diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 460229982..74d87c6c9 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -7,10 +7,11 @@ local def = {} local time = 0 -- converts yaw to degrees -local degrees = function(rad) - return(rad*180.0/math.pi) +local function degrees(rad) + return rad * 180.0 / math.pi end +local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos minetest.register_globalstep(function(dtime) @@ -19,10 +20,10 @@ minetest.register_globalstep(function(dtime) -- Update jump status immediately since we need this info in real time. -- WARNING: This section is HACKY as hell since it is all just based on heuristics. for _,player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() + name = player:get_player_name() -- controls head bone - local pitch = degrees(player:get_look_vertical()) * -1 + pitch = degrees(player:get_look_vertical()) * -1 player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) if mcl_playerplus_internal[name].jump_cooldown > 0 then @@ -30,12 +31,12 @@ minetest.register_globalstep(function(dtime) end if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then - local pos = player:get_pos() + pos = player:get_pos() - local node_stand = mcl_playerinfo[name].node_stand - local node_stand_below = mcl_playerinfo[name].node_stand_below - local node_head = mcl_playerinfo[name].node_head - local node_feet = mcl_playerinfo[name].node_feet + node_stand = mcl_playerinfo[name].node_stand + node_stand_below = mcl_playerinfo[name].node_stand_below + node_head = mcl_playerinfo[name].node_head + node_feet = mcl_playerinfo[name].node_feet if not node_stand or not node_stand_below or not node_head or not node_feet then return end