diff --git a/mods/ITEMS/mcl_colorblocks/init.lua b/mods/ITEMS/mcl_colorblocks/init.lua index dad97f62f..4981b39b0 100644 --- a/mods/ITEMS/mcl_colorblocks/init.lua +++ b/mods/ITEMS/mcl_colorblocks/init.lua @@ -97,7 +97,7 @@ for _, row in ipairs(block.dyes) do _doc_items_create_entry = create_entry, _doc_items_entry_name = ename_cp, tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"}, - groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1}, + groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1, float=1}, stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_sand_defaults(), @@ -208,11 +208,20 @@ minetest.register_abm({ neighbors = {"group:water"}, action = function(pos, node) local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to - -- It should be impossible for harden_to to be nil, but a Minetest bug might call - -- the ABM on the new concrete node, which isn't part of this ABM! - if harden_to then - node.name = harden_to - minetest.set_node(pos, node) - end + -- It should be impossible for harden_to to be nil, but a Minetest bug might call + -- the ABM on the new concrete node, which isn't part of this ABM! + if harden_to then + node.name = harden_to + --Fix "float" group not lowering concrete into the water by 1. + local water_pos = { x = pos.x, y = pos.y-1, z = pos.z } + local water_node = minetest.get_node(water_pos) + if minetest.get_item_group(water_node.name, "water") == 0 then + minetest.set_node(pos, node) + else + minetest.set_node(water_pos,node) + minetest.set_node(pos, {name = "air"}) + minetest.check_for_falling(pos) -- Update C. Powder that stacked above so they fall down after setting air. + end + end end, })