forked from VoxeLibre/VoxeLibre
Fix rocket glitch
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570f9bf8c4
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3a174b2230
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@ -33,7 +33,8 @@ local function random_arrow_positions(positions, placement)
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end
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local function damage_explosion(self, damagemulitplier)
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local objects = minetest.get_objects_inside_radius(self.object:get_pos(), damagemulitplier * 8)
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mcl_explosions.explode(self.object:get_pos(), 3, {})
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local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
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for _,obj in pairs(objects) do
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if obj:is_player() then
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mcl_util.deal_damage(obj, damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos()), {type = "explosion"})
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