MineClone2/mods/ENTITIES/mcl_burning/init.lua

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local S = minetest.get_translator("mcl_burning")
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local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
}
dofile(modpath .. "/engine.lua")
minetest.register_entity("mcl_burning:fire", {
initial_properties = {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "cube",
pointable = false,
glow = -1,
},
animation_frame = 0,
animation_timer = 0,
on_step = mcl_burning.fire_entity_step,
})
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minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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end
end)
minetest.register_on_respawnplayer(function(player)
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mcl_burning.extinguish(player)
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end)
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minetest.register_on_leaveplayer(function(player)
mcl_burning.set(player, "int", "hud_id")
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end)