Fix enchanting book animation being weird sometimes

This commit is contained in:
Lizzy Fleckenstein 2021-01-05 12:40:29 +01:00
parent ebc2ec9f72
commit 37f256648b
2 changed files with 7 additions and 6 deletions

View File

@ -279,7 +279,7 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
if weights[enchantment] >= r then if weights[enchantment] >= r then
selected_enchantment = enchantment selected_enchantment = enchantment
break break
end end
end end
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment] local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
local power_range_table = enchantment_def.power_range_table local power_range_table = enchantment_def.power_range_table
@ -340,7 +340,7 @@ end
function mcl_enchanting.get_random_glyph_row() function mcl_enchanting.get_random_glyph_row()
local glyphs = "" local glyphs = ""
local x = 1.3 local x = 1.3
for i = 1, 9 do for i = 1, 9 do
glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]" glyphs = glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
x = x + 0.6 x = x + 0.6
end end
@ -560,7 +560,7 @@ end
function mcl_enchanting.set_book_animation(self, anim) function mcl_enchanting.set_book_animation(self, anim)
local anim_index = mcl_enchanting.book_animations[anim] local anim_index = mcl_enchanting.book_animations[anim]
local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1] local start, stop = mcl_enchanting.book_animation_steps[anim_index], mcl_enchanting.book_animation_steps[anim_index + 1]
self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed) self.object:set_animation({x = start, y = stop}, mcl_enchanting.book_animation_speed, 0, mcl_enchanting.book_animation_loop[anim] or false)
self.scheduled_anim = nil self.scheduled_anim = nil
self.anim_length = (stop - start) / 40 self.anim_length = (stop - start) / 40
end end

View File

@ -5,6 +5,7 @@ mcl_enchanting = {
book_offset = vector.new(0, 0.75, 0), book_offset = vector.new(0, 0.75, 0),
book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}, book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
book_animation_steps = {0, 640, 680, 700, 740}, book_animation_steps = {0, 640, 680, 700, 740},
book_animation_loop = {["open"] = true, ["close"] = true},
book_animation_speed = 40, book_animation_speed = 40,
roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49 roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
enchantments = {}, enchantments = {},
@ -278,7 +279,7 @@ minetest.register_node("mcl_enchanting:table", {
drop = "", drop = "",
_mcl_blast_resistance = 1200, _mcl_blast_resistance = 1200,
_mcl_hardness = 5, _mcl_hardness = 5,
}) })
minetest.register_craft({ minetest.register_craft({
output = "mcl_enchanting:table", output = "mcl_enchanting:table",
@ -330,7 +331,7 @@ minetest.register_abm({
end end
end end
end end
}) })
minetest.register_lbm({ minetest.register_lbm({
label = "(Re-)spawn book entity above enchanting table", label = "(Re-)spawn book entity above enchanting table",
@ -348,4 +349,4 @@ minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields) minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action) minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action) minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet) table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)