MineClone2/mods/ITEMS/mcl_banners/init.lua

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local node_sounds
if minetest.get_modpath("mcl_sounds") then
node_sounds = mcl_sounds.node_sound_wood_defaults()
end
-- Helper function
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
-- Banner node
minetest.register_node("mcl_banners:standing_banner_white", {
description = "White Banner",
_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
walkable = false,
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
wield_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
tiles = {"mcl_banners_banner_base.png"},
groups = { deco_block = 1, attached_node = 1 },
stack_max = 16,
sounds = node_sounds,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
-- Place the node!
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if not success then
return itemstack
end
local place_pos
if minetest.registered_nodes[node_under.name].buildable_to then
place_pos = under
else
place_pos = above
end
place_pos.y = place_pos.y - 0.5
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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-- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
local final_yaw = (rotation_level * (math.pi/8)) + math.pi
banner:set_yaw(final_yaw)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
return itemstack
end,
on_destruct = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:remove()
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
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minetest.register_entity("mcl_banners:standing_banner", {
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physical = false,
collide_with_objects = false,
visual = "mesh",
mesh = "amc_banner.b3d",
visual_size = { x=2.5, y=2.5 },
textures = { "mcl_banners_banner_base.png" },
collisionbox = { 0, 0, 0, 0, 0, 0 },
_base_color = nil,
get_staticdata = function(self)
local out = { _base_color = self._base_color }
return minetest.serialize(out)
end,
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local inp = minetest.deserialize(staticdata)
self._base_color = inp._base_color
end
self.object:set_armor_groups({immortal=1})
end,
})
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
minetest.register_craft({
output = "mcl_banners:standing_banner_white",
recipe = {
{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
{ "", "mcl_core:stick", "" },
}
})
end
minetest.register_craft({
type = "fuel",
recipe = "mcl_banners:standing_banner_white",
burntime = 15,
})