MineClone2/mods/ENTITIES/mobs_mc/zombie.lua

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
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local zombie = {
type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.99, 0.5},
textures = {
{"mobs_zombie.png"}
},
visual = "mesh",
mesh = "mobs_zombie.x",
makes_footstep_sound = true,
sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
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damage = 3,
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fear_height = 8,
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pathfinding = true,
jump = true,
jump_height = 1.25,
group_attack = true,
drops = {
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
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{name = "mcl_core:iron_ingot",
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-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
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{name = "mcl_core:shovel_iron",
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-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
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{name = "mcl_core:sword_iron",
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-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
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{name = "mcl_farming:carrot_item",
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-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
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{name = "mcl_farming:potato_item",
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-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
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-- TODO: Remove this drop when record discs are properly dropped
{name = "mcl_jukebox:record_8",
chance = 150,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
-- TODO: Burn mob only when in direct sunlight
light_damage = 1,
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view_range = 40,
attack_type = "dogfight",
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}
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mobs:register_mob("mobs_mc:zombie", zombie)
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-- Baby Zombie.
-- A smaller and more dangerous variant of the zombie
local baby = table.copy(zombie)
baby.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby.visual_size = {x=0.5, y=0.5}
baby.walk_velocity = 1.2
baby.run_velocity = 2.4
baby.light_damage = 0
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mobs:register_mob("mobs_mc:baby_zombie", baby)
-- Spawning
mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)
-- Baby zombie is 20 times less likely than regular zombies
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mobs:register_spawn("mobs_mc:baby_zombie", {"group:solid"}, 7, -1, 100000, 4, 31000)
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-- Compatibility
mobs:alias_mob("mobs:zombie", "mobs_mc:zombie")
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-- Spawn eggs
mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png")
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mobs:register_egg("mobs_mc:baby_zombie", "Spawn Baby Zombie", "spawn_egg_baby_zombie.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Zombie loaded")
end