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop from the node definition. - Definition of _mcl_shears_drop: - * true: Drop itself when dug by shears - * table: Drop every itemstring in this table when dub by shears + Definition of _mcl_shears_drop / _mcl_silk_touch_drop: + * true: Drop itself when dug by shears / silk touch tool + * table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop ]] + + local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch") + + local silk_touch_drop = false local nodedef = minetest.registered_nodes[dug_node.name] if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then if nodedef._mcl_shears_drop == true then @@ -253,8 +296,41 @@ function minetest.handle_node_drops(pos, drops, digger) else drops = nodedef._mcl_shears_drop end + elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then + silk_touch_drop = true + if nodedef._mcl_silk_touch_drop == true then + drops = { dug_node.name } + else + drops = nodedef._mcl_silk_touch_drop + end + end + + if tool and nodedef._mcl_fortune_drop and enchantments.fortune then + local fortune_level = enchantments.fortune + local fortune_drop = nodedef._mcl_fortune_drop + if fortune_drop.discrete_uniform_distribution then + local min_count = fortune_drop.min_count + local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1) + local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level) + if not chance or math.random() < chance then + drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap) + elseif fortune_drop.override then + drops = {} + end + else + -- Fixed Behavior + local drop = get_fortune_drops(fortune_drops, fortune_level) + drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2) + end end + if digger and mcl_experience.throw_experience and not silk_touch_drop then + local experience_amount = minetest.get_item_group(dug_node.name,"xp") + if experience_amount > 0 then + mcl_experience.throw_experience(pos, experience_amount) + end + end + for _,item in ipairs(drops) do local count if type(item) == "string" then diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index b8898ee4b..aae82a39b 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -86,6 +86,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", { -- Direct hit, no fire... just plenty of pain hit_player = function(self, player) + if rawget(_G, "armor") and armor.last_damage_types then + armor.last_damage_types[player:get_player_name()] = "fireball" + end player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 5}, diff --git a/mods/ENTITIES/mobs_mc/endermite.lua b/mods/ENTITIES/mobs_mc/endermite.lua index 1f56bfb18..da3922a10 100644 --- a/mods/ENTITIES/mobs_mc/endermite.lua +++ b/mods/ENTITIES/mobs_mc/endermite.lua @@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:endermite", { hp_max = 8, xp_min = 3, xp_max = 3, - armor = 100, + armor = {fleshy = 100, arthropod = 100}, group_attack = true, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2}, visual = "mesh", diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 7e4bd1e5f..713333085 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -75,6 +75,9 @@ mobs:register_arrow("mobs_mc:fireball", { velocity = 15, hit_player = function(self, player) + if rawget(_G, "armor") and armor.last_damage_types then + armor.last_damage_types[player:get_player_name()] = "fireball" + end player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 2f95da781..95a02bfca 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -353,6 +353,7 @@ mobs:register_mob("mobs_mc:horse", horse) -- Skeleton horse local skeleton_horse = table.copy(horse) skeleton_horse.breath_max = -1 +skeleton_horse.armor = {undead = 100, fleshy = 100} skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}} skeleton_horse.drops = { {name = mobs_mc.items.bone, @@ -374,6 +375,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse) -- Zombie horse local zombie_horse = table.copy(horse) zombie_horse.breath_max = -1 +zombie_horse.armor = {undead = 100, fleshy = 100} zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}} zombie_horse.drops = { {name = mobs_mc.items.rotten_flesh, diff --git a/mods/ENTITIES/mobs_mc/silverfish.lua b/mods/ENTITIES/mobs_mc/silverfish.lua index 090497580..433211503 100644 --- a/mods/ENTITIES/mobs_mc/silverfish.lua +++ b/mods/ENTITIES/mobs_mc/silverfish.lua @@ -14,6 +14,7 @@ mobs:register_mob("mobs_mc:silverfish", { hp_max = 8, xp_min = 5, xp_max = 5, + armor = {fleshy = 100, arthropod = 100}, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4}, visual = "mesh", mesh = "mobs_mc_silverfish.b3d", diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua index a73e1b06c..45cc6b979 100644 --- a/mods/ENTITIES/mobs_mc/skeleton+stray.lua +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -20,6 +20,7 @@ local skeleton = { xp_min = 6, xp_max = 6, breath_max = -1, + armor = {undead = 100, fleshy = 100}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, pathfinding = 1, group_attack = true, diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua index c545867d8..6dd2fcdbe 100644 --- a/mods/ENTITIES/mobs_mc/skeleton_wither.lua +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -17,6 +17,7 @@ mobs:register_mob("mobs_mc:witherskeleton", { xp_min = 6, xp_max = 6, breath_max = -1, + armor = {undead = 100, fleshy = 100}, pathfinding = 1, group_attack = true, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35}, diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua index b1d9252be..72a996038 100644 --- a/mods/ENTITIES/mobs_mc/spider.lua +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -25,6 +25,7 @@ local spider = { hp_max = 16, xp_min = 5, xp_max = 5, + armor = {fleshy = 100, arthropod = 100}, collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7}, visual = "mesh", mesh = "mobs_mc_spider.b3d", diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index cafeed00c..524a918de 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:villager_zombie", { xp_min = 5, xp_max = 5, breath_max = -1, - armor = 90, + armor = {undead = 90, fleshy = 90}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_villager_zombie.b3d", diff --git a/mods/ENTITIES/mobs_mc/wither.lua b/mods/ENTITIES/mobs_mc/wither.lua index 0f1f6499e..28c1a2138 100644 --- a/mods/ENTITIES/mobs_mc/wither.lua +++ b/mods/ENTITIES/mobs_mc/wither.lua @@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", { hp_min = 300, xp_min = 50, xp_max = 50, - armor = 80, + armor = {undead = 80, fleshy = 80}, -- This deviates from MC Wiki's size, which makes no sense collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, visual = "mesh", diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 3bbbf9e89..beb51d89f 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -46,7 +46,7 @@ local zombie = { xp_min = 5, xp_max = 5, breath_max = -1, - armor = 90, + armor = {undead = 90, fleshy = 90}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_zombie.b3d", diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index 2315552d0..a552f6d23 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -20,7 +20,7 @@ local pigman = { xp_min = 6, xp_max = 6, breath_max = -1, - armor = 90, + armor = {undead = 90, fleshy = 90}, attack_type = "dogfight", group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" }, damage = 9, diff --git a/mods/HELP/mcl_tt/depends.txt b/mods/HELP/mcl_tt/depends.txt index c49c556e0..12e5a198d 100644 --- a/mods/HELP/mcl_tt/depends.txt +++ b/mods/HELP/mcl_tt/depends.txt @@ -1 +1,2 @@ tt +mcl_enchanting diff --git a/mods/HELP/mcl_tt/snippets_base.lua b/mods/HELP/mcl_tt/snippets_base.lua index 376f00f2c..8242f2c19 100644 --- a/mods/HELP/mcl_tt/snippets_base.lua +++ b/mods/HELP/mcl_tt/snippets_base.lua @@ -35,12 +35,12 @@ local function newline(str) end -- Digging capabilities of tool -tt.register_snippet(function(itemstring) +tt.register_snippet(function(itemstring, toolcaps) local def = minetest.registered_items[itemstring] - if not def.tool_capabilities then + if not toolcaps then return end - local groupcaps = def.tool_capabilities.groupcaps + local groupcaps = toolcaps.groupcaps if not groupcaps then return end @@ -105,8 +105,8 @@ tt.register_snippet(function(itemstring) -- Capabilities minestring = minestring .. capstr -- Max. drop level - local mdl = def.tool_capabilities.max_drop_level - if not def.tool_capabilities.max_drop_level then + local mdl = toolcaps.max_drop_level + if not toolcaps.max_drop_level then mdl = 0 end minestring = minestring .. S("Block breaking strength: @1", mdl) @@ -114,9 +114,9 @@ tt.register_snippet(function(itemstring) local weaponstring = "" -- Weapon stats - if def.tool_capabilities.damage_groups then - for group, damage in pairs(def.tool_capabilities.damage_groups) do - local msg + if toolcaps.damage_groups then + for group, damage in pairs(toolcaps.damage_groups) do + local msg = "" if group == "fleshy" then if damage >= 0 then msg = S("Damage: @1", damage) @@ -127,7 +127,7 @@ tt.register_snippet(function(itemstring) weaponstring = newline(weaponstring) weaponstring = weaponstring .. msg end - local full_punch_interval = def.tool_capabilities.full_punch_interval + local full_punch_interval = toolcaps.full_punch_interval if not full_punch_interval then full_punch_interval = 1 end diff --git a/mods/HELP/mcl_tt/snippets_mcl.lua b/mods/HELP/mcl_tt/snippets_mcl.lua index 569dbe686..6e2803502 100644 --- a/mods/HELP/mcl_tt/snippets_mcl.lua +++ b/mods/HELP/mcl_tt/snippets_mcl.lua @@ -25,7 +25,7 @@ tt.register_snippet(function(itemstring) end return s end) -tt.register_snippet(function(itemstring) +tt.register_snippet(function(itemstring, _, itemstack) local def = minetest.registered_items[itemstring] local s = "" local use = minetest.get_item_group(itemstring, "mcl_armor_uses") @@ -34,6 +34,12 @@ tt.register_snippet(function(itemstring) s = s .. S("Armor points: @1", pts) s = s .. "\n" end + if itemstack then + local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") + if unbreaking > 0 then + use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1))) + end + end if use > 0 then s = s .. S("Armor durability: @1", use) end diff --git a/mods/HELP/tt/API.md b/mods/HELP/tt/API.md index a510553ce..37f34d335 100644 --- a/mods/HELP/tt/API.md +++ b/mods/HELP/tt/API.md @@ -13,8 +13,9 @@ Once this mod had overwritten the `description` field of an item was overwritten ## `tt.register_snippet(func)` Register a custom snippet function. -`func` is a function of the form `func(itemstring)`. -It will be called for (nearly) every itemstring. +`func` is a function of the form `func(itemstring, tool_capabilities, itemstack)`. +It will be called for (nearly) every itemstring at startup and when `tt.reload_itemstack_description` is called for an itemstack. +The `itemstack` parameter is only present when the snippet is called via `tt.reload_itemstack_description` and contains the itemstack. Returns: Two values, the first one is required. 1st return value: A string you want to append to this item or `nil` if nothing shall be appended. @@ -29,3 +30,9 @@ tt.register_snippet(function(itemstring) end end) ``` + +## `tt.reload_itemstack_description(itemstack)` + +This function will dynamically reload the itemstack description, +it becomes handy when `ìtemstack:get_meta():set_tool_capabilities(...)` was used +or if some snippets are based on metadata. diff --git a/mods/HELP/tt/init.lua b/mods/HELP/tt/init.lua index a79bf27b5..f23778b6c 100644 --- a/mods/HELP/tt/init.lua +++ b/mods/HELP/tt/init.lua @@ -14,33 +14,41 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua") -- Apply item description updates +local function apply_snippets(desc, itemstring, toolcaps, itemstack) + local first = true + -- Apply snippets + for s=1, #tt.registered_snippets do + local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack) + if snippet_color == nil then + snippet_color = tt.COLOR_DEFAULT + elseif snippet_color == false then + snippet_color = false + end + if str then + if first then + first = false + end + desc = desc .. "\n" + if snippet_color then + desc = desc .. minetest.colorize(snippet_color, str) + else + desc = desc .. str + end + end + end + return desc +end + +local function should_change(itemstring, def) + return itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true +end + local function append_snippets() for itemstring, def in pairs(minetest.registered_items) do - if itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true then - local desc = def.description - local orig_desc = desc - local first = true - -- Apply snippets - for s=1, #tt.registered_snippets do - local str, snippet_color = tt.registered_snippets[s](itemstring) - if snippet_color == nil then - snippet_color = tt.COLOR_DEFAULT - elseif snippet_color == false then - snippet_color = false - end - if str then - if first then - first = false - end - desc = desc .. "\n" - if snippet_color then - desc = desc .. minetest.colorize(snippet_color, str) - else - desc = desc .. str - end - end - end - if desc ~= def.description then + if should_change(itemstring, def) then + local orig_desc = def.description + local desc = apply_snippets(orig_desc, itemstring, def.tool_capabilities, nil) + if desc ~= orig_desc then minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc }) end end @@ -48,3 +56,22 @@ local function append_snippets() end minetest.register_on_mods_loaded(append_snippets) + +tt.reload_itemstack_description = function(itemstack) + local itemstring = itemstack:get_name() + local def = itemstack:get_definition() + local meta = itemstack:get_meta() + if def and def._mcl_generate_description then + def._mcl_generate_description(itemstack) + elseif should_change(itemstring, def) and meta:get_string("name") == "" then + local toolcaps + if def.tool_capabilities then + toolcaps = itemstack:get_tool_capabilities() + end + local orig_desc = def._tt_original_description or def.description + local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack) + if desc ~= orig_desc then + meta:set_string("description", desc) + end + end +end diff --git a/mods/HUD/mcl_inventory/depends.txt b/mods/HUD/mcl_inventory/depends.txt index cf04c75ef..27231e5df 100644 --- a/mods/HUD/mcl_inventory/depends.txt +++ b/mods/HUD/mcl_inventory/depends.txt @@ -5,3 +5,4 @@ _mcl_autogroup? mcl_armor? mcl_brewing? mcl_potions? +mcl_enchanting diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index c358754f4..a4bd0e167 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -8,7 +8,7 @@ local mod_player = minetest.get_modpath("mcl_player") ~= nil local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil -- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left -local function return_item(itemstack, dropper, pos, inv) +function return_item(itemstack, dropper, pos, inv) if dropper:is_player() then -- Return to main inventory if inv:room_for_item("main", itemstack) then @@ -36,9 +36,11 @@ local function return_item(itemstack, dropper, pos, inv) end -- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left -local function return_fields(player, name) +function return_fields(player, name) local inv = player:get_inventory() - for i,stack in ipairs(inv:get_list(name)) do + local list = inv:get_list(name) + if not list then return end + for i,stack in ipairs(list) do return_item(stack, player, player:get_pos(), inv) stack:clear() inv:set_stack(name, i, stack) @@ -137,6 +139,9 @@ end minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.quit then return_fields(player,"craft") + return_fields(player,"enchanting_lapis") + return_fields(player,"enchanting_item") + mcl_enchanting.reload_inventory(player) if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then set_inventory(player) end @@ -152,6 +157,8 @@ end -- Drop crafting grid items on leaving minetest.register_on_leaveplayer(function(player) return_fields(player, "craft") + return_fields(player, "enchanting_lapis") + return_fields(player, "enchanting_item") end) minetest.register_on_joinplayer(function(player) @@ -189,6 +196,8 @@ minetest.register_on_joinplayer(function(player) when the server has been shutdown and the server didn't clean up the player inventories. ]] return_fields(player, "craft") + return_fields(player, "enchanting_item") + return_fields(player, "enchanting_lapis") end) if minetest.is_creative_enabled("") then diff --git a/mods/ITEMS/mcl_anvils/depends.txt b/mods/ITEMS/mcl_anvils/depends.txt index 98a3e017e..89b87aa2d 100644 --- a/mods/ITEMS/mcl_anvils/depends.txt +++ b/mods/ITEMS/mcl_anvils/depends.txt @@ -3,3 +3,5 @@ mcl_formspec mcl_sounds mcl_core? screwdriver? +tt +mcl_enchanting diff --git a/mods/ITEMS/mcl_anvils/init.lua b/mods/ITEMS/mcl_anvils/init.lua index ce74a10d9..bf912c7a0 100644 --- a/mods/ITEMS/mcl_anvils/init.lua +++ b/mods/ITEMS/mcl_anvils/init.lua @@ -42,9 +42,6 @@ end -- needs to be used up to repair the tool. local function get_consumed_materials(tool, material) local wear = tool:get_wear() - if wear == 0 then - return 0 - end local health = (MAX_WEAR - wear) local matsize = material:get_count() local materials_used = 0 @@ -103,12 +100,15 @@ local function update_anvil_slots(meta) return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health)) end - -- Same tool twice - if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then + local can_combine = mcl_enchanting.combine(input1, input2) + + if can_combine then -- Add tool health together plus a small bonus - -- TODO: Combine tool enchantments - local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST) - input1:set_wear(new_wear) + if def1.type == "tool" and def2.type == "tool" then + local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST) + input1:set_wear(new_wear) + end + name_item = input1 new_output = name_item -- Tool + repair item @@ -170,23 +170,16 @@ local function update_anvil_slots(meta) new_name = string.sub(new_name, 1, MAX_NAME_LENGTH) -- Don't rename if names are identical if new_name ~= old_name then + -- Save the raw name internally + meta:set_string("name", new_name) -- Rename item if new_name == "" then - -- Empty name - if name_item:get_definition()._mcl_generate_description then - -- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack. - name_item:get_definition()._mcl_generate_description(name_item) - else - -- Otherwise, just clear description - meta:set_string("description", "") - end + tt.reload_itemstack_description(name_item) else -- Custom name set. Colorize it! -- This makes the name visually different from unnamed items meta:set_string("description", minetest.colorize(NAME_COLOR, new_name)) end - -- Save the raw name internally, too - meta:set_string("name", new_name) new_output = name_item elseif just_rename then new_output = "" diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua index 326aad6ef..69801d010 100644 --- a/mods/ITEMS/mcl_armor/armor.lua +++ b/mods/ITEMS/mcl_armor/armor.lua @@ -18,6 +18,7 @@ armor = { .."listring[current_player;craft]", textures = {}, default_skin = "character", + last_damage_types = {}, } if minetest.get_modpath("mcl_skins") then @@ -75,7 +76,7 @@ function armor.on_armor_use(itemstack, user, pointed_thing) armor:update_inventory(user) armor:play_equip_sound(itemstack_single, user) itemstack:take_item() - elseif itemstack:get_count() <= 1 then + elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then armor_inv:set_stack("armor", slot, itemstack_single) player_inv:set_stack("armor", slot, itemstack_single) armor:set_player_armor(user) @@ -119,7 +120,7 @@ armor.set_player_armor = function(self, player) local textures = {} local physics_o = {speed=1,gravity=1,jump=1} local material = {type=nil, count=1} - local preview = armor:get_preview(name) or "character_preview.png" + local preview for _,v in ipairs(self.elements) do elements[v] = false end @@ -136,8 +137,9 @@ armor.set_player_armor = function(self, player) local level = def.groups["armor_"..k] if level then local texture = def.texture or item:gsub("%:", "_") - table.insert(textures, texture..".png") - preview = preview.."^"..texture.."_preview.png" + local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") + table.insert(textures, "("..texture..".png"..enchanted_addition..")") + preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "") armor_level = armor_level + level items = items + 1 mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) @@ -161,6 +163,7 @@ armor.set_player_armor = function(self, player) end end end + preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "") if minetest.get_modpath("shields") then armor_level = armor_level * 0.9 end @@ -418,6 +421,9 @@ minetest.register_on_joinplayer(function(player) end end, allow_take = function(inv, listname, index, stack, player) + if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then + return 0 + end return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) @@ -492,12 +498,15 @@ end) minetest.register_on_player_hpchange(function(player, hp_change, reason) local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]") if name and hp_change < 0 then - + local damage_type = armor.last_damage_types[name] + armor.last_damage_types[name] = nil + -- Armor doesn't protect from set_hp (commands like /kill), - -- falling and drowning damage. - if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then + if reason.type == "set_hp" then return hp_change end + + local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall" -- Account for potion effects (armor doesn't save the target) if reason.other == "poison" or reason.other == "harming" then @@ -507,16 +516,68 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) local heal_max = 0 local items = 0 local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4)) - + local total_points = 0 local total_toughness = 0 + local epf = 0 + local thorns_damage = 0 + local thorns_damage_regular = 0 for i=1, 6 do local stack = player_inv:get_stack("armor", i) if stack:get_count() > 0 then + local enchantments = mcl_enchanting.get_enchantments(stack) + local pts = stack:get_definition().groups["mcl_armor_points"] or 0 + local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0 + total_points = total_points + pts + total_toughness = total_toughness + tough + + local protection_level = enchantments.protection or 0 + if protection_level > 0 then + epf = epf + protection_level * 1 + end + local blast_protection_level = enchantments.blast_protection or 0 + if blast_protection_level > 0 and damage_type == "explosion" then + epf = epf + blast_protection_level * 2 + end + local fire_protection_level = enchantments.fire_protection or 0 + if fire_protection_level > 0 and (damage_type == "fireball" or reason.type == "node_damage" and + (reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then + epf = epf + fire_protection_level * 2 + end + local projectile_protection_level = enchantments.projectile_protection or 0 + if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then + epf = epf + projectile_protection_level * 2 + end + local feather_falling_level = enchantments.feather_falling or 0 + if feather_falling_level and reason.type == "fall" then + epf = epf + feather_falling_level * 3 + end + + local did_thorns_damage = false + local thorns_level = enchantments.thorns or 0 + if thorns_level then + if thorns_level > 10 then + thorns_damage = thorns_damage + thorns_level - 10 + did_thorns_damage = true + elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then + local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4)) + thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular + thorns_damage_regular = thorns_damage_regular_new + did_thorns_damage = true + end + end + -- Damage armor local use = stack:get_definition().groups["mcl_armor_uses"] or 0 - if use > 0 then + if use > 0 and regular_reduction then + local unbreaking_level = enchantments.unbreaking or 0 + if unbreaking_level > 0 then + use = use / (0.6 + 0.4 / (unbreaking_level + 1)) + end local wear = armor_damage * math.floor(65536/use) + if did_thorns_damage then + wear = wear * 3 + end stack:add_wear(wear) end @@ -528,19 +589,34 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason) armor:set_player_armor(player) armor:update_inventory(player) end - - local pts = stack:get_definition().groups["mcl_armor_points"] or 0 - local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0 - total_points = total_points + pts - total_toughness = total_toughness + tough end end local damage = math.abs(hp_change) - - -- Damage calculation formula (from ) - damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25) - damage = math.floor(damage+0.5) - + + if regular_reduction then + -- Damage calculation formula (from ) + damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25) + end + damage = damage * (1 - (math.min(20, epf) / 25)) + damage = math.floor(damage+0.5) + + if reason.type == "punch" and thorns_damage > 0 then + local obj = reason.object + if obj then + local luaentity = obj:get_luaentity() + if luaentity then + local shooter = obj._shooter + if shooter then + obj = shooter + end + end + obj:punch(player, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy = thorns_damage}, + }) + end + end + hp_change = -math.abs(damage) armor.def[name].count = items diff --git a/mods/ITEMS/mcl_armor/depends.txt b/mods/ITEMS/mcl_armor/depends.txt index e57f69dfb..067cf61b1 100644 --- a/mods/ITEMS/mcl_armor/depends.txt +++ b/mods/ITEMS/mcl_armor/depends.txt @@ -3,3 +3,4 @@ mcl_player mcl_fire? ethereal? bakedclay? +mcl_enchanting diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index 1eb03d32b..c5502cf42 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -13,7 +13,7 @@ minetest.register_tool("mcl_armor:helmet_leather", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_leather.png", - groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56}, + groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", @@ -28,7 +28,7 @@ minetest.register_tool("mcl_armor:helmet_iron", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_iron.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166}, + groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=9 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -44,7 +44,7 @@ minetest.register_tool("mcl_armor:helmet_gold", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_gold.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78}, + groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78, enchantability=25 }, _repair_material = "mcl_core:gold_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -59,7 +59,7 @@ minetest.register_tool("mcl_armor:helmet_diamond",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_diamond.png", - groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2}, + groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_core:diamond", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", @@ -74,7 +74,7 @@ minetest.register_tool("mcl_armor:helmet_chain", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_helmet_chain.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166}, + groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=12 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_chainmail", @@ -91,7 +91,7 @@ minetest.register_tool("mcl_armor:chestplate_leather", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_leather.png", - groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81}, + groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", @@ -106,7 +106,7 @@ minetest.register_tool("mcl_armor:chestplate_iron", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_iron.png", - groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241}, + groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241, enchantability=9 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -121,7 +121,7 @@ minetest.register_tool("mcl_armor:chestplate_gold", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_gold.png", - groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113}, + groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113, enchantability=25 }, _repair_material = "mcl_core:gold_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -136,7 +136,7 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_diamond.png", - groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2}, + groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_core:diamond", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", @@ -151,7 +151,7 @@ minetest.register_tool("mcl_armor:chestplate_chain", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_chestplate_chain.png", - groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241}, + groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241, enchantability=12 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_chainmail", @@ -168,7 +168,7 @@ minetest.register_tool("mcl_armor:leggings_leather", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_leather.png", - groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76}, + groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", @@ -183,7 +183,7 @@ minetest.register_tool("mcl_armor:leggings_iron", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_iron.png", - groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226}, + groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226, enchantability=9 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -198,7 +198,7 @@ minetest.register_tool("mcl_armor:leggings_gold", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_gold.png", - groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106}, + groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106, enchantability=25 }, _repair_material = "mcl_core:gold_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -213,7 +213,7 @@ minetest.register_tool("mcl_armor:leggings_diamond",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_diamond.png", - groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2}, + groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_core:diamond", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", @@ -228,7 +228,7 @@ minetest.register_tool("mcl_armor:leggings_chain", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_leggings_chain.png", - groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226}, + groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226, enchantability=12 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_chainmail", @@ -244,7 +244,7 @@ minetest.register_tool("mcl_armor:boots_leather", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_leather.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66}, + groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 }, _repair_material = "mcl_mobitems:leather", sounds = { _mcl_armor_equip = "mcl_armor_equip_leather", @@ -259,7 +259,7 @@ minetest.register_tool("mcl_armor:boots_iron", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_iron.png", - groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196}, + groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196, enchantability=9 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -274,7 +274,7 @@ minetest.register_tool("mcl_armor:boots_gold", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_gold.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92}, + groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92, enchantability=25 }, _repair_material = "mcl_core:gold_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_iron", @@ -289,7 +289,7 @@ minetest.register_tool("mcl_armor:boots_diamond",{ _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_diamond.png", - groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2}, + groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2, enchantability=10 }, _repair_material = "mcl_core:diamond", sounds = { _mcl_armor_equip = "mcl_armor_equip_diamond", @@ -304,7 +304,7 @@ minetest.register_tool("mcl_armor:boots_chain", { _doc_items_longdesc = longdesc, _doc_items_usagehelp = usage, inventory_image = "mcl_armor_inv_boots_chain.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196}, + groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196, enchantability=12 }, _repair_material = "mcl_core:iron_ingot", sounds = { _mcl_armor_equip = "mcl_armor_equip_chainmail", diff --git a/mods/ITEMS/mcl_books/init.lua b/mods/ITEMS/mcl_books/init.lua index cf4daf0ba..45208c413 100644 --- a/mods/ITEMS/mcl_books/init.lua +++ b/mods/ITEMS/mcl_books/init.lua @@ -15,7 +15,8 @@ minetest.register_craftitem("mcl_books:book", { _doc_items_longdesc = S("Books are used to make bookshelves and book and quills."), inventory_image = "default_book.png", stack_max = 64, - groups = { book=1, craftitem = 1 }, + groups = { book=1, craftitem = 1, enchantability = 1 }, + _mcl_enchanting_enchanted_tool = "mcl_enchanting:book_enchanted", }) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then @@ -344,6 +345,7 @@ minetest.register_node("mcl_books:bookshelf", { sounds = wood_sound, _mcl_blast_resistance = 1.5, _mcl_hardness = 1.5, + _mcl_silk_touch_drop = true, }) minetest.register_craft({ diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 7920f4e17..bc95fdb4f 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -239,20 +239,15 @@ ARROW_ENTITY.on_step = function(self, dtime) end -- Punch target object but avoid hurting enderman. - if lua then - if lua.name ~= "mobs_mc:enderman" then - damage_particles(self.object:get_pos(), self._is_critical) - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=self._damage}, - }, nil) + if not lua or lua.name ~= "mobs_mc:enderman" then + if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then + armor.last_damage_types[obj:get_player_name()] = "projectile" end - else damage_particles(self.object:get_pos(), self._is_critical) obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self._damage}, - }, nil) + }, self.object:get_velocity()) end diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index 3a7bc6b80..d4c5fb081 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -33,7 +33,7 @@ local bow_load = {} -- Another player table, this one stores the wield index of the bow being charged local bow_index = {} -mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical) +mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity") if power == nil then power = BOW_MAX_SPEED --19 @@ -41,6 +41,16 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag if damage == nil then damage = 3 end + local knockback + if bow_stack then + local enchantments = mcl_enchanting.get_enchantments(bow_stack) + if enchantments.power then + damage = damage + (enchantments.power + 1) / 4 + end + if enchantments.punch then + knockback = enchantments.punch * 3 + end + end obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:set_acceleration({x=0, y=-GRAVITY, z=0}) obj:set_yaw(yaw-math.pi/2) @@ -49,6 +59,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag le._damage = damage le._is_critical = is_critical le._startpos = pos + le._knockback = knockback minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true) if shooter ~= nil and shooter:is_player() then if obj:get_luaentity().player == "" then @@ -76,6 +87,7 @@ end local player_shoot_arrow = function(itemstack, player, power, damage, is_critical) local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_itemstring + local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity") if minetest.is_creative_enabled(player:get_player_name()) then if arrow_stack then @@ -88,7 +100,9 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica return false end arrow_itemstring = arrow_stack:get_name() - arrow_stack:take_item() + if not has_infinity_enchantment then + arrow_stack:take_item() + end local inv = player:get_inventory() inv:set_stack("main", arrow_stack_id, arrow_stack) end @@ -99,7 +113,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica local dir = player:get_look_dir() local yaw = player:get_look_horizontal() - mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical) + mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item()) return true end @@ -117,7 +131,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula range = 4, -- Trick to disable digging as well on_use = function() return end, - groups = {weapon=1,weapon_ranged=1}, + groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1}, }) -- Iterates through player inventory and resets all the bows in "charging" state back to their original stage @@ -128,6 +142,9 @@ local reset_bows = function(player) if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then stack:set_name("mcl_bows:bow") list[place] = stack + elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then + stack:set_name("mcl_bows:bow_enchanted") + list[place] = stack end end inv:set_list("main", list) @@ -154,12 +171,16 @@ for level=0, 2 do wield_scale = { x = 1.8, y = 1.8, z = 1 }, stack_max = 1, range = 0, -- Pointing range to 0 to prevent punching with bow :D - groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, + groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1}, -- Trick to disable digging as well on_use = function() return end, on_drop = function(itemstack, dropper, pos) reset_bow_state(dropper) - itemstack:set_name("mcl_bows:bow") + if mcl_enchanting.is_enchanted(itemstack:get_name()) then + itemstack:set_name("mcl_bows:bow_enchanted") + else + itemstack:set_name("mcl_bows:bow") + end minetest.item_drop(itemstack, dropper, pos) itemstack:take_item() return itemstack @@ -176,9 +197,11 @@ controls.register_on_release(function(player, key, time) if key~="RMB" then return end local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) local wielditem = player:get_wielded_item() - if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then + if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or + wielditem:get_name()=="mcl_bows:bow_0_enchanted" or wielditem:get_name()=="mcl_bows:bow_1_enchanted" or wielditem:get_name()=="mcl_bows:bow_2_enchanted") then local has_shot = false - + + local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name()) local speed, damage local p_load = bow_load[player:get_player_name()] local charge @@ -217,10 +240,20 @@ controls.register_on_release(function(player, key, time) end has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical) - - wielditem:set_name("mcl_bows:bow") + + if enchanted then + wielditem:set_name("mcl_bows:bow_enchanted") + else + wielditem:set_name("mcl_bows:bow") + end + if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then - wielditem:add_wear(65535/BOW_DURABILITY) + local durability = BOW_DURABILITY + local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking") + if unbreaking > 0 then + durability = durability * (unbreaking + 1) + end + wielditem:add_wear(65535/durability) end player:set_wielded_item(wielditem) reset_bow_state(player, true) @@ -235,8 +268,13 @@ controls.register_on_hold(function(player, key, time) end local inv = minetest.get_inventory({type="player", name=name}) local wielditem = player:get_wielded_item() - if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then - wielditem:set_name("mcl_bows:bow_0") + if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then + local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name()) + if enchanted then + wielditem:set_name("mcl_bows:bow_0_enchanted") + else + wielditem:set_name("mcl_bows:bow_0") + end player:set_wielded_item(wielditem) if minetest.get_modpath("playerphysics") then -- Slow player down when using bow @@ -249,12 +287,18 @@ controls.register_on_hold(function(player, key, time) if type(bow_load[name]) == "number" then if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then wielditem:set_name("mcl_bows:bow_1") + elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then + wielditem:set_name("mcl_bows:bow_1_enchanted") elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then wielditem:set_name("mcl_bows:bow_2") + elseif wielditem:get_name() == "mcl_bows:bow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then + wielditem:set_name("mcl_bows:bow_2_enchanted") end else if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then wielditem:set_name("mcl_bows:bow") + elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" or wielditem:get_name() == "mcl_bows:bow_1_enchanted" or wielditem:get_name() == "mcl_bows:bow_2_enchanted" then + wielditem:set_name("mcl_bows:bow_enchanted") end end player:set_wielded_item(wielditem) @@ -270,7 +314,7 @@ minetest.register_globalstep(function(dtime) local wielditem = player:get_wielded_item() local wieldindex = player:get_wield_index() local controls = player:get_player_control() - if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then + if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2" and wielditem:get_name()~="mcl_bows:bow_0_enchanted" and wielditem:get_name()~="mcl_bows:bow_1_enchanted" and wielditem:get_name()~="mcl_bows:bow_2_enchanted") or wieldindex ~= bow_index[name]) then reset_bow_state(player, true) end end @@ -305,7 +349,7 @@ end minetest.register_craft({ type = "fuel", - recipe = "mcl_bows:bow", + recipe = "group:bow", burntime = 15, }) diff --git a/mods/ITEMS/mcl_bows/depends.txt b/mods/ITEMS/mcl_bows/depends.txt index 130c4acea..a797e7184 100644 --- a/mods/ITEMS/mcl_bows/depends.txt +++ b/mods/ITEMS/mcl_bows/depends.txt @@ -8,3 +8,4 @@ doc? doc_identifier? mesecons_button? mcl_particles +mcl_enchanting diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index d1966e190..3d5fbbca3 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -746,6 +746,7 @@ minetest.register_node("mcl_chests:ender_chest", { end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, + _mcl_silk_touch_drop = true, on_rotate = simple_rotate, }) diff --git a/mods/ITEMS/mcl_compass/depends.txt b/mods/ITEMS/mcl_compass/depends.txt index 53261d53c..0389d3050 100644 --- a/mods/ITEMS/mcl_compass/depends.txt +++ b/mods/ITEMS/mcl_compass/depends.txt @@ -2,3 +2,4 @@ mcl_core mcl_worlds mesecons doc? +mcl_enchanting diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 7a23cc50d..66553dfc0 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -56,8 +56,12 @@ minetest.register_globalstep(function(dtime) for j,stack in ipairs(player:get_inventory():get_list("main")) do if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then - local count = stack:get_count() - player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count)) + local itemname = "mcl_compass:"..compass_image + if mcl_enchanting.is_enchanted(stack:get_name()) then + itemname = itemname .. "_enchanted" + end + stack:set_name(itemname) + player:get_inventory():set_stack("main", j, stack) end end end @@ -94,7 +98,7 @@ for i,img in ipairs(images) do inventory_image = img, wield_image = img, stack_max = 64, - groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1} + groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 } }) -- Help aliases. Makes sure the lookup tool works correctly diff --git a/mods/ITEMS/mcl_core/nodes_base.lua b/mods/ITEMS/mcl_core/nodes_base.lua index 9705514c7..82ce39e1a 100644 --- a/mods/ITEMS/mcl_core/nodes_base.lua +++ b/mods/ITEMS/mcl_core/nodes_base.lua @@ -10,6 +10,14 @@ else ice_drawtype = "normal" end +mcl_core.fortune_drop_ore = { + discrete_uniform_distribution = true, + min_count = 2, + max_count = 1, + get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end, + multiply = true, +} + minetest.register_node("mcl_core:stone", { description = S("Stone"), _doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."), @@ -22,6 +30,7 @@ minetest.register_node("mcl_core:stone", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_core:stone_with_coal", { @@ -36,6 +45,8 @@ minetest.register_node("mcl_core:stone_with_coal", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_iron", { @@ -49,6 +60,7 @@ minetest.register_node("mcl_core:stone_with_iron", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, }) @@ -63,6 +75,7 @@ minetest.register_node("mcl_core:stone_with_gold", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, }) local redstone_timer = 68.28 @@ -95,6 +108,13 @@ minetest.register_node("mcl_core:stone_with_redstone", { on_walk_over = redstone_ore_activate, -- Uses walkover mod _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mesecons:redstone"}, + min_count = 4, + max_count = 5, + } }) local redstone_ore_reactivate = function(pos) @@ -133,6 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", { end, _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"}, + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mesecons:redstone"}, + min_count = 4, + max_count = 5, + } }) minetest.register_node("mcl_core:stone_with_lapis", { @@ -155,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_emerald", { @@ -168,6 +196,8 @@ minetest.register_node("mcl_core:stone_with_emerald", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_diamond", { @@ -181,6 +211,8 @@ minetest.register_node("mcl_core:stone_with_diamond", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stonebrick", { @@ -346,6 +378,7 @@ minetest.register_node("mcl_core:dirt_with_grass", { _mcl_snowed = "mcl_core:dirt_with_grass_snow", _mcl_blast_resistance = 0.5, _mcl_hardness = 0.6, + _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true) @@ -389,6 +422,7 @@ minetest.register_node("mcl_core:mycelium", { _mcl_snowed = "mcl_core:mycelium_snow", _mcl_blast_resistance = 0.5, _mcl_hardness = 0.6, + _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium") @@ -405,6 +439,7 @@ minetest.register_node("mcl_core:podzol", { _mcl_snowed = "mcl_core:podzol_snow", _mcl_blast_resistance = 0.5, _mcl_hardness = 0.6, + _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol") @@ -452,6 +487,24 @@ minetest.register_node("mcl_core:gravel", { }), _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + [1] = { + max_items = 1, + items = { + {items = {'mcl_core:flint'},rarity = 7}, + {items = {'mcl_core:gravel'}} + } + }, + [2] = { + max_items = 1, + items = { + {items = {'mcl_core:flint'},rarity = 4}, + {items = {'mcl_core:gravel'}} + } + }, + [3] = "mcl_core:flint" + }, }) -- sandstone -- @@ -594,6 +647,7 @@ minetest.register_node("mcl_core:clay", { sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_core:brick_block", { @@ -776,6 +830,7 @@ minetest.register_node("mcl_core:ice", { end, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_core:packed_ice", { @@ -789,6 +844,7 @@ minetest.register_node("mcl_core:packed_ice", { sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, + _mcl_silk_touch_drop = true, }) -- Frosted Ice (4 nodes) @@ -972,6 +1028,7 @@ for i=1,8 do drop = "mcl_throwing:snowball "..(i+1), _mcl_blast_resistance = 0.1, _mcl_hardness = 0.1, + _mcl_silk_touch_drop = true, }) end @@ -989,6 +1046,7 @@ minetest.register_node("mcl_core:snowblock", { drop = "mcl_throwing:snowball 4", _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, + _mcl_silk_touch_drop = true, }) -- Add entry aliases for the Help diff --git a/mods/ITEMS/mcl_core/nodes_glass.lua b/mods/ITEMS/mcl_core/nodes_glass.lua index 87e9a7863..83d2c1065 100644 --- a/mods/ITEMS/mcl_core/nodes_glass.lua +++ b/mods/ITEMS/mcl_core/nodes_glass.lua @@ -16,6 +16,7 @@ minetest.register_node("mcl_core:glass", { drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, + _mcl_silk_touch_drop = true, }) ------------------------ @@ -51,6 +52,7 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color) drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, + _mcl_silk_touch_drop = true, }) minetest.register_craft({ diff --git a/mods/ITEMS/mcl_core/nodes_trees.lua b/mods/ITEMS/mcl_core/nodes_trees.lua index 8955ff645..3a8aef8d0 100644 --- a/mods/ITEMS/mcl_core/nodes_trees.lua +++ b/mods/ITEMS/mcl_core/nodes_trees.lua @@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles) }) end -local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance) +local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance) local drop if leafdecay_distance == nil then leafdecay_distance = 4 end - if drop2 then - drop = { + local apple_chances = {200, 180, 160, 120, 40} + local stick_chances = {50, 45, 30, 35, 10} + + local function get_drops(fortune_level) + local drop = { max_items = 1, items = { { - items = {drop1}, - rarity = drop1_rarity, + items = {sapling}, + rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level] }, { - items = {drop2}, - rarity = drop2_rarity, + items = {"mcl_core:stick 1"}, + rarity = stick_chances[fortune_level + 1] }, - } - } - else - drop = { - max_items = 1, - items = { { - items = {drop1}, - rarity = drop1_rarity, + items = {"mcl_core:stick 2"}, + rarity = stick_chances[fortune_level + 1] }, } - } + } + if drop_apples then + table.insert(drop.items, { + items = {"mcl_core:apple"}, + rarity = apple_chances[fortune_level + 1] + }) + end + return drop end minetest.register_node("mcl_core:"..subname, { @@ -105,11 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d paramtype = "light", stack_max = 64, groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60}, - drop = drop, + drop = get_drops(0), _mcl_shears_drop = true, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) }, }) end @@ -196,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"), "mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16}) -register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200) -register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200) -register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40) -register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20) -register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20) -register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20) +register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10}) +register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10}) +register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10}) +register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10}) +register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10}) +register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10}) + -- Node aliases diff --git a/mods/ITEMS/mcl_farming/hoes.lua b/mods/ITEMS/mcl_farming/hoes.lua index a7caadb35..0a483f304 100644 --- a/mods/ITEMS/mcl_farming/hoes.lua +++ b/mods/ITEMS/mcl_farming/hoes.lua @@ -70,7 +70,7 @@ minetest.register_tool("mcl_farming:hoe_wood", { inventory_image = "farming_tool_woodhoe.png", wield_scale = { x = 1.8, y = 1.8, z = 1 }, on_place = hoe_on_place_function(uses.wood), - groups = { tool=1, hoe=1 }, + groups = { tool=1, hoe=1, enchantability=15 }, tool_capabilities = { full_punch_interval = 1, damage_groups = { fleshy = 1, }, @@ -109,7 +109,7 @@ minetest.register_tool("mcl_farming:hoe_stone", { inventory_image = "farming_tool_stonehoe.png", wield_scale = { x = 1.8, y = 1.8, z = 1 }, on_place = hoe_on_place_function(uses.stone), - groups = { tool=1, hoe=1 }, + groups = { tool=1, hoe=1, enchantability=5 }, tool_capabilities = { full_punch_interval = 0.5, damage_groups = { fleshy = 1, }, @@ -143,7 +143,7 @@ minetest.register_tool("mcl_farming:hoe_iron", { inventory_image = "farming_tool_steelhoe.png", wield_scale = { x = 1.8, y = 1.8, z = 1 }, on_place = hoe_on_place_function(uses.iron), - groups = { tool=1, hoe=1 }, + groups = { tool=1, hoe=1, enchantability=14 }, tool_capabilities = { -- 1/3 full_punch_interval = 0.33333333, @@ -185,7 +185,7 @@ minetest.register_tool("mcl_farming:hoe_gold", { inventory_image = "farming_tool_goldhoe.png", wield_scale = { x = 1.8, y = 1.8, z = 1 }, on_place = hoe_on_place_function(uses.gold), - groups = { tool=1, hoe=1 }, + groups = { tool=1, hoe=1, enchantability=22 }, tool_capabilities = { full_punch_interval = 1, damage_groups = { fleshy = 1, }, @@ -228,7 +228,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", { inventory_image = "farming_tool_diamondhoe.png", wield_scale = { x = 1.8, y = 1.8, z = 1 }, on_place = hoe_on_place_function(uses.diamond), - groups = { tool=1, hoe=1 }, + groups = { tool=1, hoe=1, enchantability=10 }, tool_capabilities = { full_punch_interval = 0.25, damage_groups = { fleshy = 1, }, diff --git a/mods/ITEMS/mcl_farming/melon.lua b/mods/ITEMS/mcl_farming/melon.lua index 43ff7b0f8..38b4c713c 100644 --- a/mods/ITEMS/mcl_farming/melon.lua +++ b/mods/ITEMS/mcl_farming/melon.lua @@ -35,6 +35,14 @@ local melon_base_def = { sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 1, _mcl_hardness = 1, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mcl_farming:melon_item"}, + min_count = 3, + max_count = 7, + cap = 9, + } } -- Drop proabilities for melon stem diff --git a/mods/ITEMS/mcl_farming/pumpkin.lua b/mods/ITEMS/mcl_farming/pumpkin.lua index 72b4e5412..990da549d 100644 --- a/mods/ITEMS/mcl_farming/pumpkin.lua +++ b/mods/ITEMS/mcl_farming/pumpkin.lua @@ -112,6 +112,7 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet pumpkin_face_base_def._doc_items_usagehelp = nil pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"} pumpkin_face_base_def.groups.armor_head=1 +pumpkin_face_base_def.groups.enchantability=1 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" pumpkin_face_base_def.groups.non_combat_armor=1 diff --git a/mods/ITEMS/mcl_fire/flint_and_steel.lua b/mods/ITEMS/mcl_fire/flint_and_steel.lua index e0bfca288..7b585f348 100644 --- a/mods/ITEMS/mcl_fire/flint_and_steel.lua +++ b/mods/ITEMS/mcl_fire/flint_and_steel.lua @@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", { inventory_image = "mcl_fire_flint_and_steel.png", liquids_pointable = false, stack_max = 1, - groups = { tool = 1 }, + groups = { tool = 1, enchantability = 1 }, on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) diff --git a/mods/ITEMS/mcl_fishing/depends.txt b/mods/ITEMS/mcl_fishing/depends.txt index 93ef0bf52..bbc3c6ad8 100644 --- a/mods/ITEMS/mcl_fishing/depends.txt +++ b/mods/ITEMS/mcl_fishing/depends.txt @@ -2,3 +2,4 @@ mcl_core mcl_sounds mcl_loot mcl_mobs +mcl_enchanting diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index 45af4e45c..3b7ba37c0 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -18,8 +18,8 @@ local bobber_ENTITY={ _lastpos={}, _dive = false, - _waittick = nil, - _tick = 0, + _waittime = nil, + _time = 0, player=nil, _oldy = nil, objtype="fishing", @@ -32,16 +32,20 @@ local fish = function(itemstack, player) local num = 0 local ent = nil local noent = true - + + + local durability = 65 + local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") + if unbreaking > 0 then + durability = durability * (unbreaking + 1) + end + --Check for bobber if so handle. for n = 1, #objs do ent = objs[n]:get_luaentity() if ent then if ent.player and ent.objtype=="fishing" then if (player:get_player_name() == ent.player) then - if mcl_experience.throw_experience then - mcl_experience.throw_experience(pos, math.random(1,6)) - end noent = false if ent._dive == true then local itemname @@ -104,10 +108,13 @@ local fish = function(itemstack, player) if inv:room_for_item("main", item) then inv:add_item("main", item) end + if mcl_experience.throw_experience then + mcl_experience.throw_experience(pos, math.random(1,6)) + end if not minetest.is_creative_enabled(player:get_player_name()) then local idef = itemstack:get_definition() - itemstack:add_wear(65535/65) -- 65 uses + itemstack:add_wear(65535/durability) -- 65 uses if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) end @@ -121,7 +128,7 @@ local fish = function(itemstack, player) if def.walkable then if not minetest.is_creative_enabled(player:get_player_name()) then local idef = itemstack:get_definition() - itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC. + itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC. if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) end @@ -172,12 +179,11 @@ local bobber_on_step = function(self, dtime) self.object:remove() return end - + local wield = player:get_wielded_item() --Check if player is nearby - if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then + if self.player ~= nil and player ~= nil then --Destroy bobber if item not wielded. - local wield = player:get_wielded_item() - if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then + if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then self.object:remove() return end @@ -225,33 +231,34 @@ local bobber_on_step = function(self, dtime) pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2}, velocity = {x=0, y=4, z=0}, acceleration = {x=0, y=-5, z=0}, - expirationtime = math.random(), - size = math.random()+0.5, + expirationtime = math.random() * 0.5, + size = math.random(), collisiondetection = true, vertical = false, texture = "mcl_particles_bubble.png", }) end - if self._tick ~= self._waittick then - self._tick = self._tick + 1 + if self._time < self._waittime then + self._time = self._time + dtime else - self._waittick = nil - self._tick = 0 + self._waittime = 0 + self._time = 0 self._dive = false end - else if self._waittick == nil then + else if not self._waittime or self._waittime <= 0 then -- wait for random number of ticks. - self._waittick = math.random(50,333) + local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0 + self._waittime = math.random(5, 30) - lure_enchantment * 5 else - if self._tick ~= self._waittick then - self._tick = self._tick + 1 + if self._time < self._waittime then + self._time = self._time + dtime else - --wait time is over time to dive. + -- wait time is over time to dive. self._dive = true self.object:set_velocity({x=0,y=-2,z=0}) self.object:set_acceleration({x=0,y=5,z=0}) - self._waittick = 30 - self._tick = 0 + self._waittime = 0.8 + self._time = 0 end end end @@ -315,7 +322,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", { _tt_help = S("Catches fish in water"), _doc_items_longdesc = S("Fishing rods can be used to catch fish."), _doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"), - groups = { tool=1 }, + groups = { tool=1, fishing_rod=1, enchantability=1 }, inventory_image = "mcl_fishing_fishing_rod.png", wield_image = "mcl_fishing_fishing_rod.png^[transformR270", wield_scale = { x = 1.5, y = 1.5, z = 1 }, @@ -343,7 +350,7 @@ minetest.register_craft({ }) minetest.register_craft({ type = "fuel", - recipe = "mcl_fishing:fishing_rod", + recipe = "group:fishing_rod", burntime = 15, }) diff --git a/mods/ITEMS/mcl_flowers/init.lua b/mods/ITEMS/mcl_flowers/init.lua index 5b630d562..42deede2f 100644 --- a/mods/ITEMS/mcl_flowers/init.lua +++ b/mods/ITEMS/mcl_flowers/init.lua @@ -98,6 +98,16 @@ local wheat_seed_drop = { } } +local fortune_wheat_seed_drop = { + discrete_uniform_distribution = true, + items = {"mcl_farming:wheat_seeds"}, + chance = 1 / 8, + min_count = 1, + max_count = 1, + factor = 2, + overwrite = true, +} + -- CHECKME: How does tall grass behave when pushed by a piston? --- Tall Grass --- @@ -126,6 +136,7 @@ local def_tallgrass = { sounds = mcl_sounds.node_sound_leaves_defaults(), drop = wheat_seed_drop, _mcl_shears_drop = true, + _mcl_fortune_drop = fortune_wheat_seed_drop, node_placement_prediction = "", on_place = on_place_flower, _mcl_blast_resistance = 0, @@ -148,7 +159,7 @@ def_fern.selection_box = { minetest.register_node("mcl_flowers:fern", def_fern) -local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color) +local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop) if not inv_img then inv_img = top_img end @@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im buildable_to = true, drop = drop_bottom, _mcl_shears_drop = shears_drop, + _mcl_fortune_drop = fortune_drop, node_placement_prediction = "", selection_box = { type = "fixed", @@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im }, drop = drop_top, _mcl_shears_drop = shears_drop, + _mcl_fortune_drop = fortune_drop, after_destruct = function(pos, oldnode) -- Remove bottom half of flower (if it exists) local top = pos @@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.") local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.") -add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true) -add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true) +add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop) +add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop) minetest.register_abm({ label = "Pop out flowers", diff --git a/mods/ITEMS/mcl_heads/init.lua b/mods/ITEMS/mcl_heads/init.lua index cb83ed1fa..7502bf115 100644 --- a/mods/ITEMS/mcl_heads/init.lua +++ b/mods/ITEMS/mcl_heads/init.lua @@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, }, }, - groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1}, + groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1}, -- The head textures are based off the textures of an actual mob. tiles = { -- Note: bottom texture is overlaid over top texture to get rid of possible transparency. diff --git a/mods/ITEMS/mcl_mushrooms/huge.lua b/mods/ITEMS/mcl_mushrooms/huge.lua index 6f962b27f..12b00db8c 100644 --- a/mods/ITEMS/mcl_mushrooms/huge.lua +++ b/mods/ITEMS/mcl_mushrooms/huge.lua @@ -6,6 +6,7 @@ local template = { is_ground_content = true, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, + _mcl_silk_touch_drop = true, } local red = table.copy(template) diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index 6497dfb53..026428db2 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -27,6 +27,14 @@ minetest.register_node("mcl_nether:glowstone", { sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mcl_nether:glowstone_dust"}, + min_count = 2, + max_count = 4, + cap = 4, + } }) minetest.register_node("mcl_nether:quartz_ore", { @@ -40,6 +48,8 @@ minetest.register_node("mcl_nether:quartz_ore", { sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = mcl_core.fortune_drop_ore }) -- For eternal fire on top of netherrack and magma blocks diff --git a/mods/ITEMS/mcl_nether/nether_wart.lua b/mods/ITEMS/mcl_nether/nether_wart.lua index 354fa6139..681abe094 100644 --- a/mods/ITEMS/mcl_nether/nether_wart.lua +++ b/mods/ITEMS/mcl_nether/nether_wart.lua @@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", { }, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mcl_nether:nether_wart_item"}, + min_count = 2, + max_count = 4, + } }) minetest.register_craftitem("mcl_nether:nether_wart_item", { diff --git a/mods/ITEMS/mcl_ocean/corals.lua b/mods/ITEMS/mcl_ocean/corals.lua index f04a02316..f3de5968e 100644 --- a/mods/ITEMS/mcl_ocean/corals.lua +++ b/mods/ITEMS/mcl_ocean/corals.lua @@ -91,6 +91,7 @@ for c=1, #corals do drop = "mcl_ocean:dead_"..id.."_coral_block", _mcl_hardness = 1.5, _mcl_blast_resistance = 6, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", { description = corals[c][3], @@ -135,6 +136,7 @@ for c=1, #corals do end, _mcl_hardness = 0, _mcl_blast_resistance = 0, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral", { description = corals[c][5], @@ -202,6 +204,7 @@ for c=1, #corals do end, _mcl_hardness = 0, _mcl_blast_resistance = 0, + _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", { description = corals[c][7], @@ -234,6 +237,7 @@ for c=1, #corals do end, _mcl_hardness = 0, _mcl_blast_resistance = 0, + _mcl_silk_touch_drop = true, }) if mod_doc then diff --git a/mods/ITEMS/mcl_ocean/prismarine.lua b/mods/ITEMS/mcl_ocean/prismarine.lua index 5840d59ce..647e87fe1 100644 --- a/mods/ITEMS/mcl_ocean/prismarine.lua +++ b/mods/ITEMS/mcl_ocean/prismarine.lua @@ -21,6 +21,14 @@ minetest.register_node("mcl_ocean:sea_lantern", { sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, + _mcl_silk_touch_drop = true, + _mcl_fortune_drop = { + discrete_uniform_distribution = true, + items = {"mcl_ocean:prismarine_crystals"}, + min_count = 2, + max_count = 3, + cap = 5, + } }) minetest.register_node("mcl_ocean:prismarine", { diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index f88ea8fa1..5df422f08 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -81,7 +81,7 @@ minetest.register_tool("mcl_tools:pick_wood", { _doc_items_hidden = false, inventory_image = "default_tool_woodpick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=2, }, + groups = { tool=1, pickaxe=1, dig_speed_class=2, enchantability=15 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -100,7 +100,7 @@ minetest.register_tool("mcl_tools:pick_stone", { _doc_items_longdesc = pickaxe_longdesc, inventory_image = "default_tool_stonepick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=3, }, + groups = { tool=1, pickaxe=1, dig_speed_class=3, enchantability=5 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -119,7 +119,7 @@ minetest.register_tool("mcl_tools:pick_iron", { _doc_items_longdesc = pickaxe_longdesc, inventory_image = "default_tool_steelpick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=4, }, + groups = { tool=1, pickaxe=1, dig_speed_class=4, enchantability=14 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -138,7 +138,7 @@ minetest.register_tool("mcl_tools:pick_gold", { _doc_items_longdesc = pickaxe_longdesc, inventory_image = "default_tool_goldpick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=6, }, + groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=22 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -157,7 +157,7 @@ minetest.register_tool("mcl_tools:pick_diamond", { _doc_items_longdesc = pickaxe_longdesc, inventory_image = "default_tool_diamondpick.png", wield_scale = wield_scale, - groups = { tool=1, pickaxe=1, dig_speed_class=5, }, + groups = { tool=1, pickaxe=1, dig_speed_class=5, enchantability=10 }, tool_capabilities = { -- 1/1.2 full_punch_interval = 0.83333333, @@ -277,7 +277,7 @@ minetest.register_tool("mcl_tools:shovel_wood", { inventory_image = "default_tool_woodshovel.png", wield_image = "default_tool_woodshovel.png^[transformR90", wield_scale = wield_scale, - groups = { tool=1, shovel=1, dig_speed_class=2, }, + groups = { tool=1, shovel=1, dig_speed_class=2, enchantability=15 }, tool_capabilities = { full_punch_interval = 1, max_drop_level=1, @@ -298,7 +298,7 @@ minetest.register_tool("mcl_tools:shovel_stone", { inventory_image = "default_tool_stoneshovel.png", wield_image = "default_tool_stoneshovel.png^[transformR90", wield_scale = wield_scale, - groups = { tool=1, shovel=1, dig_speed_class=3, }, + groups = { tool=1, shovel=1, dig_speed_class=3, enchantability=5 }, tool_capabilities = { full_punch_interval = 1, max_drop_level=3, @@ -319,7 +319,7 @@ minetest.register_tool("mcl_tools:shovel_iron", { inventory_image = "default_tool_steelshovel.png", wield_image = "default_tool_steelshovel.png^[transformR90", wield_scale = wield_scale, - groups = { tool=1, shovel=1, dig_speed_class=4, }, + groups = { tool=1, shovel=1, dig_speed_class=4, enchantability=14 }, tool_capabilities = { full_punch_interval = 1, max_drop_level=4, @@ -361,7 +361,7 @@ minetest.register_tool("mcl_tools:shovel_diamond", { inventory_image = "default_tool_diamondshovel.png", wield_image = "default_tool_diamondshovel.png^[transformR90", wield_scale = wield_scale, - groups = { tool=1, shovel=1, dig_speed_class=5, }, + groups = { tool=1, shovel=1, dig_speed_class=5, enchantability=10 }, tool_capabilities = { full_punch_interval = 1, max_drop_level=5, @@ -383,7 +383,7 @@ minetest.register_tool("mcl_tools:axe_wood", { _doc_items_hidden = false, inventory_image = "default_tool_woodaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=2, }, + groups = { tool=1, axe=1, dig_speed_class=2, enchantability=15 }, tool_capabilities = { full_punch_interval = 1.25, max_drop_level=1, @@ -401,7 +401,7 @@ minetest.register_tool("mcl_tools:axe_stone", { _doc_items_longdesc = axe_longdesc, inventory_image = "default_tool_stoneaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=3, }, + groups = { tool=1, axe=1, dig_speed_class=3, enchantability=5 }, tool_capabilities = { full_punch_interval = 1.25, max_drop_level=3, @@ -419,7 +419,7 @@ minetest.register_tool("mcl_tools:axe_iron", { _doc_items_longdesc = axe_longdesc, inventory_image = "default_tool_steelaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=4, }, + groups = { tool=1, axe=1, dig_speed_class=4, enchantability=14 }, tool_capabilities = { -- 1/0.9 full_punch_interval = 1.11111111, @@ -438,7 +438,7 @@ minetest.register_tool("mcl_tools:axe_gold", { _doc_items_longdesc = axe_longdesc, inventory_image = "default_tool_goldaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=6, }, + groups = { tool=1, axe=1, dig_speed_class=6, enchantability=22 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=2, @@ -456,7 +456,7 @@ minetest.register_tool("mcl_tools:axe_diamond", { _doc_items_longdesc = axe_longdesc, inventory_image = "default_tool_diamondaxe.png", wield_scale = wield_scale, - groups = { tool=1, axe=1, dig_speed_class=5, }, + groups = { tool=1, axe=1, dig_speed_class=5, enchantability=10 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=5, @@ -477,7 +477,7 @@ minetest.register_tool("mcl_tools:sword_wood", { _doc_items_hidden = false, inventory_image = "default_tool_woodsword.png", wield_scale = wield_scale, - groups = { weapon=1, sword=1, dig_speed_class=2, }, + groups = { weapon=1, sword=1, dig_speed_class=2, enchantability=15 }, tool_capabilities = { full_punch_interval = 0.625, max_drop_level=1, @@ -496,7 +496,7 @@ minetest.register_tool("mcl_tools:sword_stone", { _doc_items_longdesc = sword_longdesc, inventory_image = "default_tool_stonesword.png", wield_scale = wield_scale, - groups = { weapon=1, sword=1, dig_speed_class=3, }, + groups = { weapon=1, sword=1, dig_speed_class=3, enchantability=5 }, tool_capabilities = { full_punch_interval = 0.625, max_drop_level=3, @@ -515,7 +515,7 @@ minetest.register_tool("mcl_tools:sword_iron", { _doc_items_longdesc = sword_longdesc, inventory_image = "default_tool_steelsword.png", wield_scale = wield_scale, - groups = { weapon=1, sword=1, dig_speed_class=4, }, + groups = { weapon=1, sword=1, dig_speed_class=4, enchantability=14 }, tool_capabilities = { full_punch_interval = 0.625, max_drop_level=4, @@ -534,7 +534,7 @@ minetest.register_tool("mcl_tools:sword_gold", { _doc_items_longdesc = sword_longdesc, inventory_image = "default_tool_goldsword.png", wield_scale = wield_scale, - groups = { weapon=1, sword=1, dig_speed_class=6, }, + groups = { weapon=1, sword=1, dig_speed_class=6, enchantability=22 }, tool_capabilities = { full_punch_interval = 0.625, max_drop_level=2, @@ -553,7 +553,7 @@ minetest.register_tool("mcl_tools:sword_diamond", { _doc_items_longdesc = sword_longdesc, inventory_image = "default_tool_diamondsword.png", wield_scale = wield_scale, - groups = { weapon=1, sword=1, dig_speed_class=5, }, + groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 }, tool_capabilities = { full_punch_interval = 0.625, max_drop_level=5, @@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", { inventory_image = "default_tool_shears.png", wield_image = "default_tool_shears.png", stack_max = 1, - groups = { tool=1, shears=1, dig_speed_class=4, }, + groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 }, tool_capabilities = { full_punch_interval = 0.5, max_drop_level=1, diff --git a/mods/ITEMS/screwdriver/init.lua b/mods/ITEMS/screwdriver/init.lua index ec4f1a2ad..bf264a50c 100644 --- a/mods/ITEMS/screwdriver/init.lua +++ b/mods/ITEMS/screwdriver/init.lua @@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", { description = S("Screwdriver"), inventory_image = "screwdriver.png", wield_image = "screwdriver.png^[transformFX", - groups = { tool = 1, not_in_creative_inventory = 1 }, + groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 }, on_use = function(itemstack, user, pointed_thing) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) return itemstack diff --git a/mods/ITEMS/xpanes/init.lua b/mods/ITEMS/xpanes/init.lua index b98d65e38..4ecac8c6e 100644 --- a/mods/ITEMS/xpanes/init.lua +++ b/mods/ITEMS/xpanes/init.lua @@ -127,6 +127,7 @@ function xpanes.register_pane(name, def) connect_sides = { "left", "right" }, _mcl_blast_resistance = def._mcl_blast_resistance, _mcl_hardness = def._mcl_hardness, + _mcl_silk_touch_drop = def._mcl_silk_touch_drop, }) local groups = table.copy(def.groups) @@ -155,6 +156,7 @@ function xpanes.register_pane(name, def) drop = drop, _mcl_blast_resistance = def._mcl_blast_resistance, _mcl_hardness = def._mcl_hardness, + _mcl_silk_touch_drop = def._mcl_silk_touch_drop, }) minetest.register_craft({ @@ -204,6 +206,7 @@ local pane = function(description, node, append) drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, + _mcl_silk_touch_drop = true, }) if mod_doc and not is_canonical then diff --git a/mods/PLAYER/mcl_death_drop/depends.txt b/mods/PLAYER/mcl_death_drop/depends.txt index 2bbf820fd..4c2d1c21f 100644 --- a/mods/PLAYER/mcl_death_drop/depends.txt +++ b/mods/PLAYER/mcl_death_drop/depends.txt @@ -1 +1,2 @@ mcl_armor +mcl_enchanting diff --git a/mods/PLAYER/mcl_death_drop/init.lua b/mods/PLAYER/mcl_death_drop/init.lua index 54672a5db..56e6ea522 100644 --- a/mods/PLAYER/mcl_death_drop/init.lua +++ b/mods/PLAYER/mcl_death_drop/init.lua @@ -23,7 +23,7 @@ minetest.register_on_dieplayer(function(player) local z = math.random(0, 9)/3 pos.x = pos.x + x pos.z = pos.z + z - if not void_deadly and drop then + if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then local def = minetest.registered_items[stack:get_name()] if def and def.on_drop then stack = def.on_drop(stack, player, pos) diff --git a/mods/PLAYER/mcl_playerplus/depends.txt b/mods/PLAYER/mcl_playerplus/depends.txt index 6bbe4cbdb..7a259f8c1 100644 --- a/mods/PLAYER/mcl_playerplus/depends.txt +++ b/mods/PLAYER/mcl_playerplus/depends.txt @@ -7,3 +7,4 @@ playerphysics mcl_playerinfo mcl_weather mcl_spawn +mcl_enchanting diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 74d87c6c9..f18e6adfc 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -106,15 +106,21 @@ minetest.register_globalstep(function(dtime) -- set defaults def.speed = 1 - -- Standing on soul sand? If so, walk slower + -- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots) if node_stand == "mcl_nether:soul_sand" then -- TODO: Tweak walk speed -- TODO: Also slow down mobs -- Slow down even more when soul sand is above certain block - if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then - playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1) + local boots = player:get_inventory():get_stack("armor", 5) + local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed") + if soul_speed > 0 then + playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", soul_speed * 0.105 + 1.3) else - playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4) + if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then + playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1) + else + playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4) + end end else -- Reset speed decrease